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Agent A - Shiroikaze - PL10 Hero

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Character Name: Shiroikaze

Power Level: 10 (150/150PP)

Trade-Offs: None

Unspent PP: 0

Gold Status: 0/30

In Brief: Time-displaced swordsman fighting for honor in an era not his own.

Alternate Identities: Katashi Maeda

Identity: Public

Birthplace: Kyoto, Japan

Occupation: None

Affiliations: None

Family: None

Age: 18 (D.O.B. 02/20/1540)

Gender: Male

Ethnicity: Japanese

Height: 5'8"

Weight: 140 lbs

Eyes: Brown

Hair: Black

Description: Katashi is almost the picture-perfect example of a young samurai from the Sengoku period. He is shorter than one might expect for a hero of a modern day and age, though his build is lean and powerful for his size. He is often clad in simple clothing of his period, eschewing the use of armor that one might expect of a samurai. His long black hair is usually tied in a simple topknot or bun on the top of his head. He is open as to his identity as the Shiroikaze, and does not attempt to hide himself or his identity; to do so would be a breach of his code.


History: Katashi was born the youngest son of a minor family at the tail-end of the Warring States period of Japan. With little expected or asked of him, Katashi devoted himself to martial training, becoming a skilled wielder of blade and bow by the time he was considered of age and given his first weapons. Supporters of Oda's attempt to unify Japan under one Shogunate, he and his family fought in many battles. Even at a young age, he distinguished himself in battle, defeating samurai much more experienced than him. However, he always felt there was something more than battle. He reasoned that this is why he fought for the Oda; to end the wars that tore the land apart, so there would be no need for fighting anymore.

However, wounded and alone after one battle when he was 16, he came upon a small blacksmith's shop, worked by one old man. The old man tended to the samurai, while telling him of his life's work.The man was forging a blade, he said, that would rival Kusanagi, the blade of Susanoo himself. Young and impressionable, Katashi was intrigued by the old man's boast, and offered to assist him if he could wield the completed sword. For a year, they worked on the blade, and when it was finally finished, the man performed a ritual, binding a non-sentient spirit of wind to the blade. When he took up the sword, Katashi could feel its power. At the old man's insistence, he vowed to only use the blade to protect, and never to seize power for himself. Katashi swore the oath, binding his honor and life as a samurai to the blade.

For some time, Katashi wandered the land, fighting injustice wherever he found it. He was considered ronin now, but he finally found a peace he had never known in his heart. However, he would come to challenge a powerful sorcerer, who was enthralling people to his will. They fought to a draw, but before the fight could continue, the man ripped open a portal, fleeing into it. Without a second thought, Katashi followed. However, this was not a portal in space, but in time. Katashi found himself in a land he could not understand; Freedom City USA, 2010.

Personality & Motivation: Despite the image of the samurai as a stoic warrior in the modern era, Katashi is actually a bit of a joker at times, though his humor tends towards the dry side of things. He is trained in the skills of court as well as the blade, and when he puts his mind to it he can be quite persuasive or charming. He is an educated warrior, and as such is rather more clever and intuitive than one might expect. He is a true warrior-poet, and sees his culture as something a lot of his foes lack. He is especially fond of poetry and oration, and has devoted time to honing those crafts as well.

That said, he is devoted to the pursuit of justice and the defeat of evil above all else, and is quite serious about that if nothing else. He is self-sacrificing in this goal, and will gladly give of himself to protect the innocent and powerless. He sees the blade choosing him as a blessing to be earned and thanked for at all times, and tries to live up to the responsibility he sees in it. He is attempting to find a way back to his old time, though he will not return until he finds and defeats his foe from the past. He no longer takes lives unless there is no other choice, and will spare his opponents. As such, he strikes to wound, not kill.

Powers & Tactics: Shiroikaze is blessed with the Kaze no Hane, a blade forged with the power of a wind kami. In addition to the power this spirit grants the blade itself, it grants Katashi a portion of its strength and speed as well, and allows him to move like the wind should he wish. It even allows him limited control of the air itself, though the only trick he has learned so far is to allow himself to breath as long as he holds the sword, no matter what. Katashi has not wielded the blade for long, and has not completely bonded with it yet; there is yet more power in the blade that can be unlocked.

