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Persona - PL 11 - Avalon®

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Players Name: Avalon®

Power Level: 11 (151 PPs)

Unspent PPs: 0

Characters Name: Persona

Alternate Identity: Winston Pikes

Height: 5’11â€Â

Weight: 160 lbs.

Hair: Short, tussled brown hair with red highlights

Eyes: Brown eyes

Description: Persona stands nearly 6 feet tall. He has a body covered in scars in every area except his face and with not an ounce of fat on him. During his free time, he wears a plain shirt and pants while wearing a non-descript jacket. While on patrol, he garbs himself in a form-fitting bodysuit with a trenchcoat and street clothes.

History: Winston Pikes was once an ordinary guy working in a dead-end job but that all changed after the Terminus Invasion of '93. He wasn't sure if it was some of the energy left behind by that invasion or something else but he began to hear voices in his head.

It took about a year before the first of them manifested fully within his psyche. It happened during one of those fires that usually happen during a battle between supers.

He got trapped under some falling debris when the first one manifested. He called himself Amon and he gave him powers that allowed him to survive the situation unharmed by either the flames or the smoke.

At first Winston thought that it was a fluke but another surfaced when he was hit by a stray bullet from a gang war. This one called herself "Leraje" and proceeded to hunt down who shot him and pierce his heart with an arrow from a bow she summoned out of thin air.

Intrigued by this, he tried to make contact with them and he learned that there were others who resided in the depths of his psyche. At first he was skeptical and he thought that he was starting to become a schizo or something like that but an article he heard about multiple personalities said they were brought on by physical or other abuse during childhood.

But there was nothing in his past that would account for something like that. Soon enough though the opportunist in him thought of ways to benefit from this. He made contact with Amon and Leraje again and asked how to make contact with these others. He was told that the others needed specific situations to arise but their situations can't be achieved in Freedom city. So Winston travelled the world to access them.

The next to arise was Savnok when he encountered a brash young duelist in Italy. Then came Geryon when he was attacked by a silverback gorilla deep in the Congo. The most recent to arise was Karsus.

It was perhaps a year ago on an island in the Philippine archipelago. He had paid a visit to a local shaman called an "arbularyo". The arbularyo sensed Winston's other personas and stabbed him in the back. This brought about the emergence of Karsus.

Sensing the innate magical ability of the arbularyo, Karsus dodged the blow and began to erode the arbularyo's own body and essence until he became nothing more than a pile of dust.

Arriving back in Freedom City after more than fourteen years, it was time to set-up shop.

Stats:

Str: 14 (+2) 4 pts

Dex: 16 (+3) 6 pts

Con: 16 (+3) 6 pts

Int: 14 (+2) 4 pts

Wis: 14 (+2) 4 pts

Cha: 12 (+1) 2 pts

BAB: +6 (12 pts)

BDB: +6 (12 pts) (+10 with Dodge Focus) (13 if flat-footed)

Initiative: +7

Saves:

Toughness: +5

Fortitude: +7 (4 pts)

Reflex: +7 (4 pts)

Will: +5 (3 pts) (+10 with Mind Shield)

Skills: 22 pts

Acrobatics 12 (+15)

Climb 8 (+10)

Concentration 16 (+18)

Diplomacy 6 (+7)

Drive 8 (+11)

Knowledge – Arcane Lore 9 (+11)

Knowledge – Behavioral Sciences 2 (+4)

Knowledge – Theology and Philosophy 1 (+3)

Notice 10 (+12)

Search 6 (+8)

Stealth 6 (+9)

Survival 8 (+10)

Feats: 20 pts

Acrobatic Bluff

Benefit: Wealth

Blind-fight

Defensive Attack

Dodge Focus 4

Elusive Target

Equipment 7

Improved Initiative

Skill Mastery (Acrobatics, Notice, Stealth, Survival)

Uncanny Dodge 2 (Visual, Auditory)

Powers:

Multiple Personas Array 18[5 alternate powers, Flaw: Concentration check required when switching arrays]= 32 +5 -16= 21

“Amon†– Blast 10 (Fire, Amon) [General Line Area +1pp/level] & Darkvision (2 ranks) & Enhanced Escape Artist (12 ranks) & Enhanced Notice (4 ranks) [Total Cost 36]

