Raveled Posted July 10, 2010 Share Posted July 10, 2010 The OOC thread for this story. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Fox, time for Dragonfly to enter the picture. Basic set-up: she heard that one of her inventions had come up for sale on the black market. It gives off a certain kind of radiation, so she created a sensor to detect it. You've followed the signal to this little deserted street, where you see a figure in powered armor with a weird box in her hands. :D Link to comment
Fox Posted July 16, 2010 Share Posted July 16, 2010 Stealthing up behind her by the twin powers of Plotâ„¢ and Distractionâ„¢. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Initiative 1d20+3=7 And my fantastic luck with these continues. Link to comment
Fox Posted July 16, 2010 Share Posted July 16, 2010 Init roll (1d20 + 6=12), for when it's needed. Not the best init ever. Dragonfly's gonna get smushed if she's not careful. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Mal's Gather Info on Dragonfly 1d20+11=29 Is extraordinarily successful. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Attack on Dragonfly. 1d20+7=13 Bleh. Link to comment
Fox Posted July 16, 2010 Share Posted July 16, 2010 Force Field go! Blast attack (her only decent offensive power...I weep): Attack roll, Blast (1d20 + 7=22) The dice are kind. If that hits, it's a mere DC21 Toughness save. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Toughness 1d20+9=19 Ewie. Still, not as bad as things could be, considering that Dragonfly's shooting bits of fractured reality at her. Attack with the PAWNCH! 1d20+7=12 Also, since it seems like we need it. DRAGONFLY --- 12 --- Undamaged --- HPx1 IRONCLAD -- 7 --- Bruised --- HP Link to comment
Fox Posted July 16, 2010 Share Posted July 16, 2010 Blast again, since...her other option is a terrible unarmed attack. Need moar device ranks! Attack roll, Blast (1d20 + 7=26) Almost a crit! Probably a good thing it wasn't. DC21 Toughness save. Link to comment
Raveled Posted July 16, 2010 Author Share Posted July 16, 2010 Toughness 1d20+8=10 Apparently a near critical hit and a near critical failure DO make a knocked-out hero. HP to re-roll that. 1d20+8=14 6 + 10 is 16. +8 is 24. Beats the hit easily. Strength check 1d20+7=16 DC 16 Ref check for Fly, or she's prone. Link to comment
Fox Posted July 17, 2010 Share Posted July 17, 2010 Actually had to look up the Groundstrike mechanics...never seen it used! First, a reflex save! Reflex Save vs. Ironclad's Earthquake (1d20 + 6=11) Reflex, you FAIL me! Between STR, DEX, and Acrobatics Mara's best on DEX, so that's her opposed check. Opposed check, Dragonfly's DEX vs. Ironclad's STR, DC16 (1d20 + 2=16) 16 exactly. Ironclad's got the higher bonus, though, so she wins. Dragonfly's knocked prone. Move Action to stand back up. Standard action: Blast time! Attack Roll, Blast 6 vs. Ironclad (1d20 + 7=9) Fail! Link to comment
Raveled Posted July 17, 2010 Author Share Posted July 17, 2010 Switching to the Phantom suit, running through walls. Link to comment
Raveled Posted July 17, 2010 Author Share Posted July 17, 2010 Attack 1d20+6=16 I think we can assume that Dragonfly's flat-footed, neh? In that case, DC 22 Toughness. Link to comment
Fox Posted July 17, 2010 Share Posted July 17, 2010 Toughness Save vs. Ironclad's Blast, DC22 (1d20 + 6=22) My god, she made the check. By the skin of her teeth. However, her force field takes a hit - it's now functionally Force Field 4, having lost 1pp due to Ablative. She's down to Toughness 4. Attack Roll, Blast 6 vs. Ironclad (1d20 + 7=13) A near-miss! :argh: Link to comment
Raveled Posted July 19, 2010 Author Share Posted July 19, 2010 In order to prove my deus ex machina in not in my favor, he attacks Clad first. Attack with Autofire 3. 1d20+10=17 O.O Well, he rolled poorly, at least. Still, +2 Dam w/ Strike 10, so 27 Dam. Clad's Toughness roll. 1d20+8=27 O.O Where were these earlier!? Iornclad's retaliation 1d20++7=18 She whiffs, at least. This was going to be a very short-lived deus ex machina. Link to comment
Fox Posted July 19, 2010 Share Posted July 19, 2010 Blast on Mr. Johnson: Attack Roll, Blast vs. Unknown Villain (1d20 + 7=22) DC21 Toughness if it hits. Link to comment
Raveled Posted July 19, 2010 Author Share Posted July 19, 2010 DeM's Att vs Fly. 1d20+10=25 Hit, 7 over. DC 32 Toughness save, Fox. Link to comment
Fox Posted July 19, 2010 Share Posted July 19, 2010 Toughness Save vs. Unknown Villain's attack, DC32 (1d20 + 4=19) Failed by 13. Staggered+Stunned. Paying her HP to immediately lose the stun, because...well, because she's obviously not lasting for much longer if that keeps up. Force field's down to Force Field 2, so her Toughness is now 2. Link to comment
Raveled Posted July 20, 2010 Author Share Posted July 20, 2010 Clad's attack on the DeM. 1d20+7=22 Juuuuust misses. DeM's grapple check vs Fly. 1d20+14=18 Which I'm pretty sure succeeds. Link to comment
Fox Posted July 20, 2010 Share Posted July 20, 2010 Requested grapple check: (Pitiful) Grapple Check (1d20 + 5=6) Faaaaaaaail. Link to comment
Fox Posted July 20, 2010 Share Posted July 20, 2010 Dropping the force field. Doubt two toughness would help her any more than six. Shield's still primed, though. Link to comment
Fox Posted July 20, 2010 Share Posted July 20, 2010 Force Field a go-go! I missed you, 6 toughness. Link to comment
Raveled Posted July 20, 2010 Author Share Posted July 20, 2010 And with this, we go to a new thread. See ya! Link to comment
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