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Faust - Breschau - PL10 Hero

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[floatr]2prsdhy.jpg[/floatr]Characters Name: Breschau

Power Level: 10 (149/155)

Trade-Offs: None

Unspent PP: 6

Progress to Bronze: 6/30

Alternate Identity: Breschau

Age: unknown (Apparent Age: 35)

Gender: Male

Height: 6'00"

Weight: 200 lbs

Eyes: Grayish Blue

Hair: Black

History: Eleven hundred years ago, on the eastern coast of the Baltic Sea, there was once a small settlement. Livonia. Despite it's small area, Livonia was prosperous. It was famous for it's sea side market which provided trade for the neighboring lands.

Breschau was a simple dock worker who lived in Livonia along with his small family. He was known for his compassion and his physical prowess. He loved his wife and young daughter,Mazi. He swore to protect them as long as he lived.

There were those who were envious of Livonia's wealth. Soon, there were rumors of an invading army approaching.

The humble settlement had no standing army and thus sent for aid from it's allies. Only a few arrived to help. The people of Livonia became scared and desperate.

There was a legend told by travellers from across the sea of a magical well. They claimed that this well had powers that could help stop the invaders. According to the legend, the well lay on a tiny island somewhere in the middle of the Baltic Sea.

Desperate for help in any form, Livonia sent it's wisest men to search for the well. The journey would be perilous, so Breschau, along with other strong men and sailors, volunteered to assist.

They thought themselves lucky, for it only took them a few days to find the island. However upon reaching it's rocky shores, they encountered creatures determined to drive them away. A battle was fought and only Breschau managed to survived. Wounded and exhausted, Breschau continued the search alone. He was about to give up when he reached a pool of water.

Within the pool was an image of a woman. Ethereal and beautiful, Her song like voice spoke in Breschau's mind. She claimed that if his flesh should touch the water, she would grant him one wish. Feeling weak and helpless against the incoming invasion, Breschau wished to be made into the strongest warrior. As he reached into the pool, he felt immense power flowing through him. His wish was granted, but at a price. Before he could pull out his hand, his mind started to fade. The well's spirit had taken over Breschau's body.

Breschau returned to Livonia. He ignored his friends and family, and left to meet the invaders which he singlehandedly destroyed. Immediately afterward he declared himself ruler of Livonia and eliminated any who opposed his new rule. Livonia grew as he conquered other lands. As a conqueror, he was violent, brutal and merciless. As a ruler, he was ruthless and unforgiving. Everyone feared his name. Time passed but he did not age. He only grew more wicked.

He ruled for 30 years, building a kingdom fueled with fear. One day a small group of robed men and women entered his palace. There was no one to stop them for Breschau had no use for guards. The newcomers cautiously approached the ruler of Livonia. He laughed at them and proceeded to end their lives.

As Breschau stood to face them, he started to scream. A voice not his own, echoed through the palace. He fell.

What happened was, a group of magi, along with a now grown-up Mazi, found the cursed well. They managed to create a spell that would recover Breschau's soul. After which, they confronted his possessed body. They released the spirit that cursed him and returned his soul. Though the spirit left him, the magic that gave him immortality and strength remained.

As he regained conciousness, the memories of his body's action flooded his mind. He was paralyzed with guilt and remorse.

Despite the protests of his daughter, the people of Livonia demanded that he be executed. To them, he was an abomination meant to be destroyed.

Breschau was willing to accept his fate, but his daughter could not. She bargained with the people and convinced them that he be imprisoned instead.

In case he would try to escape, the mages constructed an orb that would weaken and restrain him, and put him in stasis. It was then placed on top of his cage. His cage was then hidden.

As centuries passed, Livonia and the story of Breschau was forgotten.

Deep underneath Freedom City was a room forgotten. There were no doors, only strange runes carved on the walls. In the middle of the room was a man in a cage. There was powerful magic surrounding the cage, keeping the man alive, however immobile. How it got there, nobody knows. But with further investigation, one can speculate it was brought from another land for study.

