Raveled Posted July 27, 2010 Share Posted July 27, 2010 Rebuilding Ironclad's suit for the final time. Honest. At least until 3E hits, anyway. Some notes to begin with. :arrow: Toughness and Damage shifted Device 12 (Battlesuit; Technology; Hard to Lose; Feat: Accurate; 59 PP) [49 PP] Feature 4 (Technology, computer; Library, communications, computers, holo-projector) [4 PP] Immunity 9 (Life Support) [9 PP] Super-Senses 5 (Technology magnetic; Radius all vision, darkvision, communication link [with Malcolm Dawes]) [5 PP] Super-Movement 1 (Technology, magnetic; Slow fall) [2 PP] Protection 9 (Technology, armor) [9 PP] Flight 5 (Technology, magnetic; 250 MPH; Feats: Subtle) [11 PP] BE: Blast 9 (Particle Beams; Feats: Ranged Disarm, Alternate Power) [20 PP] AP: Enhanced Strength 19 [19 PP] Link to comment
Ecalsneerg Posted July 27, 2010 Share Posted July 27, 2010 Flight AP Swimming is redundant. As of Ultimate Power, Flight works in water by default. Link to comment
Raveled Posted July 27, 2010 Author Share Posted July 27, 2010 Flight AP Swimming is redundant. As of Ultimate Power, Flight works in water by default. Does it now? I was under the impression that it was a recommended house rule, only. Well, that allows some interesting variation. Link to comment
Ecalsneerg Posted July 27, 2010 Share Posted July 27, 2010 Oh, and just noticed... what's the difference between Feature (communications) and, well... Communication? Link to comment
Raveled Posted July 28, 2010 Author Share Posted July 28, 2010 Communication the power allows a person to, well, communicate with either a single person or a whole group, through some medium. Communication the Feature is identical to the HQ ability; it means that, through the suit, she's tapped into most official communication channels, i.e. police radio, citizen band, et cetera. Link to comment
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