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Persona - PL 11 - Avalon®


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here's a partial draft of one of Persona's metamorphs.

Here's Karsus:

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 3 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

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here's a partial draft of one of Persona's metamorphs.

Here's Karsus:

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 3 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

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Powers:

Corrosion (10 ranks, Extras: Linked: Drain Any Magical Effect) 30 pp

Drain Any Magical Effect (10 ranks, Extras: Linked: Corrosion) 20 pp

I'd start by trimming the Corrosion down to Strike. Corrosion is already a drain effect (Strike + Drain). You could trim 20 points by reducing the Corrosion to strike 10.

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Powers:

Corrosion (10 ranks, Extras: Linked: Drain Any Magical Effect) 30 pp

Drain Any Magical Effect (10 ranks, Extras: Linked: Corrosion) 20 pp

I'd start by trimming the Corrosion down to Strike. Corrosion is already a drain effect (Strike + Drain). You could trim 20 points by reducing the Corrosion to strike 10.

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Here's the finished version of Karsus for your perusal.

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 3 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

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Here's the finished version of Karsus for your perusal.

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 3 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

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With regards to . . .

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Our Character Creation guidelines say . . .

6. Standard boost effects (e.g. without their action modified, bought without Slow Fade, etc.) can break PL by up to +2 (including trade-offs). All other boost effects will be taken on a case-by-case basis.

-Two of the powers in your magic array can't be boost the full amount of your boost (10 ranks).

-I am not inclined to allow "slow fade" to be bought on boost at all, not in this campaign any way. But if another Ref doesn't mind, then I'll concede the point.

-You need to specify which of your other powers have the "magic" descriptor.

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With regards to . . .

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 6 (1 hour)] 11 pp

Our Character Creation guidelines say . . .

6. Standard boost effects (e.g. without their action modified, bought without Slow Fade, etc.) can break PL by up to +2 (including trade-offs). All other boost effects will be taken on a case-by-case basis.

-Two of the powers in your magic array can't be boost the full amount of your boost (10 ranks).

-I am not inclined to allow "slow fade" to be bought on boost at all, not in this campaign any way. But if another Ref doesn't mind, then I'll concede the point.

-You need to specify which of your other powers have the "magic" descriptor.

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With regards to . . .

Our Character Creation guidelines say . . .

-Two of the powers in your magic array can't be boost the full amount of your boost (10 ranks).

-I am not inclined to allow "slow fade" to be bought on boost at all, not in this campaign any way. But if another Ref doesn't mind, then I'll concede the point.

-You need to specify which of your other powers have the "magic" descriptor.

Mostly the boost will affect only my magic array. Also, can the points provided by the boost power be used to acquire new AP's or DAP's in an array?

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With regards to . . .

Our Character Creation guidelines say . . .

-Two of the powers in your magic array can't be boost the full amount of your boost (10 ranks).

-I am not inclined to allow "slow fade" to be bought on boost at all, not in this campaign any way. But if another Ref doesn't mind, then I'll concede the point.

-You need to specify which of your other powers have the "magic" descriptor.

Mostly the boost will affect only my magic array. Also, can the points provided by the boost power be used to acquire new AP's or DAP's in an array?

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  • 2 weeks later...

I've edited Karsus.

Here's the current copy:

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks, Extras: Linked: Drain Any Magical Effect) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, Linked: Corrosion, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 1 (1 minute)] 6 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

-DAP: Chant of Holding - Paralyze (10 ranks)

-DAP: Mystic Chains – Snare (10 ranks)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Vestige Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 4 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

Also, is there a possibility of having a sblock function in the forums to compress posts?

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I've edited Karsus.

Here's the current copy:

Characters Name: Karsus

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 10 (+0)

Dex: 16 (+0) 6 pp

Con: 16 (+3) 6 pp

Int: 30 (+10) 20 pp

Wis: 14 (+0) 4 pp

Cha: 12 (+0) 2 pp

BAB: 4 (8 pp)

BDB: 6 (12 pp)

Initiative: +3

Saves:

Toughness: +3/+11 (Impervious 10)

Fortitude: +5 (2 pp)

Reflex: +5 (2 pp)

Will: +10 (8 pp)

Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6

Feats: Eidetic Memory, Fearless, Ritualist

Powers:

Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power)

Corrosion (10 ranks, Extras: Linked: Drain Any Magical Effect) 30 pp

AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, Linked: Corrosion, No Saving Throw) 1 pp

Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 1 (1 minute)] 6 pp

Magic 10 ranks

-Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10)

-DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate)

-DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial)

-DAP: Chant of Holding - Paralyze (10 ranks)

-DAP: Mystic Chains – Snare (10 ranks)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp

Drawbacks:

Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp

Vestige Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 4 pp

Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151

Also, is there a possibility of having a sblock function in the forums to compress posts?

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Here's another one of the personas/vestiges that have been completed.

Here's Savnok:

Players Name:

Power Level:

Characters Name: Savnok

Alternate Identity:

Height:

Weight:

Hair:

Eyes:

Description:

History:

Stats:

Str: 26 (+8) 16 pp

Dex: 20 (+5) 10 pp

Con: 20 (+5) 10 pp

Int: 12 (+1) 2 pp

Wis: 12 (+1) 2 pp

Cha: 12 (+1) 2 pp

BAB: +7 (14 pp)

BDB: +7 (14 pp)

Initiative:

Saves:

Toughness: +11

Fortitude: +12 (7 pp)

Reflex: +7 (2 pp)

Will: +7 (6 pp)

Skills: Bluff 16 ranks, Sense Motive 16 ranks

Feats: Accurate Attack, All-out Attack, Assessment, Blind Fight, Defensive Attack, Dodge Focus x4, Elusive Attack, Fearless, Instant Up, Move-by Action, Power Attack, Prone Fighting, Stunning Attack, Takedown Attack, Taunt, Weapon Bind, Weapon Break

Powers:

Counter Helix – Damage Aura (1 rank, Power Feat: Mighty) 5 pp*

Vault of Gommorah – Weapon Summoning 12 (Flaw: Limited Dismissal; Power Feat: Accurate x2) 9 pp

Base: Cae Bolg – Strike (3 ranks, Power Feat: Mighty, Extended Reach x3 (20 ft.), Extra: Penetrating) & Enhanced Feat: Improved Critical (Cae Bolg)

AP: Hrunting – Strike (3 ranks, Power Feat: Affects Insubstantial x2, Mighty, Extra: Autofire)

AP: Enkidu – Snare (11 ranks, Power Feat: Chokehold, Tether)

AP: Rain of Weapons – Damage [10 ranks, General Cylinder Area, Progression x4 (100 ft radius)]

Protection 6 (Extra: Impervious 11, Drawback: Noticeable)

Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only)

-Metamorph: Amon

-Metamorph: Leraje

-Metamorph: Savnok

-Metamorph: Zycerryl

Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp

Drawbacks:

Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts

Vestige Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Costs: Abilities (42) + Combat (28) + Saves (15) + Skills (8) + Feats (20) + Powers (42) - Drawbacks (4) = Total Cost 151

*Counter Helix only takes effect on anyone who strike or grapples Savnok or strikes his with a melee weapon but does not take effect when he attacks unarmed or when attempting to grapple.

I'm still working on the others though I feel that I may finish them by around April since it's the end of the school year here and I'm busy with end term projects and exams.

So, can you guys give me some feedback on these two vestiges?

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