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Immunity 10 (Fire effects) [Flaw] & Enhanced Escape Artist (12 ranks)& Enhanced Notice (4 ranks) [Total Cost: 36] [Actual Cost: 1]

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [blast 5 (Bow) with Split Attack, Ricochet 3, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth (Leraje) (8 ranks) Enhanced Notice (8 ranks) & Enhanced Survival (8 ranks)& Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing, 100 ft) (Leraje) [Drawback] [Total Cost: 36] [Actual cost: 1]

AP3: “Karsus†– Nullifying Touch (Magic)10 (Karsus) (Extra: Fortitude Save, Linked with Corrosion; Flaw: Touch range) & Corrosion 7 (Karsus, Extra: Linked with Nullifying Touch) & Teleport 1 (Karsus, Power feat: Change Direction, Change Velocity, Turnabout) [Total Cost: 36] [Actual cost: 1]

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 3 & Enhanced Intimidate (12 ranks) & Enhanced Feat (Improved Grapple) [Total Cost: 36] [Actual cost:1]

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2 & Enhanced Feat (Assessment) & Enhanced Sense Motive (12 ranks) [Total Cost: 36] [Actual cost: 1]

Mind Guardians – Mind Shield 5

“We don’t like you around here!†– Mental Blast 5 (Extra: Mental Feedback, Flaw: Limited to only when Persona succeeds on the save)

Detect Magic (Super-senses 2) 2 pp

Resurrection (Regeneration 1 Recovery +2, Extra: True Resurrection) 4 pp

Equipment: 35 ep

Cell-phone 1 ep

Binoculars 1 ep

Custom defensive suit [Protection +5] 5 ep

Custom Motorcycle [strength 20, Speed 6, Defense 10, Toughness 10, Remote Control] 14 ep

Machine Pistol [stun Ammo] 9 ep

Heavy Knife* 4 ep

Complications: Persona Overload (Hesitate or act irrationaly when subject to two or more causes for persona trigger)

Drawbacks: Power Loss (must concentrate for one round to gain access to personas) - (Multiple Personas) 3pts

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Costs: Abilities (26) + Combat (24) + Saves (11) + Skills (23) + Feats (20 pts) + Powers (54) - Drawbacks (7) = 151

*Greatsword:

Damage +8, Crit 19-20, Slashing, Large, 10 pts

*Heavy Knife:

Damage +2, Crit 19-20, Slashing, Tiny, 4 pts

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Players Name: Avalon®

Power Level: 11 (151 PPs)

Unspent PPs: 0

Characters Name: Persona

Alternate Identity: Winston Pikes

Height: 5’11â€Â

Weight: 160 lbs.

Hair: Short, tussled brown hair with red highlights

Eyes: Brown eyes

Description: Persona stands nearly 6 feet tall. He has a body covered in scars in every area except his face and with not an ounce of fat on him. During his free time, he wears a plain shirt and pants while wearing a non-descript jacket. While on patrol, he garbs himself in a form-fitting bodysuit with a trenchcoat and street clothes.

History: Winston Pikes was once an ordinary guy working in a dead-end job but that all changed after the Terminus Invasion of '93. He wasn't sure if it was some of the energy left behind by that invasion or something else but he began to hear voices in his head.

It took about a year before the first of them manifested fully within his psyche. It happened during one of those fires that usually happen during a battle between supers.

He got trapped under some falling debris when the first one manifested. He called himself Amon and he gave him powers that allowed him to survive the situation unharmed by either the flames or the smoke.

At first Winston thought that it was a fluke but another surfaced when he was hit by a stray bullet from a gang war. This one called herself "Leraje" and proceeded to hunt down who shot him and pierce his heart with an arrow from a bow she summoned out of thin air.

Intrigued by this, he tried to make contact with them and he learned that there were others who resided in the depths of his psyche. At first he was skeptical and he thought that he was starting to become a schizo or something like that but an article he heard about multiple personalities said they were brought on by physical or other abuse during childhood.

But there was nothing in his past that would account for something like that. Soon enough though the opportunist in him thought of ways to benefit from this. He made contact with Amon and Leraje again and asked how to make contact with these others. He was told that the others needed specific situations to arise but their situations can't be achieved in Freedom city. So Winston travelled the world to access them.

The next to arise was Savnok when he encountered a brash young duelist in Italy. Then came Geryon when he was attacked by a silverback gorilla deep in the Congo. The most recent to arise was Karsus.

