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Iced Tea In The Morning [OOC]


Ecalsneerg

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Artificer initative, golems initiative (1d20=10, 1d20=5)

Equinox - 21 - 3 HP - unharmed, Fatigued

Lady Winter - 15 - 3 HP - unharmed

Artificer - 10 - NPC - unharmed

Golems - 5 - unharmed

After my IC post, Lady Winter is up, because Equinox is standing up, then using Environmental Control. So, 2pp/per rank for extreme cold, and 2pp/rank to reduce movement to one-quarter from icy surfaces (Flight is unaffected). In a minute, the Artificer and Equinox need to make a DC 10 Fort save to resist 1 Con damage from cold, so yeah, this is only me showing off. Oh, and I'll turn on the Flight.

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Dude, seriously, list your DCs in your posts.

Lion golem Toughness save (1d20+10=20) Injured!

Equinox - 21 - 3 HP - unharmed, Fatigued

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Unharmed

Tin Man - 5 - Unharmed

The Artificer is busy laughing his ass off. Any Sense Motive will tell you he's not lying. Take a HP for the Snare getting shattered so easily.

Now... Roll to hit Defence 19, then Equinox makes DC 25 Toughness (1d20+4=11, 1d20+10=11) The tin man misses.

DC 10 aid action, then attack against Defence 14, inflicting DC 25 Toughness save (1d20+4=14, 1d20+4=16) Easily hits, take your DC 25 save.

Equinox - 21 - 3 HP - unharmed, Fatigued

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Unharmed

Tin Man - 5 - Unharmed

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I'll take Equinox's action now.

Equinox - 21 - 3 HP - unharmed, Fatigued

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Unharmed

Tin Man - 5 - Injured + Stunned

OK, Equinox blasts at the Tin Man with a gout of flame. Roll to hit golem with Power Attack for 2; DC 27 attack reduced down to DC 21. (1d20+8=20, 1d20+10=16) Injured + Stunned! :o

Now, for rules shenangians. Extra Effort for an extra standard action, while spending a HP for a Heroic Feat. I'll get a Teleport AP, but unlike Extra Effort, get it for one round, and one round only.

AP: Teleport 10 (to the moon, Extras: Accurate [+1], Power Feats: Easy) [31PP]

And, with Woobie golem's initiative...

Initiative! (1d20=2)

Equinox - 21 - 2 HP - unharmed, Fatigued, Exhausted at start of next round

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Unharmed

Tin Man - 5 - Injured + Stunned

Woobie Golem - 2- Injured x5

Even with a Recovery bonus, he still has yet to recover, because he has not stopped to rest! Poor Woobie golem!

Lady Winter, yer up.

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Sorry man. Anyway! Time to make with that toughness save! She will get out once again unharmed.

10 A 1.... :evil: REROLL!

HP! Do you're job!

27 +10 for rerolls involved. Lady Winter is unharmed :D

Powerstunting. Since I've already burned away a HP, lady Winter will cop the fatigue

Blast 7 Extras: Area (Burst) Flaws: Action (Full Round)

Blast -- 24/DC Toughness -- Damage

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Ref DC 17, Toughness DC 22. Due to Impervious, a passed Reflex = no damage. Now... Lion, Scarecrow, TinMan! (1d20+2=10, 1d20+10=25)

Well, I fail at rolling. The Lion is unharmed, but the Scarecrow and Tin Man: Re-roll it (1d20+2=10, 1d20+10=17, 1d20+2=18, 1d20+10=14)

OK, the Scarecrow is injured and stunned. the Tin Man meets the save, halves the DC, and is unhurt due to Impervious.

Equinox - 21 - 3 HP - unharmed, Fatigued

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Injured + Stunned

Tin Man - 5 - Injured + Stunned

The Artificer is kinda useless on his own.

The Lion ROARS! And pounces! All-out Attacking for 2, DC 25 attack (1d20+6=18) Feel the pain, Lady Winter.

The golem charges at full force into Equinox, All-out Power Attacking for 10. Defence 19, and DC 33 Toughness save!!! (1d20+7=9, 1d20+10=13) And promptly misses.

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I'll blow a HP to go back to just Fatigued.

Now, Roll to hit, Power Attacking with thrown car, against Def 12. DC 27 hit. (1d20+8=20, 1d20+13=21). Forgotten factors: Fatigue. Injured conditions. So those rolls are in fact 19 (hits!) and 16 (fails by 11!) The golem is disabled and stunned! And, to avoid prolonging the thread, I won't Fiat.

Equinox - 21 - 1 HP - unharmed, Fatigued

Lady Winter - 15 - 2 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injured

Scarecrow - 5 - Injured

Tin Man - 5 - Injured

Woobie golem - 2 - Injuredx5, Disabled, Stunned

Lady Winter, do the honours?

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Toughness save away! 17

:/

Gonna need another roll there *HP dies in service to his master*

23 A bruise! :o Well, I have Regen to fix that :P

Now to make again with the same Power stunt as stated before. Spend my last HP to fight that off just so I don't dip into Exhausted.

Blast 7 Extras: Area (Burst) Flaws: Action (Full Round)

Blast -- 22/DC Toughness -- Damage

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Technically, as you didn't switch array slots back yet, you don't need to stunt it again. It lasts until you use another power, so keep your HP.

Lion: DC 17 Reflex, DC 22 Toughness if Reflex failed (1d20+2=10, 1d20+10=22) And, as always, I forget to include Injuries. With the extra -2, he's Injured x2 now.

Tin Man: See above notes (1d20+2=22, 1d20+9=21) Due to passing Reflex, he halves the Damage effect to below his Impervious! METAL MAN RESIST!

