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GoldenLantern - Super Star - PL 10


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Power Level: (10) (150/150PP)

Trade-Offs: None

Unspent PP: 0

Gold Status: 0/30

In Brief: Powergirl meets Booster Gold with Dr. Light’s powers.

Alternate Identities: Roxanne Michelle Paris

Identity: (Secret)

Birthplace: Paris, France

Occupation: Ceo of Paris Perfume

Affiliations: Whatever company she’s advertising at the time.

Family: A mom and dad.

Age: DoB: November 12, 1986

Apparent Age: 23

Gender: Female

Ethnicity: White

Height: 5’3â€

Weight: 123 Pounds

Eyes: Dark Blue

Hair: Bright blonde while Super Star, black(nanites release pigment) while Roxanne Paris.

Description:

As Super Star

An attractive lady with long blonde hair and blue eyes. Super Star wears yellow goggles. She wears a white turtleneck with a big yellow star on it. From her back sprout hard light wings. She wears a yellow belt with a sliver belt buckle. There are yellow arm bracers that reach up to her upper mid arm and end at the top of her hands. Super Star has yellow pants that are tucked in white leggings with verticle yellow stripes on them. The legging end in her yellow boots.

As Roxanne Paris

She has dark brown hair and dark blue eyes. She wears a dark grey businesswoman's suit, although if you see her wearing casually she'll be wearing a dark green tank top, some jeans, and ugg boots.

Power Descriptions: They appear as bright white light constructs.

History: Roxanne Michelle Paris was born with a silver spoon in her mouth and an intelligent brain she got from her parents. She was sent to the best schools and got anything she wanted, mainly because her parents were the rich owners of Paris Perfume, a very successful cosmetics company that wasn't French but used the name to seem flashy. She was testing a new kind of LIQUIFIED DAKKA perfume. The results were explosive and killed everyone in the lab except for her. Roxanne's body was different too. It was now tougher, stronger, and ...she was a lot more attractive. These changes for the better were overshadowed by the massive body count of the disaster. A devastated Roxanne swore to compensate for the victim's loved ones and now visits their graves on the anniversary of the explosion to lay down new flowers.

When Roxanne looked over her notes, she found a shocking number of faults in her hypothesis...within five minutes. Chess games were easier than ever for her, for she could predict an opponent's moves and deconstruct their strategy despite having only a passing interest in the game! Roxanne learned the explosion enhanced her brain as well. But what should she do now? She always woke up with nagging feeling of responsibility that she should help people, but how? Roxanne always donated a generous sum of her money to charity. But the feeling remained. The answer came to her one lazy afternoon while watching a documentary on superheroes.

Roxanne found herself spellbound by the tales of the amazing deeds of the capes. She did more research on superheroes and started to craft her own super suit, staying away from the use of chemical weapons for obivious reasons. Space Knight, The Beacon, the recent superhero Freedom Angel, and White Rose and White Thorn fascinated her the most, and this influenced her choice of powers and outfit. She moved to Freedom City to be closer to superheroes. Roxanne was still a businesswoman, and she decided to capitalize on the superhero business. But she wouldn't dare pay ordinary people to risk their lives fighting high-powered villains and tell them to advertise. If wanted to do it she, advertising for businesses and such. She doesn't know it, but it a was actually inspiration from the noble heroics of superheroes that gave her the courage to act on a strong sense of personal responsibility.

Personality & Motivation: She felt a personal responsibility that she had to use her knowledge and enhanced abilities to fight. She made herself a supersuit, brushed up on fighting, and put aside time for "personal use", or patrolling. Although she is new at super-heroics, she has an inflated ego covering up her insecurities fighting alongside the people that fought giant monsters. Naturally she's also a glory hog, although it's more like she perceived herself having a bigger role in taking down the giant robot than attention whoring. Although that does play a small part too. However, if she meets any famous superheroes she will freak out like a fangirl over them.

Powers & Tactics: She is a GL-Liteish character with the standard blaster powerset plus creating objects. She prefers to fly around blasting until her enemy is sufficiently bruised and then pins them down and uses diplomacy on them to convince them to turn themselves in or at least placate them to stop. If the supervillain will not cease fighting, she will pull them into less populated part of town and knock them out.

Complications:

Archenemies: Tanzi-Knight. Evil Alien Lady who wants to turn humanity into "Tanzi" by encasing them in pure "Cosmic Sapphire". I'll talk more about her in her profile.

Responsibility: CEO of Paris Perfume

Secret: Her identity.

Obsession: Superheroes. She'll usually break off the fight to ask for an autograph (Read: Annoying the heck out of said super.)

Fame: She's pretty famous and a mob of paparazzi often follows her, resulting in more stress over their safety.

Abilities: 0 + 6 + 8 + 10 + 0 + 12 = 36pp

Str 10 (+0)

Dex 16 (+3)

Con 18 (+4)

Int 20 (+5)

Wis 10 (+0)

Cha 22 (+6)

Combat: 16 + 10 = 26pp

Initiative: +3

Attack: +8

Grapple: +8

Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed

Knockback: -3

Saving Throws: 4 + 7 + 6 = 17pp

Toughness: +10 (+4 Con, +6 [Other])

Fortitude: +8 (+4 Con, +4)

Reflex: +10 (+3 Dex, +7)

Will: +6 (+0 Wis, +6)

Skills: 40r = 10pp

Acrobatics 6 (+9)

Computers 2 (+7)

Concentration 4 (+4)

Craft (Chemical) 2 (+7)

Craft (Electronics) 4 (+9)

Diplomacy 4 (+10)

Knowledge (Business) 3 (+8)

Knowledge (Chemical) 2 (+7)

Knowledge (Technology) 2 (+7)

Profession (CEO) 5 (+5)

Notice 3 (+3)

Sense Motive 3 (+3)

Feats: 8PP

Attractive

Benefit (Wealth) 2(3 With Profession (Ceo) 5)

Eidetic Memory

Improved Aim

Improved Critical 2 (Blast)

Inventor

Power Attack

Powers: 8 + 24 + 4 + 12 = 48PP

Flight Bands 10dp

Flight 5 [10dp]

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  • 3 weeks later...

Abilities, good.

Combat, you've spent 26 points, not 16. Defense costs 2pp/rank.

Saves, good.

Skills, good.

Feats, I'm counting 9pp, not 8pp.

Powers, you need to clean up the formatting a bit; you've got extra bits of BBCode scattered.

Are their powers actually powers or are they Devices? Reading it, they sound like Devices, but you've given no mechanical indication that they are.

Your Super Star Suit has 33 points worth of traits including the DAP's.

Drawbacks,

The -5 variety for Normal Identity means it takes you a full minute to "suit up", which can pretty much spell certain defeat if you are caught out of it. I recommend the -4, full round action version.

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  • 1 month later...
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