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Mad Dog (PL 11) - Lone Star (Silver)

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[floatr]MadDogHF.png[/floatr]Player Name: Lone Star

Character Name: Mad Dog

Power Level: 11 (162/171PP)

Trade-Offs: None

Unspent PP: 9

Progress to Gold: 21/90 (Silverstatus earned with Kid Cthulhu)

In Brief: One Badass Veterinarian

Alternate Identity: Gregory Matthews

Identity: Secret

Age: 24

Gender: Male

Height: 5â€10

Weight: 170 lbs.

Eyes: Blue

Hair: Dark brown

Description: Gregory is a young man who is in great physical condition. He has the build of Ahnuld in his earlier bodybuilding days, and is covered with bulging muscle. He’s always had an intense look about him, his eyes being constantly bright and alert, and he never does anything slowly. He seems to always be filled with a constant energy, with which he completes his daily tasks. When not in the gym, he’s at work at the veterinary office, and wearing the doctor’s white coat. Outside of work, if he has any spare time, he’s wearing something comfortable, and preferably in dark colors.

Mad Dog wears a black hockey mask, and has a leather dog collar adorned with spikes. He also wears a black leather duster that reaches his ankles, and a black T-shirt underneath that has a silhouette of a dog's face with snapping jaws in orange. He also wears black slacks and leather biking boots, spiked as well. He also wears a "Support the SPCA" button on his duster.

History: After receiving his Bachelor’s degree in Veterinary Science, Gregory was offered a job at the North Freedom Veterinary Hospital, which he gladly accepted. The next few months for him were busy, but the best of his life. He got to know the staff, performed procedures, and gained a small degree of fame resetting the wristbone of Cosmo, the Moon Monkey. Life seemed to be going perfectly.

Until one evening, when he was getting off of work late, he was approached by a black sedan. He had a gun pointed at his head, and was asked to step inside. Being no fool, Gregory sat in the sedan, and was greeted by Frank Tonifanni, the local mob boss. He gave Gregory an offer- fix the horse race next Saturday. Being a man of sound morals, Gregory refused, of course. Frank smiled at him, and made a few not-too-subtle threats against himself, and the hospital. And he was let out of the car.

Gregory was up that whole night. He was scared, and furious at the same time. He knew there was nothing he could do as Gregory, if he was ever found trying to retaliate…well…he didn’t want the threats to come true. He started to think. He had heard of superheroes in Freedom City, even ones without powers. He took the next few days off, and designed a costume. He knew dogs could be fearsome creatures, and decided on them as his theme. He brought out his father’s old biking jacket, and bought a simple Rottweiler mask made of leather. The ensemble looked very menacing, and as he zipped up his black WWII military boots, he felt a change inside. For that night, and many others to follow, he would no longer be Gregory, the veterinarian. He would be Mad Dog, the fearsome superhero!

Personality & Motivation: Gregory, although normally an energetic and easy-going person, was filled with rage at the thought of his hospital being threatened. He continues to fight crime because it is something that he does well, and he enjoys the thrill of fighting. His goal is still to take down the Mafia, although he is not opposed to whomping some super-villainy along the way. He’s pretty easy to get along with if you get past the his rough exterior that he plays at as Mad Dog.

Powers & Tactics: Mad Dog has no powers, but he uses his incredible fighting power and his custom shock collars to fight against opponents. He’s good at hiding, and can “disappear†into the shadows, should he need to. He’s also very good at making people scared, something that he realized when he was out as Mad Dog. His martial arts and basic military training (he performed a year of service before working at the hospital) enables him to perform incredible feats of power and strength.


Animal Doctor: As a veterinarian, there are often times when his career has to come before heroics, and as a result he may be forced to choose between one or the other.

Kind of Weird: He comes across as kind of strange, to say the least.

It’s Not Personal, It’s Business: Gregory will stop at nothing until Frank Tonifanni is out of commission, and will not hesitate to take down his goons.

Abilities: 14+8+10+4+6+4 = 46pp

Str: 24 (+7)

Dex: 18 (+4)

Con: 20 (+5)

Int: 14 (+2)

Wis: 16 (+3)

Cha: 14 (+2)

Combat: 10+20 = 30pp

Attack: +5 (+11 Melee)

Grapple: +18

Defense: +11 (+5 flat-footed)

Knockback: -5 (-3 flat-footed), -4 (-2 flat-footed) without jacket

Initiative: +4

Saving Throws: 7+8+9 = 24pp

Toughness: +10 (+5 Con, +4 Def. Roll, +1 Leather Jacket)

Fortitude: +12 (+5 Con, +7)

Reflex: +12 (+4 Dex, +8)

Will: +12 (+3 Wis, +9)

Skills: 76r = 19p

Drive 10 (+14)

Handle Animal 10 (+13)

Intimidate 10 (+12)

Medicine 15 (+18)

Notice 7 (+10)

Sense Motive 12 (+14)

Stealth 12 (+16)

Feats: 27pp

All-out Attack

Attack Focus (Melee) 6

Defensive Attack

Defensive Roll 2 (+4 Toughness)

Dodge Focus

Equipment 2

Fearsome Presence 5

Hide in Plain Sight

Improved Critical (Strike) 2

Improved Defense

Power Attack

Skill Mastery (Intimidate, Medicine, Notice, Stealth)


Stunning Attack

Equipment Name [3ep]

Camo Clothing [1], Leather Jacket [1], Caltrops [1]

Powers: 4+12 = 16pp

Device 4 (Shock Collars; Easy to Lose) [12 pp]

Shock Collars 20dp

Stun 10 [20pp]

Strike 3 (training; Power Feats: Mighty) [3pp]

Drawbacks: 0pp


DC Block:

ATTACK     RANGE    SAVE                       EFFECT

Unarmed    Touch    DC22 Toughness (Staged)    Damage (Physical)

Strike     Touch    DC25 Toughness (Staged)    Damage (Physical)

Stun       Touch    DC20 Fortitude (Staged)    Dazed/Stunned/Unconscious

Abilities (46) + Combat (30) + Saving Throws (24) + Skills (19) + Feats (27) + Powers (16) - Drawbacks (0) = 162/171 Power Points

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