It was perhaps a year ago on an island in the Philippine archipelago. He had paid a visit to a local shaman called an "arbularyo". The arbularyo sensed Winston's other personas and stabbed him in the back. This brought about the emergence of Karsus.

Sensing the innate magical ability of the arbularyo, Karsus dodged the blow and began to erode the arbularyo's own body and essence until he became nothing more than a pile of dust.

Arriving back in Freedom City after more than fourteen years, it was time to set-up shop.

Stats:

Str: 14 (+2) 4 pts

Dex: 16 (+3) 6 pts

Con: 16 (+3) 6 pts

Int: 14 (+2) 4 pts

Wis: 14 (+2) 4 pts

Cha: 12 (+1) 2 pts

BAB: +6 (12 pts)

BDB: +6 (12 pts) (+10 with Dodge Focus) (13 if flat-footed)

Initiative: +7

Saves:

Toughness: +5

Fortitude: +7 (4 pts)

Reflex: +7 (4 pts)

Will: +5 (3 pts) (+10 with Mind Shield)

Skills: 22 pts

Acrobatics 12 (+15)

Climb 8 (+10)

Concentration 16 (+18)

Diplomacy 6 (+7)

Drive 8 (+11)

Knowledge – Arcane Lore 9 (+11)

Knowledge – Behavioral Sciences 2 (+4)

Knowledge – Theology and Philosophy 1 (+3)

Notice 10 (+12)

Search 6 (+8)

Stealth 6 (+9)

Survival 8 (+10)

Feats: 20 pts

Acrobatic Bluff

Benefit: Wealth

Blind-fight

Defensive Attack

Dodge Focus 4

Elusive Target

Equipment 7

Improved Initiative

Skill Mastery (Acrobatics, Notice, Stealth, Survival)

Uncanny Dodge 2 (Visual, Auditory)

Powers:

Multiple Personas Array 18[5 alternate powers, Flaw: Concentration check required when switching arrays]= 32 +5 -16= 21

“Amon†– Blast 10 (Fire, Amon) [General Line Area +1pp/level] & Darkvision (2 ranks) & Enhanced Escape Artist (12 ranks) & Enhanced Notice (4 ranks) [Total Cost 36]

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Immunity 10 (Fire effects) [Flaw] & Enhanced Escape Artist (12 ranks)& Enhanced Notice (4 ranks) [Total Cost: 36] [Actual Cost: 1]

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [blast 5 (Bow) with Split Attack, Ricochet 3, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth (Leraje) (8 ranks) Enhanced Notice (8 ranks) & Enhanced Survival (8 ranks)& Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing, 100 ft) (Leraje) [Drawback] [Total Cost: 36] [Actual cost: 1]

AP3: “Karsus†– Nullifying Touch (Magic)10 (Karsus) (Extra: Fortitude Save, Linked with Corrosion; Flaw: Touch range) & Corrosion 7 (Karsus, Extra: Linked with Nullifying Touch) & Teleport 1 (Karsus, Power feat: Change Direction, Change Velocity, Turnabout) [Total Cost: 36] [Actual cost: 1]

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 3 & Enhanced Intimidate (12 ranks) & Enhanced Feat (Improved Grapple) [Total Cost: 36] [Actual cost:1]

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2 & Enhanced Feat (Assessment) & Enhanced Sense Motive (12 ranks) [Total Cost: 36] [Actual cost: 1]

Mind Guardians – Mind Shield 5

“We don’t like you around here!†– Mental Blast 5 (Extra: Mental Feedback, Flaw: Limited to only when Persona succeeds on the save)

Detect Magic (Super-senses 2) 2 pp

Resurrection (Regeneration 1 Recovery +2, Extra: True Resurrection) 4 pp

Equipment: 35 ep

Cell-phone 1 ep

Binoculars 1 ep

Custom defensive suit [Protection +5] 5 ep

Custom Motorcycle [strength 20, Speed 6, Defense 10, Toughness 10, Remote Control] 14 ep

Machine Pistol [stun Ammo] 9 ep

Heavy Knife* 4 ep

Complications: Persona Overload (Hesitate or act irrationaly when subject to two or more causes for persona trigger)

Drawbacks: Power Loss (must concentrate for one round to gain access to personas) - (Multiple Personas) 3pts

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Costs: Abilities (26) + Combat (24) + Saves (11) + Skills (23) + Feats (20 pts) + Powers (54) - Drawbacks (7) = 151

*Greatsword:

Damage +8, Crit 19-20, Slashing, Large, 10 pts

*Heavy Knife:

Damage +2, Crit 19-20, Slashing, Tiny, 4 pts

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Players Name: Avalon®

Power Level: 11 (151 PPs)

Unspent PPs: 0

Characters Name: Persona

Alternate Identity: Winston Pikes

Height: 5’11â€Â

Weight: 160 lbs.