He is a follower of a code, and as such will not strike an opponent unaware or attempt to use what he sees as trickery. However, he is not so blind as to think that his opponents will be following the same code, and is always on the lookout for such tactics in combat. Though he is himself a skilled swordsman and passable archer in his own right, a good portion of his power as a warrior comes from the blade. As such, if it is lost or taken, his first priority is to recover it. Beyond that, his strategy is straight-forward; challenge the most formidable opponent he can find and fight until either they or he falls, repeated until there are no foes left.


Extremely Poor English (Katashi's knowledge of English is very limited for his period, to say nothing of the modern form of the language. He knows a little, but is nowhere near conversant)

Honor (Katashi's code of honor, known in the modern age as bushido, has been drilled into him from youth. He will always allow an opponent to face him honorably, and will never resort to trickery to defeat a foe)

Enemy (The sorcerer that Katashi chased to the present day has eluded him for now. Katashi will not return to his own time without defeating him once and for all)

Abilities: 8 + 8 + 8 + 4 + 6 + 6 = 40PP

Strength 20/18(+5/+4)

Dexterity 22/18 (+6/+4)

Constitution 18 (+4)

Intelligence 14 (+2)

Wisdom 16 (+3)

Charisma 16 (+3)

Combat: 14 + 12 = 26PP

Initiative: +10 (+8 without Device)

Attack: +7, +10 Melee

Grapple: +15 (+14 without Device)

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -5

Saving Throws: 6 + 4 + 7 = 17PP

Toughness: +10 (+4 Con, +3 Defensive Roll, +3 Protection)

Fortitude: +10 (+4 Con, +6)

Reflex: +10 (+6 Dex, +4)

Will: +10 (+3 Wis, +7)

Skills: 72R = 18PP

Acrobatics 8 (+14)

Climb 8 (+13)

Craft [Mechanical] 3 (+5)

Diplomacy 8 (+11, +15 Attractive)

Intimidate 8 (+11)

Languages 1 (English, Japanese [Native])

Notice 8 (+11)

Perform [Oratory] 4 (+6)

Search 8 (+11)

Survival 4 (+7)

Swim 6 (+11)

Feats: 32PP

Accurate Attack

Acrobatic Bluff

Attack Focus (Melee) 3


Critical Strike

Defensive Attack

Defensive Roll 3

Dodge Focus 4

Evasion 2

Equipment 2


Improved Critical 1 (Swords)

Improved Initiative

Luck 2

Move-by Action

Power Attack

Precise Shot

Quick Draw

Skill Mastery 1 (Acrobatics, Intimidate, Notice, Swim)

Uncanny Dodge 1 (Auditory)

Weapon Bind

Weapon Break

Wakizashi (Strike 2 (Feats: Mighty) [3pp]

Hankyū (Blast 3 (Feats: Mighty 1) [7pp]

10 PP spent

Powers: 17+1 = 18PP

Device 5 (Kaze no Hane, 25pp, Feats: Restricted (Only Self) Flaws: Easy to lose) [17pp]

Magic Enhanced Dexterity 4 [4pp]

Magic Enhanced Strength 2 [2pp]

Magic Immunity 2 (Suffocation) [2pp]

Magic Leaping 5 (x50) [5pp]

Magic Protection 3 [3pp]

Magic Speed 3 (50 MPH/500 ft per Move Action) [3pp]

Magic Sword Strike 5 (Feats: Mighty) [6pp]

Magic Move Object 1 (STR 5, Extras: Range [Perception], Flaws: Limited 2 [Kaze no Hane]) [1PP].

Drawbacks: 1 = 1PP

Impoverished (You have the clothes on your back and whatever's in your pockets, and that's it.) [1pp]

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed     Touch     DC19 Toughness (Staged)     Damage

Blade       Touch     DC25 Toughness (Staged)     Damage 

Wakazashi   Touch     DC21 Toughness (Staged)     Damage

Yumi         30ft     DC19 Toughness (Staged)     Damage

Abilities (40) + Combat (26) + Saving Throws (17) + Skills (18) + Feats (32) + Powers (18) - Drawbacks (1) = 150 Power Points

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For the most part, this is a solid build. Seems like a fun character!

Feats like Improved Disarm and Improved Block generally break caps. You'd only be able to use them bare-handed; not worth spending PP on. Similarly, Seize Initiative is generally not worth it. I'd suggest using those points to buy Luck: you can always power-stunt them if necessary!

I'm sure you know (as you've mentioned in chat) that you really do want to be careful about playing the Asian guy with broken English. Is not so good.

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