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Benvenuto, Antonio (PL10 NPC, Tier 2)


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Power Level: 10 (150 PP)

Trade-Offs: None

Unspent PP: None

In Brief: Mobster out of Hades trying to rebuild the ghost of an old crime empire.

Alternate Identities: None

Identity: Public (to those who know he exists)

Birthplace: Freedom City

Occupation: Crime Boss/Deathlord

Affiliations: None

Family: Vanessa Laurentine (daughter, retired banker); Joseph Laurentine (grandson, architect); Lisa Michelson (granddaughter, reporter); Daniel Laurentine (great-grandson, vice cop); Jessica Laurentine (great-granddaugter, artist); Tony Michelson (great-grandson, boxer); Danny Michelson (great-grandson, courier)

Age: 108 (Born June 6, 1902; Died September 10, 1938)

Apparent Age: 36

Gender: Male

Ethnicity: Italian-American

Height: 5'10"

Weight: 190 lbs.

Eyes: Blue

Hair: Black

Description: Most days, Antonio wears the mask of Rhadamanthus, judge of the dead. The mask is burnished bronze -- while not showing anything of the face beneath, it does shift to display the emotions of the bearer. Underneath the mask is a somewhat handsome face with strong, Mediterranean features -- save for the empty and smoking right eye socket.

Antonio is usually seen wearing a cream white suit with black tie, shoes, and greatcoat, draped over his shoulders like a trailing cloak.

History: Antonio grew up on the Boardwalk, and it took his heart from a young age. When he could first work, he got a job running the ferris wheel. As his tastes matured, he soon managed to make his way to the Southside Palace, where he got work as a busboy. Pretty soon, his industrious attitude towards work -- and his willingness to turn a blind eye to some of the "eccentricities" of the casino -- got the attention of the higher ups. By the time he was seventeen, he had a job as a legbreaker for the family.

Antonio was one of the more loyal soldiers within the operation, soon ending up in charge of keeping vice in line at the Palace. When the boss died in an attack by a rival crew, Antonio managed to assume the reins of the operation. When the smoke cleared, he was in charge of the Palace. But with the power, came the fear. There was rumor that the boss's death was not entirely the result of the rival family -- that someone from within the Palace had set it up. Even as his influence grew and his life took a turn for the better, Antonio began to fear that he was being positioned for a dagger in the back.

That was when the strega came to him. She offered him power, and the promise that his reign would be as long as the Boardwalk stood. He accepted. With the contract signed, Antonio felt truly secure, and felt that he was finally coming into his reign. To his men, however, it looked like something different -- Antonio seemed to have given up his Catholicism in favor of older deities, and almost seemed proud and boastful where he'd once been steely and confident.

And when the family started taking hits -- getting in too late on the drugs market, losing corners to the other families' prostitution rackets -- it all started to fall apart. Antonio struck out at his men, offered blood sacrifices to Hades and Persephone, and desperately tried to call back the strega who had struck the deal. That was pretty much the end of it. Antonio was killed by one of his soldiers in his own office.

When he came to again, he found he was one of the few souls to be ferried across the River Styx by Charon in a long time. He was brought before the three judges of Hades -- Minos, Rhadamanthus, and Aeacus -- and sentenced to the black pits of Tartarus. Time passed; he had no idea how much. But one day, Antonio heard a voice in his ear, the voice of the strega:

"I promised you a reign as long as the Boardwalk stood. The time of the working is complete. Prepare for parole."

Later that day, Antonio was dragged before the three judges, to have the sins of his life reexamined. For the first time in centuries, there was a jailbreak in Hades. Drawing on the will of the strega, Antonio managed to knock the three judges unconscious. He looted the symbols of their office, broke his fellow prisoners from Tartarus, and stormed his way across the river, back to the place where he had made his bones.

The Boardwalk was much changed... and was still continuing to change around him. By assuming the symbols of the judges, Antonio had effectively taken a portion of the Underworld with him. Unseen to the living, the spiritual reflection of the Boardwalk became a new place -- regal, primordial, and dead. Antonio had power, but over a kingdom of bones and steel.