Hair: Short, tussled brown hair with red highlights

Eyes: Brown eyes

Description: Persona stands nearly 6 feet tall. He has a body covered in scars in every area except his face and with not an ounce of fat on him. During his free time, he wears a plain shirt and pants while wearing a non-descript jacket. While on patrol, he garbs himself in a form-fitting bodysuit with a trenchcoat and street clothes.

History: Winston Pikes was once an ordinary guy working in a dead-end job but that all changed after the Terminus Invasion of '93. He wasn't sure if it was some of the energy left behind by that invasion or something else but he began to hear voices in his head.

It took about a year before the first of them manifested fully within his psyche. It happened during one of those fires that usually happen during a battle between supers.

He got trapped under some falling debris when the first one manifested. He called himself Amon and he gave him powers that allowed him to survive the situation unharmed by either the flames or the smoke.

At first Winston thought that it was a fluke but another surfaced when he was hit by a stray bullet from a gang war. This one called herself "Leraje" and proceeded to hunt down who shot him and pierce his heart with an arrow from a bow she summoned out of thin air.

Intrigued by this, he tried to make contact with them and he learned that there were others who resided in the depths of his psyche. At first he was skeptical and he thought that he was starting to become a schizo or something like that but an article he heard about multiple personalities said they were brought on by physical or other abuse during childhood.

But there was nothing in his past that would account for something like that. Soon enough though the opportunist in him thought of ways to benefit from this. He made contact with Amon and Leraje again and asked how to make contact with these others. He was told that the others needed specific situations to arise but their situations can't be achieved in Freedom city. So Winston travelled the world to access them.

The next to arise was Savnok when he encountered a brash young duelist in Italy. Then came Geryon when he was attacked by a silverback gorilla deep in the Congo. The most recent to arise was Karsus.

It was perhaps a year ago on an island in the Philippine archipelago. He had paid a visit to a local shaman called an "arbularyo". The arbularyo sensed Winston's other personas and stabbed him in the back. This brought about the emergence of Karsus.

Sensing the innate magical ability of the arbularyo, Karsus dodged the blow and began to erode the arbularyo's own body and essence until he became nothing more than a pile of dust.

Arriving back in Freedom City after more than fourteen years, it was time to set-up shop.

Stats:

Str: 14 (+2) 4 pts

Dex: 16 (+3) 6 pts

Con: 16 (+3) 6 pts

Int: 14 (+2) 4 pts

Wis: 14 (+2) 4 pts

Cha: 12 (+1) 2 pts

BAB: +6 (12 pts)

BDB: +6 (12 pts) (+10 with Dodge Focus) (13 if flat-footed)

Initiative: +7

Saves:

Toughness: +5

Fortitude: +7 (4 pts)

Reflex: +7 (4 pts)

Will: +5 (3 pts) (+10 with Mind Shield)

Skills: 22 pts

Acrobatics 12 (+15)

Climb 8 (+10)

Concentration 16 (+18)

Diplomacy 6 (+7)

Drive 8 (+11)

Knowledge – Arcane Lore 9 (+11)

Knowledge – Behavioral Sciences 2 (+4)

Knowledge – Theology and Philosophy 1 (+3)

Notice 10 (+12)

Search 6 (+8)

Stealth 6 (+9)

Survival 8 (+10)

Feats: 20 pts

Acrobatic Bluff

Benefit: Wealth

Blind-fight

Defensive Attack

Dodge Focus 4

Elusive Target

Equipment 7

Improved Initiative

Skill Mastery (Acrobatics, Notice, Stealth, Survival)

Uncanny Dodge 2 (Visual, Auditory)

Powers:

Multiple Personas Array 18[5 alternate powers, Flaw: Concentration check required when switching arrays]= 32 +5 -16= 21