In 1993, the room shakes due to the conflict above ground. The ceiling splits and lets air and light in. The room shakes some more and debris fall. Some of which strike an aged and worn orb. It cracks and the magic abates. The man in the cage opens his eyes and breathes in air for the first time in centuries. The room shakes for the final time and the orb shatters. The man could feel his strength slowly coming back, and with it, he attempts to break free.

The year 2010-the man finally was able to dig his way out of the earth. He has forgotten who he was, save his name. He had read his name on his cell after ripping it apart years ago. "Breschau." He only has vague visions of the past for memories. The control of the well has been long gone, but the power that keeps him strong and ageless still remains.

He begins his new life in Freedom City.. a foreigner in a foreign age.

Personality & Motivation: Breschau doesn't know who he is, and has a hazy memory of who he was. He feels he has done unforgivable acts and tries to search for atonement.

He is a wanderer and a stranger in the modern world.

Whenever he sees someone oppressed or defenseless, he fights for them.

Powers & Tactics: Superb fighting abilities, dexterity and strength. He is more fighter than tactician, willing to use anything as a weapon. Though sometimes wreckless, he does what he can to keep the innocent out of harms way.


Fair play: will not press the advantage of a defenseless opponent and will make sure others don't either.

Temper:He is provoked by the sight of harm against the weak.

Out of place: he isn't familiar with the new technologies..everything to him is strange.

In Brief: A once peerless warrior in a strange new world who fights for the weak and defenseless.

Stats: 10+10+10+0+4+0 = 34pp

Str: 30/20 (+10/+5)

Dex: 40/20 (+15/+5)

Con: 30/20 (+10/+5)

Int: 10 (+0)

Wis: 14 (+2)

Cha: 10 (+0)

Combat: 8+20 = 28pp

Attack: +4/+10(melee)

Grapple: +20

Defense: +10 (+5 flat-footed)

Knockback: -5

Initiative: +27

Saves: 0+0+8 = 8pp

Toughness: +10/+5(+10/+5 Con)

Fortitude: +10/+5 (+10/+5 Con, +0)

Reflex: +15/+5(+15/+5 Dex, +0)

Will: +10 (+2 Wis, +8)

Skills: 48 = 12pp

Acrobatics 5 (+20/+10)

Intimidate 15 (+15)

Notice 12 (+14)

Sense Motve 8 (+10)

Survival 8 (+10)

Feats: 33pp

Acrobatic Bluff

All-Out Attack


Attack Focus (Melee) 6


Defensive Attack

Distract (Intimidate)

Elusive Target

Evasion 1


Fearsome Presence 5

Grappling Finesse

Improved Initiative 3

Instant Up

Move-By Action

Power Attack

Set Up


Stunning Attack

Takedown Attack 2

Uncanny Dodge (audio)

Powers: 10+20+10+2+1 = 43pp

Enhanced Constitution 10 (Magical) [10pp]

Enhanced Dexterity 20 (Magical) [20pp]

Enhanced Strength 10 (Magical) [10pp]

Immunity 2 (Magical;Aging,Starvation) [2pp]

Super-Senses 1 (Magical;Magical Awareness[Olfactory]) [1pp]

Drawbacks: 5+4 = 9pp

Vulnerable (Magic; Very Common, Major; -5)

Vulnerable (Mental Attacks; Common, Major; -4)

DC Block:

Unarmed --- 25/Toughness --- Bruised, Staged

Costs: Abilities (34) + Combat (28) + Saves (8) + Skills (12) + Feats (33) + Powers (43) - Drawbacks (9) = 149/155pp

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Base Attack Score is too low: you need to have at least a third of your total ATK bought up under our house rules: needs to be at least four.

Could you maybe do something with this guy so that his background isn't "I'm the guy who fights. I fight all the time." Maybe actually say something about where and when he's from, etc?

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Thanks mods!

Edited his sheet

Changed his Attack Bonus from 3 to 4( I heard about the 1/3 ruling and thought it was 1/3 rounded down), his Attack Focus (melee) from 7 to 6 and took out his Immunity to disease.

Changed his history and background information.

Hope everything is satisfactory :)

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