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VideoCrazy - Guardian - PL10 Hero


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Characters Name: Guardian

Power Level: 10 (152/155)

Trade-Offs: [-4 Attack for +4 Damage, -4 Defense for +4 Toughness]

Unspent PP: 3

Gold Status: 5/30

Alternate Identity: Craig Carter

Age: 24 (born August 28, 1985)

Gender: Male

Height: 5’11

Weight: 220 lb

Eyes: Brown

Hair: Black

Description: His costume is blue for the limbs, and the head, while the torso is white. Covering the face is a mask, which only shows the eyes. Out of costume, he looks like a fairly average guy. Clean shaven, short hair, fairly rounded face, slightly square jaw, a good set of muscles and wearing a tank-top & jeans combo.

History: Craig Carter was always an active and healthy person, even as a kid. He played baseball, basketball, and street hockey regularly. He would spend as much time as he could outdoors, taking in the fresh air, kicking back, and listening to the sounds of nature.

Craig's parents both work for the government, as they believe that doing this is the best way to help people. His mother, Diana Carter, is an examiner at the Freedom Medical Examiner's Office, while his father, Fred Carter, is an office clerk at City Hall. Both of them trust Craig completely, although they do worry that while cleaning up, he’ll get hurt.

Craig has a somewhat steady job with the Freedom City Public Works. Sure, there are reconstruction projects that keep him busy, but there's the occasional lull when the supers just don’t fight for a few days, for some reason or another. Still, it pays the bills, and he’s happy with it, because just like his parents, he wants to help the public. However, he always wished he could do more.

When Craig was old enough, he started camping at every opportunity. At first, it was with his parents overnight. Then it was by himself. As he got older, he stayed for the weekend, and sometimes for a whole week, if he can.

It was on one such camping trip that the incident happened. A strange object fell from the sky, close to where Craig was camping. Being curious, he went to investigate. Strangely for such an object, it wasn’t radiating any heat. Craig got closer, and touched the object, the object being roughly the size of a fist. Immediately after, he passed out.

It was morning when Craig woke up, and the object was nowhere to be seen. Feeling a bit light headed, he decided to go home early. He got the bedroll, and some other small items packed up, but when he got to the axe, he had a bit of a dizzy spell and it slipped from his hand, and fell blade first onto his foot. By all means, it should have cut his foot off, if not inflicting serious harm, but to his astonishment, he didn’t feel a single scratch.

Figuring the strange object from last night had something to do with it (Which it had, it somehow was absorbed by Craig), he decided to see what else he could do, before he headed back. After some trial and error, he was delighted to find out that both his hardiness and strength had increased several times. Most surprising, though, was the ability to fly.

There was one last surprise in store for Craig. On his way home, he felt like listening to some music, so he turned on the radio to some rock. It was only after he got home, and the car was off, that he realized that he could still hear the music. (He wouldn’t figure out that he was immune to sickness, among other things, for a while yet.)

Craig’s first thought was to call his parents. However, working in the FCPW has given some perspective on just how much damage conflicts do, and he doesn’t want to put his parents at risk. Nonetheless, he had gotten the chance he dreamed of. He could help the public in a much bigger way, now. Not only could he help clean up the city even better, although he’d have to be careful to not show off his enhanced strength, but he’d be able to fight alongside the other forces of good, protecting the innocent. As such, he chose the name “Guardianâ€.

Personality & Motivation: Constantly active and alert, Craig is always on the lookout for trouble. He’s also headstrong, and has a tendency to go rushing towards the problem without really thinking about it. He doesn’t think of himself as superior. For motivations, as he was raised, his parents instilled a sense of duty towards other people in him. As such, he wishes to protect people whenever he can, and makes their safety the top priority.

Powers & Tactics: The very first thing he’ll do, if applicable, is ensure the citizen’s safety, either by carrying them away if there’s a couple, or taking hits until they can run to safety, if there’s several. After that, if there are a large group of minions, he’ll use Takedown Attack in order to disable them. If there is no such group, or after he’s taken out a large group, he’ll attack the main target.

Complications:

Responsibility (Protecting Citizens): Craig has sworn that he’ll do the utmost in his power to protect civilians, and put them first and foremost.

Responsibility (Job): Craig still needs to pay the bills, and he has to make sure that he performs his job well, or be out on the streets.

Responsibility (Family): Craig really cares for his family. He still wants, and needs, to interact with them, as well as being protective of them as Guardian.

Secret (Identity): In order to keep himself, and those he cares about, safe, Craig is absolutely determined to keep his identity from being revealed.

In Brief: A standard Cape, putting citizens first.

Abilities: 6+2+6+0+2+4 = 20pp

Str: 38/16 (+14/+3)

Dex: 12 (+1)

Con: 38/16 (+14/+3)

Int: 10 (+0)

Wis: 12 (+1)

Cha: 14 (+2)

Combat: 12+12 = 24pp

Attack: +6

Grapple: +25

Defense: +6 (+3 flat-footed)

Knockback: -12/-1

Initiative: +1

Saves: 0+5+6 = 11pp

Toughness: +14/+3 (+14/+3 Con, +0 other)

Fortitude: +14/+3 (+14/+3 Con, +0)

Reflex: +6 (+1 Dex, +5)

Will: +7 (+1 Wis, +6)

Skills: 28r = 7pp

Craft: Structural 8 (+8)

Diplomacy 4 (+6)

Notice 8 (+9)

Search 8 (+8)

Feats: 6pp

All-Out Attack

Interpose

Luck

Move-By Action

Power Attack

Takedown Attack

Powers: 22+22+10+9+10+1+10 = 84pp

Descriptor for all powers: Alien Biotech

Enhanced Strength 22

Enhanced Constitution 22

Flight 5 (250 MPH)

Immunity 9 (life support)

Impervious Toughness 10

Super Sense 1 (Radio)

Super-Strength 5 (effective Str 63; Heavy Load: 45 tons)

DC Block:

Unarmed --- 29/Toughness --- Bruised, Staged

Costs: Abilities (20) + Combat (24) + Saves (11) + Skills (7) + Feats (6) + Powers (84) = 152/155 Power Points

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Stats: 6+2+6+0+2+4 = 20pp

Str: 38/16 (+14/+3)

Dex: 12 (+1)

Con: 38/16 (+14/+3)

Int: 10 (+0)

Wis: 12 (+1)

Cha: 14 (+2)

Adds up.

Combat: 12+12 = 24pp

Attack: +6

Grapple: +25

Defense: +6 (+3 flat-footed)

Knockback: -14

Initiative: +1

Adds up. I'd denote Knockback as -12/-1 to include his non-powered knockback.

Saves: 0+5+6 = 11pp

Toughness: +14/+3 (+14/+3 Con, +0 other)

Fortitude: +14/+3 (+14/+3 Con, +0)

Reflex: +6 (+1 Dex, +5)

Will: +7 (+1 Wis, +6)

Adds up.

Skills: 28r = 7pp

Craft: Structural 8 (+8)

Diplomacy 4 (+6)

Notice 8 (+9)

Search 8 (+8)

Adds up.

Feats: 4pp

All-Out Attack

Interpose

Power Attack

Takedown Attack

Adds up.

Powers: 22+22+10+9+10+1+10 = 84pp

Enhanced Strength 22

Enhanced Constitution 22

Flight 5 (250 MPH)

Immunity 9 (life support)

Impervious Toughness 10

Super Sense 1 (Radio)

Super-Strength 5 (effective Str 63; Heavy Load: 45 tons)

Adds up.

Ok, simple but solid enough. Just edit knockback and we'll call it :approved:

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