quotemyname Posted July 27, 2010 Share Posted July 27, 2010 OOC thread for Carry On, Cowboy. Colt helps Supercape get used to the idea of being a hero. Link to comment
quotemyname Posted July 27, 2010 Author Share Posted July 27, 2010 We need to decided on a timeline date for this before Doc yells at us If it's simply set on the 27th, does that work for you? Also, note that I chose the title Carry On Cowboy because of it's obvious thematic purposes ;) Link to comment
quotemyname Posted July 27, 2010 Author Share Posted July 27, 2010 Colt is going to spend one of his Hero Points to Heroic Feat for Equipment. He'll just happen to have 'that new teleport beacon we've been testing out' on hand ;) Link to comment
Supercape Posted July 27, 2010 Share Posted July 27, 2010 Supercape has his supersenses on here, detect energy and mass (Accurate, acute, ranged, radius). Link to comment
quotemyname Posted July 27, 2010 Author Share Posted July 27, 2010 Colt's going to generate some targets for you to bust up. I need a notice check! Link to comment
Supercape Posted July 27, 2010 Share Posted July 27, 2010 Supercape's Notice Roll 1d20+10=25 Link to comment
quotemyname Posted July 27, 2010 Author Share Posted July 27, 2010 Supercape sees a bunch of targets pop out of the wall. Most are dressed in black or brown leather jackets and carrying machine guns. But one of them is dressed in a brown overcoat and is carrying an umbrella! Since you passed the Notice check DC 15, you can shoot down all the targets, avoiding the civilian. Please make an IC post with this info included. Link to comment
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