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Supercape

Supercape!

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Presenting Supercape for scrutiny. Did my best with the format thingy!

Power Level: 10 (105/105pp)

Trade-Offs: -4 Defence, +4 Toughness

Unspent pp: 0

Gold Status: 0/30

In Brief: An impressive but radical academic polymath, Quentin Quill was investigating the relationship between thought and physics when he found his perception expanding to the quantum level, Armed with the power over atomic forces, he has become Supercape!

Alternate Identities: Quentin Quill

Identity: Secret

Birthplace: London, UK

Occupation: Lecturer

Affiliations: Paragon University

Family: None alive

Age: 40

Apparent Age: 35

Gender: Male

Ethnicity: Caucasian

Height: 5'11

Weight: 205

Eyes: Blue

Hair: Blonde

Description: Supercape is a large, stocky built man who is muscular but not in good shape. He remains a handsome and somewhat youthfull appearance. He dresses in smart casual clothes which, in a blink of an eye, he can transform to any cut and colour, in particular, the magnificently caped costume of his hero: a deep blue and white patterned, loose cloth, with a huge fluttering cape.

History: Something of a recluse for most of his life, caught up in radical research in Cambridge, when Quentin cracked the relationship between quantum mechanics and thought, he found his perception and mental powers expanded. It is not entirely clear whether this is mutant, psychic, or just a natural ability of all thinking beings, but he has mastered it. Able to sense mass and energy, even at the atomic scale, and then use his power to manipulate atomic bonds and forces (on a small scale), he has decided this power must be used to protect and safeguard humankind.

Personality & Motivation: Supercape is a charming recluse. He is not particularly comfortable with publicity or crowds, although pleasant company individually. This is perhaps why he hides behind his massive ostentatious cloak as a superhero. He remains an interested, curious academic in personality. He is deeply moral, but not in a religious or simple sense. Rather, he feircely beleives in utalitarian ethics (he is an atheist himself, quite militant in this manner).

Powers & Tactics: Supercape can fly and teleport by manipulating local quantum forces. He can sense mass (gravity) and energy all around him, to a fine detail, using this instead of normal vision if he wishes. He wears specially psychically reactive constructed clothes, with an unstable atomic structure. Aside from protection, they can rearrange into any clothing he wishes.

Supercapes main power is the ability to manipulate atomic forces. He can weaken atomic bonds, causing matter to fly apart and disintegrate, or increase the bonding, allowing him to form solids out of gas in structures he chooses. By directly stimulating an atom, he can cause a minor nuclear explosion, or pulse of EM and light energy, blinding those in its wake. FInally, he can directly irradiate an object, or person, giving them a contagious radiation sickness.

He is of course, somewhat loathe to use highly destructive powers, and will do so only in dire need.

In a fight, Supercape will tend to fly in, deliver a monolouge or engage in (usually ineffective) rational argument and debate. If things require a more direct approach, he will unleash his atomic powers usually directly. This is not to say he will adapt his tactics and think intelligently should the need arise.

Complications:

Ethical Code: Supercape is quite vehement in his own moral code of utalitarianism. He finds it difficult to abide by any other moral (in his view, illogical) system, particularly a faith based one.

Monologue: Supercape loves a monologue and a debate, even if the timing is highly inappropriate. Engaging an enemy in an academic debate is worth stopping any fight for.

Secret Shame over ID: Supercape is absolutely petrified of his secret ID being revealed. It would mean the end of his cosy little academic career, and he is secretly ashamed of his antics and "ridiculous" cape.

Unpredictable Effects: Supercapes powers are not exactly precise. The relationship between thought and quantum mechanics is still largely unknown, and sometimes his powers can have peculiar effects such as mutations in living organisms, freezing, crystalisation, boiling, etc.

Abilities: 2 + 0 + 6 + 8 + 8 + 2 = 26pp

Str 12 (+1)

Dex 10 (+0)

Con 16 (+3)

Int 18 (+4)

Wis 18 (+4)

Cha 12 (+1)

Combat: 0 + 12 = 12pp

Initiative: +0

Attack: +0

Grapple: +1

Defense: +6 (+6 Base, +0 Dodge Focus), +3 Flat-Footed

Knockback: -7

Saving Throws: 3 + 0 + 4 = 7pp

Toughness: +14 (+3 Con, +11 [Other])

Fortitude: +6 (+3 Con, +3)

Reflex: +0 (+0 Dex, +0)

Will: +8 (+4 Wis, +4)