Scarecrow: One more golem... (1d20+2=8, 1d20+10=26) Again, they resist! :o

Equinox - 21 - 1 HP - unharmed, Fatigued

Lady Winter - 15 - 1 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injuredx2

Scarecrow - 5 - Injured

Tin Man - 5 - Injured

Woobie golem - 2 - Injuredx5, Disabled, Stunned

Make your IC post, then the golems are up again. The Artificer is hiding.

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  • 2 weeks later...

Equinox - 21 - 1 HP - unharmed, Fatigued

Lady Winter - 15 - 1 HP - unharmed

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injuredx2

Scarecrow - 5 - Injured

Tin Man - 5 - Injured

Woobie golem - 2 - Injuredx5, Disabled, Stunned

A'ight, time to kick ass and take names. The Lion and the Scarecrow advance, using the aid action on the Tin Man's attack. Aid another rolls (1d20+4=6, 1d20+4=11) So he only gets +2 to hit.

And proceeds to All-out Power Attack for 2! DC 27 attack of doom! (1d20+6=19) Wham. Make the save, DS.

Woobie Golem recovers from his stun and stands up.

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Ok, PC power!

Equinox - 21 - 1 HP - unharmed, Fatigued

Lady Winter - 15 - 1 HP - Bruised, Injured

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injuredx2

Scarecrow - 5 - Injured

Tin Man - 5 - Injured

Woobie golem - 2 - Injuredx5, Disabled, Stunned

Move Action: Pick up another car!

Standard Action: I'm going to All-out Power Attack the Woobie Golem for 2. So, DC 27 attack, and he's rolling +8 to resist it! Whack-a-golem (1d20+10=23, 1d20+8=21) He's injured a sixth time, and stunned. I'll assume that a normal car is, with a +8 bonus, not quite blown apart and is still intact, so I have no recourse but to surge. And hit him again.

Free Action: Surge for another standard action.

Standard Action: The -2 Defence, +2 DC linger for the round, so... a nice DC 27 hit! He's only got +7 to resist it. DIE DAMMIT DIE (1d20+10=29, 1d20+6=13) I regret lacking Improved Critical, but still... he fails by 14 and is now destroyed! FINALLY!

Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round

Lady Winter - 15 - 1 HP - Bruised, Injured

Artificer - 10 - NPC - unharmed

Lion - 5 - NPC - Injuredx2

Scarecrow - 5 - Injured

Tin Man - 5 - Injured

Woobie golem - 2 - Injuredx6, Disabled, Destroyed

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Ok, again, the scary Blast O' Doom!

DC 17 to avoid, DC 22 for damage.

Lion - 5 - NPC - Injuredx2 - Boom. (1d20+2=21, 1d20+8=17). It successfully dodges the attack. :(

Scarecrow - 5 - Injured - DOOM (1d20+2=5, 1d20+9=21) It's injured a second time.

Tin Man - 5 - Injuredx2 - TIN (1d20+2=5, 1d20+9=13) It fails by 10 (because I forgot an injury), Disabling it, stunning it, and essentially rendering it unable to function.

Will post rest of actions later.

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Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round

Lady Winter - 15 - 1 HP - Bruised, Injured

Lion - 5 - NPC - Injuredx2

Scarecrow - 5 - Injuredx2

It's Aid Another time!

The Lion delays until after the Scarecrow, who uses Aid Another: Aid, aid, aid the psychotic lion golem! DC 10 (1d20+4=9) Fail.

So the Lion hits you. In the face. All-out Attack for 2, DC 25 (1d20+6=17) DC 25 Toughness save!

Equinox - 21 - 1 HP - unharmed, Fatigued, Exhausted next round

Lady Winter - 15 - 1 HP - Bruised, Injured, DC 25 Toughness save

Scarecrow - 5 - Injuredx2

Lion - 5 - NPC - Injuredx2

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The golem's doooown! But I have 1 HP, so no matter whether I buy off the Exhaustion now, or after stunting to teleport back, I'm Exhausted.

So I'll buy it off now, and stunt up a teleport of some sort. Odds are it'll get me back, since I stunted to get here :P

Equinox - 21 - 0 HP - unharmed, Fatigued, Exhausted next round

Lady Winter - 15 - 1 HP - Bruised, Injured, DC 25 Toughness save

Scarecrow - 5 - Injuredx2

Lion - 5 - NPC - Injuredx2

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Scarecrow RAGE! ALL-OUT ATTACK RAGE!

First, it attacks Equinox. Roll to hit Def 19, then DC 25 Toughness (1d20+6=24, 1d20+10=30) Hits, saves. Ouch.

Then... Lady winter! Roll to hit (1d20+6=17). DC 25 Toughness save, with a -2 penalty. Unlike Shaen, I'll let you use the Fiat HP for the attack, but word of advice: if you're not dropped to Disabled or something, I'd not bother re-rolling, and keep the HP.

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  • 2 weeks later...

Equinox - 21 - 0 HP - unharmed, Exhausted

Lady Winter - 15 - 1 HP - Bruisedx2, Injuredx2

Scarecrow - 5 - Injuredx2

Exhausted is nasty. Move at half speed, -6 to Strength and Dexterity, and -3 to Attack and Defence.

Explodey time now, yus? All-out attack for 2, DC 25 Elemental Blast. Halved to DC 20, and... (1d20+7=11, 1d20+8=16) Misses. Oi vey.

Equinox - 21 - 0 HP - unharmed, Exhausted

Lady Winter - 15 - 1 HP - Bruisedx2, Injuredx2

Scarecrow - 5 - Injuredx2

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