“Amon†– Blast 10 (Fire, Amon) [General Line Area +1pp/level] & Darkvision (2 ranks) & Enhanced Escape Artist (12 ranks) & Enhanced Notice (4 ranks) [Total Cost 36]

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Immunity 10 (Fire effects) [Flaw] & Enhanced Escape Artist (12 ranks)& Enhanced Notice (4 ranks) [Total Cost: 36] [Actual Cost: 1]

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [blast 5 (Bow) with Split Attack, Ricochet 3, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth (Leraje) (8 ranks) Enhanced Notice (8 ranks) & Enhanced Survival (8 ranks)& Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing, 100 ft) (Leraje) [Drawback] [Total Cost: 36] [Actual cost: 1]

AP3: “Karsus†– Nullifying Touch (Magic)10 (Karsus) (Extra: Fortitude Save, Linked with Corrosion; Flaw: Touch range) & Corrosion 7 (Karsus, Extra: Linked with Nullifying Touch) & Teleport 1 (Karsus, Power feat: Change Direction, Change Velocity, Turnabout) [Total Cost: 36] [Actual cost: 1]

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 3 & Enhanced Intimidate (12 ranks) & Enhanced Feat (Improved Grapple) [Total Cost: 36] [Actual cost:1]

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2 & Enhanced Feat (Assessment) & Enhanced Sense Motive (12 ranks) [Total Cost: 36] [Actual cost: 1]

Mind Guardians – Mind Shield 5

“We don’t like you around here!†– Mental Blast 5 (Extra: Mental Feedback, Flaw: Limited to only when Persona succeeds on the save)

Detect Magic (Super-senses 2) 2 pp

Resurrection (Regeneration 1 Recovery +2, Extra: True Resurrection) 4 pp

Equipment: 35 ep

Cell-phone 1 ep

Binoculars 1 ep

Custom defensive suit [Protection +5] 5 ep

Custom Motorcycle [strength 20, Speed 6, Defense 10, Toughness 10, Remote Control] 14 ep

Machine Pistol [stun Ammo] 9 ep

Heavy Knife* 4 ep

Complications: Persona Overload (Hesitate or act irrationaly when subject to two or more causes for persona trigger)

Drawbacks: Power Loss (must concentrate for one round to gain access to personas) - (Multiple Personas) 3pts

Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts

Persona Triggers:

Amon: Targeted by an effect with the fire descriptor

Karsus: Seeing items of mystical power, such as fetishes and charms

Savnok: Facing someone who fights with a weapon in melee (rather than unarmed)

Leraje: Attacked by someone from a distance more than a double move away

Geryon: Grappled by someone

Costs: Abilities (26) + Combat (24) + Saves (11) + Skills (23) + Feats (20 pts) + Powers (54) - Drawbacks (7) = 151

*Greatsword:

Damage +8, Crit 19-20, Slashing, Large, 10 pts

*Heavy Knife:

Damage +2, Crit 19-20, Slashing, Tiny, 4 pts

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Fire Aura 5 (Fire, Amon) [Total Cost: 32] [Actual Cost: 1]

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [bow with Split Attack, Ricochet 4, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth 4 (Leraje) (4 ranks) & Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing) (Leraje) [Drawback] [Total Cost: 32] [Actual cost: 1]

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

AP3: “Karsus†– Nullifying Field (Magic)10 (Karsus) (Extra: Sustained Duration, Flaw: Full-round action) & Detect Magic (Karsus) (2 ranks) [Total Cost: 32] [Actual cost: 1]

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 5

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2

. . . is Strike 10 [Extra]

11. I don't understand . . .

Persona Trigger (become subject to a possession attempt from one of the personas residing within him when faced with a trigger for that persona. Can retry save each round)

Persona Triggers:

Fire - Amon

Hit by ranged attack - Leraje

Subject to two injuries - Savnok

Is that a drawback?