Skills: 36R = 9pp

Diplomacy (4) +5

Knowledge (Behaviour Sciences) (6) +10

Knowledge (Life Sciences) (6) +10

Knowledge (Physical Sciences) (6) +10

Language (3) English, French, German, Latin

Medicine (1) +5

Notice (6) +10

Profession (Lecturer) (4) +8

Feats: 3pp

Attractive 1

Benefit Wealth

Benefit Academic Prestige

Powers: 57 + 1 + 3 + 8 + 7 + 7 + 9 + 4= 93pp

Base Power: Atomic Blast (Blast 10; Extras: Penetrating, Range (Perception), Explosion; Power Feats: Affect Insubstantial 2, Reversible) [53pp]

Alternate Power: Atomic Consolidation (Create Object 10; Extras: Custom (Objects have impervious toughness), Range (perception); Power Feats: Affects Insubstantial 2, Stationary) [1pp]

Alternate Power: Atomic Pulse (Visual and Radio Dazzle 10; Extras: Range (perception), Explosion; Power Feats: Progression increase area -3 up to x10) [1pp]

Alternate Power: Atomic Rending (Disintegrate 7 i.e. linked blast 7 and drain toughness 7; Extras: Affects Objects, Range (perception); Power Feats: Affects Insubstantial 2) [1pp]

Alternate Power: Irradiate (Nauseate 10; Extras: Contagious, Range (perception); Power Feats: Affects Insubstantial 2, Reversible) [1pp]

Immunity 1 (Own powers) [1pp]

Protection 8 [8pp]

Super-Senses 7 (Ranged detect and free action: Energy. Radius, Acute, Accurate) [7pp]

Super-Senses 7 (Ranged detect and free action: Mass/Gravity. Radius, Acute, Accurate) [7pp]

Base Power: Flight 4 (Flight 4 100mph) [8pp]

Alternate Power: Teleport 8 (2000 miles as full action; Flaws: Long range) [1pp]

Atomically Unstable Clothes - Device 1 (Hard to loose) [4pp]

Enhanced Trait 2 (Quick Change 2)

Protection 3

Drawbacks: None

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Melee DC16 Toughness (Staged) Damage

Atomic Rending Perception DC 17 Fortitude Drain Toughness

DC 22 Toughness (Staged) Damage

Irradiate Perception DC 20 Fortitude (Staged) Nauseate

Atomic Pulse Perception DC 20 Fort/Reflex Dazzle Vision + Radio

Atomic Blast Perception DC 25 Toughness (Staged) Damage

Abilities (26) + Combat (12) + Saving Throws (7) + Skills (9) + Feats (3) + Powers (93) - Drawbacks (0) = 150pp

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Board rules state that you have to have base Att equal to at least one-third your PL. So, even though all your attacks are Perception range, you need at least Att +4.

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Rejigged, Attack now at +4, STR and power array lowered

Presenting Supercape for scrutiny. Did my best with the format thingy!

Power Level: 10 (105/105pp)

Trade-Offs: -4 Defence, +4 Toughness

Unspent pp: 0

Gold Status: 0/30

In Brief: An impressive but radical academic polymath, Quentin Quill was investigating the relationship between thought and physics when he found his perception expanding to the quantum level, Armed with the power over atomic forces, he has become Supercape!

Alternate Identities: Quentin Quill

Identity: Secret

Birthplace: London, UK

Occupation: Lecturer

Affiliations: Paragon University

Family: None alive

Age: 40

Apparent Age: 35

Gender: Male

Ethnicity: Caucasian

Height: 5'11

Weight: 205

Eyes: Blue

Hair: Blonde

Description: Supercape is a large, stocky built man who is muscular but not in good shape. He remains a handsome and somewhat youthfull appearance. He dresses in smart casual clothes which, in a blink of an eye, he can transform to any cut and colour, in particular, the magnificently caped costume of his hero: a deep blue and white patterned, loose cloth, with a huge fluttering cape.

History: Something of a recluse for most of his life, caught up in radical research in Cambridge, when Quentin cracked the relationship between quantum mechanics and thought, he found his perception and mental powers expanded. It is not entirely clear whether this is mutant, psychic, or just a natural ability of all thinking beings, but he has mastered it. Able to sense mass and energy, even at the atomic scale, and then use his power to manipulate atomic bonds and forces (on a small scale), he has decided this power must be used to protect and safeguard humankind.

Personality & Motivation: Supercape is a charming recluse. He is not particularly comfortable with publicity or crowds, although pleasant company individually. This is perhaps why he hides behind his massive ostentatious cloak as a superhero. He remains an interested, curious academic in personality. He is deeply moral, but not in a religious or simple sense. Rather, he feircely beleives in utalitarian ethics (he is an atheist himself, quite militant in this manner).

Powers & Tactics: Supercape can fly and teleport by manipulating local quantum forces. He can sense mass (gravity) and energy all around him, to a fine detail, using this instead of normal vision if he wishes. He wears specially psychically reactive constructed clothes, with an unstable atomic structure. Aside from protection, they can rearrange into any clothing he wishes.