And he wouldn't have it any other way.

Personality & Motivation: Antonio is genial, pleasant, open, and friendly to those who respect him -- be they guests, or people he believes are in his service. Underneath the pleasantries, however, lies an all-consuming desire to rebuild his kingdom -- be it out of the stuff of the Underworld, or mortal firmament. Everything else is just a mask -- Medea's deal kept him on as a ghost, all right, but most of the mojo went to keeping him tied to this earth and with a share of power. He's basically operating on basic drives, and he's willing to go pretty far to make sure he fulfills them. If his power is taken from him, he will find some way to get it back, no matter what he has to do. And then he will do what he always does -- begin the work anew.

Complications:

Obsession (reclaiming power over the Boardwalk)

Enemy (the bondsmen of Hades)

Abilities: 0 + 4 + (-10) + 4 + 6 + 6 = 10pp

Str 10 (+0)

Dex 14 (+2)

Con -

Int 14 (+2)

Wis 16 (+3)

Cha 16 (+3)

Combat: 12 + 12 = 24pp

Initiative: +6 (+2 Dex, +4 Improved Initiative)

Attack: +6 (+10 ranged)

Grapple: +0

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -5

Saving Throws: 0 + 4 + 6 = 10pp

Toughness: +10 (+0 Con, +10 Force Field)

Fortitude: -

Reflex: +6 (+2 Dex, +4)

Will: +9 (+3 Wis, +6)

Skills: 52r = 13pp

Diplomacy 8 (+11)

Gather Information 4 (+7)

Intimidate 8 (+11)

Knowledge (arcane lore) 6 (+8)

Knowledge (civics) 8 (+10)

Knowledge (streetwise) 6 (+8)

Knowledge (theology and philosophy) 4 (+6)

Sense Motive 8 (+11)

Feats: 10pp

Attack Focus 4 (Ranged)

Improved Initiative

Dodge Focus 4

Well-Informed

Powers: 16 + 8 + 15 + 30 + 30 = 99PP

Device 4 (Crown of Minos; Hard to Lose) (16 PP)

Device 2 (Mask of Rhadamanthus; Hard to Lose) (8 PP)

Device 5 (Scepter of Aeacus; Easy to Lose) (15 PP)

Immunity 30 (Fortitude effects) (30 PP)

Possession 10 (Flaws: Range (Touch)) (30 PP)

Crown of Minos

Mind Reading 10 [10dp]

Force Field 10 [10dp]

Mask of Rhadamanthus

Emotion Control 10 (Flaws: Limited to Despair) [10dp]

Scepter of Aeacus

Snare 10 (Power Feats: Alternate Power 1) [21dp]

AP: Blast 10 (necrotic energy)

Drawbacks: 0 + 0 + 0 = 0pp

DC Block:


ATTACK      RANGE     SAVE                        EFFECT

Mind Reading   Perception    DC20 Will       Thoughts exposed

Emotion Control   Perception    DC20 Will     Shaken/overcome

Possession         Touch            DC20 Will      Possessed 

Snare 10              Ranged        DC20 Reflex   Bound/helpless

Blast 10              Ranged         DC25 Toughness   Damaged (staged)

Abilities (10) + Combat (24) + Saving Throws (10) + Skills (13) + Feats (10) + Powers (99) - Drawbacks (0) = 166pp

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Huh. Really? Didn't see anything about it in the House Rules, and the book lists it as Perception at 4 PP/rank. But, if that's the case, I'll break down Possession so it's rank 6 at Touch.

EDIT: On the other hand, I realized I had 6 PP lying around anyway, and decided to just lower Possession to 8 within the new parameters.

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Yea In UP its listed as 3pp/rank at touch range.

So you're at 148. and he doesn't quite meet PL10 caps. Another rank of dodge focus will bring you up to PL10 caps on defenses and you can get close with a rank of ranged focus or attack spec for the scepter.

If you don't want to bother though I'll approve as is.

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