Jump to content
Sign in to follow this  
Cyroa

Just Another Class Trip (OOC)

Recommended Posts

for the ooc stuff obviously

This takes place on July 20th lets say...

Share this post


Link to post

Gadgets!

  • Super-Senses 4 (Normal Auditory [Extras: Analytical, Extended], Normal Olfactory [Extras: Acute, Analytical]) [4PP]
    Comprehend 3 (Speak and Understand Languages) [6PP]

Share this post


Link to post

Erin's been around the school long enough that I assume she knows at least a little about most of the students that came with them. What have we got?

Share this post


Link to post

Gather Information Skill Mastery for 20 on Well Informed, too!

"I'm Trevor Hunter. I know stuff."

Share this post


Link to post

You currently have with you (I took some from the books, made others up):

Feline (who is currently jumping around playing, not really working on the 'assignment')

Kid Alchemy (who is NOT visible, did come up into the trees you know for sure)

Halo (teen with minor illusion and light generation powers; Personality: a happy go-lucky 'choir boy

Geode (minor earth/stone contro, can make self little stronger/tougher if touching earth as well; Personality: quiet, stoic, really not too social)

Pixie (short before shrinking down to 1"; some mental powers; Minor Mental power: Persuasion, gains winged flight when shrunk; Personality: joker and silly when in crowds but actually quite bright/intellectual)

Squall (minor weather control, flight lightning; spoiled rich girl)

Share this post


Link to post
(21:02:29) Gizmo: If any of the NPC students are planning to argue, Trevor's using Auto 30 Intimidate. It's his srs bsns voice.

Share this post


Link to post

Trevor doesn't think those kids are going to pass this course...

Gadgets!

Damage 11 (corrosive gas grenades, Drawback: Reduced Range [5 Increments], Extra: Range [Ranged], Flaw: Action [Full]) [10PP]

Share this post


Link to post

Initiative! 1d20+13=33

Erin's going to grab Trevor and jump over to the big concentration of baddies 100 feet away. He will use his midnight mist as a free action, so she will be using her accurate hearing to attack with.

She will power attack the first baddie, using her bat. She takes ten, gets a 19, lays him out. She repeats this six times, for a total of seven minions down. After that, she comes to a non-minion and must roll the dice! 1d20+9=25. DC 34 toughness save.

Share this post


Link to post

Okay, confusion to our enemies! We'll leave Wolfman and Sluggo to fumble around in the Midnight Mist and go squish some more bad guys.

Erin grabs Trevor again, jumps 50 feet to the next platform. When he makes with the mist, she will take out the eight minions and power attack the first non-minion as well. 1d20+9=22. DC 34 Toughness save.

Share this post


Link to post

ok, Giz: Brid/Liz guy isn't down just so you know. Simply has 1 bruised.

birdman to strike Midnight, roll for conceal first: 1 = miss (1d2=1)

never mind...

You may both make 2 reflex saves vs 19 (ie level 9 area attack Toughness rolls vs a DC 24 (w/ penetrating) attack) and the appropriate Toughness rolls if you fail.

bird/liz guy reflex (1d20+15=29)

so he's ok at least. (has evasion for 0 damage)

IC post coming shortly.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...