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Fire Aura 5 (Fire, Amon) [Total Cost: 32] [Actual Cost: 1]

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [bow with Split Attack, Ricochet 4, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth 4 (Leraje) (4 ranks) & Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing) (Leraje) [Drawback] [Total Cost: 32] [Actual cost: 1]

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

AP3: “Karsus†– Nullifying Field (Magic)10 (Karsus) (Extra: Sustained Duration, Flaw: Full-round action) & Detect Magic (Karsus) (2 ranks) [Total Cost: 32] [Actual cost: 1]

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 5

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2

. . . is Strike 10 [Extra]

11. I don't understand . . .

Persona Trigger (become subject to a possession attempt from one of the personas residing within him when faced with a trigger for that persona. Can retry save each round)

Persona Triggers:

Fire - Amon

Hit by ranged attack - Leraje

Subject to two injuries - Savnok

Is that a drawback?

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

AP1 “Amon†– Strike 10 (Horns, Amon) [Penetrating] & Darkvision (2 ranks) & Fire Aura 5 (Fire, Amon) [Total Cost: 32] [Actual Cost: 1]

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

AP2 “Leraje†– Weapon Summoning 10 (Leraje) [bow with Split Attack, Ricochet 4, Precise, Homing 3, and Accurate 2] & Super-Senses2 (Low-light Vision, Tracking) (Leraje) (2 ranks) & Enhanced Stealth 4 (Leraje) (4 ranks) & Concealment 4 (Leraje) (All visual senses) [Flaw] & ESP 2 (Visual Senses, Hearing) (Leraje) [Drawback] [Total Cost: 32] [Actual cost: 1]

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

AP3: “Karsus†– Nullifying Field (Magic)10 (Karsus) (Extra: Sustained Duration, Flaw: Full-round action) & Detect Magic (Karsus) (2 ranks) [Total Cost: 32] [Actual cost: 1]

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

AP4: “Geryon†– Flight 4 (Geryon) (Drawback: Power Loss if unable to flap wings -1 pt) & Energy Aura 2 (Acid, Geryon) (Area: Burst & Drawback: Power Loss if eyes are closed -1 pt) & Strike 10 (Claw) & Super-strength 5

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

AP5: “Savnok†– Weapon Summoning 10 (Greatsword* with Penetrating 8 and Power Feat: Affects Insubstantial 2) & Impervious Protection 6 (Drawback: Noticable & Weak Point) & Enhanced Attack Specialization: Greatsword 2

. . . is Strike 10 [Extra]

11. I don't understand . . .

Persona Trigger (become subject to a possession attempt from one of the personas residing within him when faced with a trigger for that persona. Can retry save each round)

Persona Triggers:

Fire - Amon

Hit by ranged attack - Leraje

Subject to two injuries - Savnok

Is that a drawback?

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

. . . is Strike 10 [Extra]

11. I don't understand . . .

Is that a drawback?

1. I'll be finishing my fluff later in the day when I'm finished from school

2. I'll check the math for the things you pointed out.

3. I'll try to make things clearer when I edit this thing later

4. Whoops. Forgot that the strike had penetrating on it...

5. Seems like I have to do a complete revamp of Karsus then

6. The stats for the greatsword is located at the bottom of the post

7. The persona triggers were something Heridfel and I discussed to simulate a guy with MPD switching personalities at inopportune times

Thanks for the comments thus far. I'll be making things clearer later today.

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

. . . is Strike 10 [Extra]

11. I don't understand . . .

Is that a drawback?

1. I'll be finishing my fluff later in the day when I'm finished from school

2. I'll check the math for the things you pointed out.

3. I'll try to make things clearer when I edit this thing later

4. Whoops. Forgot that the strike had penetrating on it...

5. Seems like I have to do a complete revamp of Karsus then

6. The stats for the greatsword is located at the bottom of the post

7. The persona triggers were something Heridfel and I discussed to simulate a guy with MPD switching personalities at inopportune times

Thanks for the comments thus far. I'll be making things clearer later today.

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1. Your description and history are incomplete. Feel free to take your time finishing this up, but we will need to know if he is a hero or villain.

2. The modifiers for your ability scores are incorrect (all "0"s).

3. I count 24 PPs for your skills (96 ranks).

4. You list your power loss drawback (it's really an action drawback) twice, but your math is correct. To avoid confusion, I suggest only listing it once.

5. If I understand your combination of flaw and drawback correctly, then it requires 1 round to switch to a different power in your array, and you must make a concentration check (with various DCs) each time you use one of the powers in your array.

6. You priced your 1st AP incorrectly . . .

-Strike 10 [Penetrating] = 20 PPs

-Darkvision 2 = 1 PPs

-Damage 5 [Aura] = 20 PPs.