Supercapes main power is the ability to manipulate atomic forces. He can weaken atomic bonds, causing matter to fly apart and disintegrate, or increase the bonding, allowing him to form solids out of gas in structures he chooses. By directly stimulating an atom, he can cause a minor nuclear explosion, or pulse of EM and light energy, blinding those in its wake. FInally, he can directly irradiate an object, or person, giving them a contagious radiation sickness.

He is of course, somewhat loathe to use highly destructive powers, and will do so only in dire need.

In a fight, Supercape will tend to fly in, deliver a monolouge or engage in (usually ineffective) rational argument and debate. If things require a more direct approach, he will unleash his atomic powers usually directly. This is not to say he will adapt his tactics and think intelligently should the need arise.

Complications:

Ethical Code: Supercape is quite vehement in his own moral code of utalitarianism. He finds it difficult to abide by any other moral (in his view, illogical) system, particularly a faith based one.

Monologue: Supercape loves a monologue and a debate, even if the timing is highly inappropriate. Engaging an enemy in an academic debate is worth stopping any fight for.

Secret Shame over ID: Supercape is absolutely petrified of his secret ID being revealed. It would mean the end of his cosy little academic career, and he is secretly ashamed of his antics and "ridiculous" cape.

Unpredictable Effects: Supercapes powers are not exactly precise. The relationship between thought and quantum mechanics is still largely unknown, and sometimes his powers can have peculiar effects such as mutations in living organisms, freezing, crystalisation, boiling, etc.

Abilities: 0 + 0 + 6 + 8 + 8 + 2 = 24pp

Str 10 (+0)

Dex 10 (+0)

Con 16 (+3)

Int 18 (+4)

Wis 18 (+4)

Cha 12 (+1)

Combat: 8 + 12 = 20pp

Initiative: +0

Attack: +4

Grapple: +0

Defense: +6 (+6 Base, +0 Dodge Focus), +3 Flat-Footed

Knockback: -7

Saving Throws: 3 + 0 + 3 = 6pp

Toughness: +14 (+3 Con, +11 [Other])

Fortitude: +6 (+3 Con, +3)

Reflex: +0 (+0 Dex, +0)

Will: +7 (+4 Wis, +3)

Skills: 36R = 9pp

Diplomacy (4) +5

Knowledge (Behaviour Sciences) (6) +10

Knowledge (Life Sciences) (6) +10

Knowledge (Physical Sciences) (6) +10

Language (3) English, French, German, Latin

Medicine (1) +5

Notice (6) +10

Profession (Lecturer) (4) +8

Feats: 3pp

Attractive 1

Benefit Wealth

Benefit Academic Prestige

Powers: 52 + 1 + 3 + 8 + 7 + 7 + 9 + 4= 93pp

Base Power: Atomic Blast (Blast 9; Extras: Penetrating, Range (Perception), Explosion; Power Feats: Affect Insubstantial 2, Reversible) [48pp]

Alternate Power: Atomic Consolidation (Create Object 9; Extras: Custom (Objects have impervious toughness), Range (perception); Power Feats: Affects Insubstantial 2, Stationary) [1pp]

Alternate Power: Atomic Pulse (Visual and Radio Dazzle 9; Extras: Range (perception), Explosion; Power Feats: Progression increase area -3 up to x10) [1pp]

Alternate Power: Atomic Rending (Disintegrate 6 i.e. linked blast 7 and drain toughness 7; Extras: Affects Objects, Range (perception); Power Feats: Affects Insubstantial 2) [1pp]

Alternate Power: Irradiate (Nauseate 9; Extras: Contagious, Range (perception); Power Feats: Affects Insubstantial 2, Reversible) [1pp]

Immunity 1 (Own powers) [1pp]

Protection 8 [8pp]

Super-Senses 7 (Ranged detect and free action: Energy. Radius, Acute, Accurate) [7pp]

Super-Senses 7 (Ranged detect and free action: Mass/Gravity. Radius, Acute, Accurate) [7pp]

Base Power: Flight 4 (Flight 4 100mph) [8pp]

Alternate Power: Teleport 8 (2000 miles as full action; Flaws: Long range) [1pp]

Atomically Unstable Clothes - Device 1 (Hard to loose) [4pp]

Enhanced Trait 2 (Quick Change 2)

Protection 3

Drawbacks: None

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Melee DC16 Toughness (Staged) Damage

Atomic Rending Perception DC 17 Fortitude Drain Toughness

DC 22 Toughness (Staged) Damage

Irradiate Perception DC 19 Fortitude (Staged) Nauseate

Atomic Pulse Perception DC 19 Fort/Reflex Dazzle Vision + Radio

Atomic Blast Perception DC 24 Toughness (Staged) Damage

Abilities (24) + Combat (20) + Saving Throws (6) + Skills (9) + Feats (3) + Powers (88) - Drawbacks (0) = 150pp

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