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At the Mountains (OOC)


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First the Fort Save re Dazzle: 1d20+10=14 Not so good. Erin is still deaf.

Next is the big one, the Will Save re Mind Control: 1d20+7=12 Ouch. Erin is still mind controlled as well.

For her move action, Erin is going to extend her bat and begin waving it around. She knows that the Grue who was emulating James is somewhere nearby still, so she'll spin and wave till she hits something with it, then immediately smash it as hard as she can. Her Skill Mastered notice is 27.

When she finds something, presumably James, she will attack it with a full action all out power attack. 1d20+14=15. Well then. That misses handily, and leaves Erin blind, deaf, and basically without any viable Defense for the remainder of the round. Stop her before she stops you. :D

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Midnight II

Free Action: Moar midnight mist.

Free Action: Gadgets!

  • Super-Senses 1 (Trace Teleport) [1PP]
    Teleport 3 (Extra: Accurate) [9PP]

Move Action: 20 Notice w/ Skill Mastery to Trace, Teleport after Medea.

Free Action: Moar moar midnight mist.

Extra Effort: Surge

Full Round Action: Intimidate Medea, DC 30 w/ Skill Mastery.

He also has Second Chance on Intimidate, for the sake of argument, not sure how that interacts with Skill Mastery exactly.

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Geckoman: 22

Phalanx: 21

Edge: 18

Wander: 17

Midnight: 17

Rift: 8

Hellion: 8

The Centurion goes on 28; Superior goes on 11

The Centurion takes a move action to fly over and punch Superior in the face.

He hits Superior's Defense of 22

DC 40 Tou save from the All-Out-Power-Attack

He is bruised and stunned

No knockback, to save time.

Phalanx is up.

Phalanx is up, since technically all this happened on his turn.

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