In order to add the Aura extra to a power, you must first buy that power's duration up to Sustained (UP, 99). That's a +2 Extra for Damage.

7. A few things about

-PP Costs: 20 + 2 + 1 + 4 + 3 = 30PPs

-I assume that your Bow is Blast 4 [Power Feats: Mighty, Split Attack, Richochet 4, Precise, Homing 3, and Accurate 2] - 20 PPs.

8. I would have a hard time approving:

With the duration bought up to sustained, selling the action down to Full-round action isn't really a -1 Flaw simply because you only have to activate the power once and then you can maintain it as a free action. If the other Refs approve, I'll be happy to comply, but it doesn't look much like a flaw to me.

9. Your 4th AP doesn't add up:

-Flight - 7 PPs

-Energy Aura - 9 PPs

-Strike - 10 PPs

-Super-Strength - 10 PPs

10. I assume that your Greatsword . . .

. . . is Strike 10 [Extra]

11. I don't understand . . .

Is that a drawback?

1. I'll be finishing my fluff later in the day when I'm finished from school

2. I'll check the math for the things you pointed out.

3. I'll try to make things clearer when I edit this thing later

4. Whoops. Forgot that the strike had penetrating on it...

5. Seems like I have to do a complete revamp of Karsus then

6. The stats for the greatsword is located at the bottom of the post

7. The persona triggers were something Heridfel and I discussed to simulate a guy with MPD switching personalities at inopportune times

Thanks for the comments thus far. I'll be making things clearer later today.

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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

But would that fly with the other refs? Hm...

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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

But would that fly with the other refs? Hm...

Share this post


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I would also...and this complicates your build to a ridiculous degree, do something with your feats and skills to the effect of...

Enhanced Trait: Skills X Linked with Enhanced Trait: Feats Y [PFS] [Total Cost X+Y+2+Z]

Instead of your normal Skills and Feats.

So it would look like

Base Personality- whatever skills and feats are appropriate to base personality]

AP1-Amun- (whatever skills and feats are appropriate to Amun]

AP2-Leraje-{whatever skills and feats are appropriate to leraje}

AP3-Karsus-[Etc]

AP4-Geryon-[etc]

AP5-Savnok-[etc]

It makes your build a beast, but it fits with your character so well....

But would that fly with the other refs? Hm...

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we'd have to ask them....however, it's a perfectly legal build.

Yes there is the potential for abuse, but you aren't such a skill monkey that it really becomes a problem.

I would continue to pay for the skills and feats that every personality uses separate from the "power build"....

but i think a small build, something like

Enhanced Skill 5[20 ranks] Linked with Enhanced Feats 3 (Both Innate, AP 5] [Total Cost 15] Isn't a game-breaker, but really captures the mood of your character. In fact, I prefer it to something like Morph 6 [2 pt version, Limited to 6 forms, PFS: Metamorph 5] [Total Cost 11]

and they essentially do the same thing but with morph on a much grander cheaper scale.

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we'd have to ask them....however, it's a perfectly legal build.

Yes there is the potential for abuse, but you aren't such a skill monkey that it really becomes a problem.

I would continue to pay for the skills and feats that every personality uses separate from the "power build"....

but i think a small build, something like

Enhanced Skill 5[20 ranks] Linked with Enhanced Feats 3 (Both Innate, AP 5] [Total Cost 15] Isn't a game-breaker, but really captures the mood of your character. In fact, I prefer it to something like Morph 6 [2 pt version, Limited to 6 forms, PFS: Metamorph 5] [Total Cost 11]

and they essentially do the same thing but with morph on a much grander cheaper scale.

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we'd have to ask them....however, it's a perfectly legal build.

Yes there is the potential for abuse, but you aren't such a skill monkey that it really becomes a problem.

I would continue to pay for the skills and feats that every personality uses separate from the "power build"....

but i think a small build, something like

Enhanced Skill 5[20 ranks] Linked with Enhanced Feats 3 (Both Innate, AP 5] [Total Cost 15] Isn't a game-breaker, but really captures the mood of your character. In fact, I prefer it to something like Morph 6 [2 pt version, Limited to 6 forms, PFS: Metamorph 5] [Total Cost 11]

and they essentially do the same thing but with morph on a much grander cheaper scale.

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