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Lone Star - Horsepower - PL10 Hero

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Characters Name:Lone Star

Power Level: 10, 150 outta 150

Trade-Offs: None

Unspent PP: 0

Alternate Identity:Lloyd Foley

Age: 23

Gender: Male

Height: 5’11â€

Weight: 160

Eyes: Blue

Hair: Black

Description: Lloyd is a young man of medium height, and is rather skinny, but packed with lean muscle. He has black hair, always in some state of disarray, and sapphire blue eyes. He looks youthful, and is always full of life and energy. He also has a “soul patch†on his chin.

As Horsepower, Lloyd’s battlesuit, he looks like a humanoid car. It was designed for comfort and practicality, and has tempered steel on the torso, legs, and arms, with rubber as joints for ease of movement. The whole suit is painted a hot-rod red, and designed to look like a car. His inspiration for design were the classic retro Chevys, so on his shoulders, two tailfins can be seen, and the torso of the suit has the famous Chevy grille, along with headlights. The helmet is basic; a modified motorcycle helmet with the same color scheme, and a visor to hide his eyes. He build tires onto the boots of the suit, and they allow him to move at the speed of a hot rod (in addition to sounding like one). The engine (made of carbon fiber for weight) of the system is on his back, and six engine cylinders stick out on the sides.

History: Lloyd was born a mechanic, like his father, and his grandfather. However, Lloyd looked at cars differently than his father did. He saw them as puzzles to be solved, not as vehicles. He quickly realized his potential was for more than being an auto mechanic. Throughout his teenage years, Lloyd invented many mechanical devices, few of which worked as expected. The spark of genius was with him, however, and he never gave up. By the time he was out of college (the easiest years of his life) Lloyd had a choice. He could go back to his father, and work at his mechanic shop, or continue on his own path. While contemplating this, he witnessed a superhero battle. Inspiration struck him like a bolt of lightning, and he locked himself in his work station for the next two weeks, with only a mini fridge to sustain him. He emerged as Horsepower- The Mechanical Marvel!

Personality & Motivation: At first, his motivation for building the battlesuit was to find a purpose, which he found. His next was to find his niche in the superhero community, and help his father’s business thrive. He only wants what’s best for his father, and if that means fighting crime to promote his business, so be it. He enjoys fighting crime, it gives him a chance to flex his mind. He thinks of fighting crime also as a puzzle. There are certain strategies to take down an enemy, along with coordinating team members and using them to their best.

Powers & Tactics: Horsepower is best used as a leader. He’s good at strategizing, and


Puzzling: Lloyd has an intense interest in solving logical problems and puzzles, and will all but drop everything to solve one.

Helping Daddy: He wants to help out his father’s business, and will promote him if ever in a situation that involves reporters or cameras.

Weird Guy…: Lloyd comes across as eccentric, or even a little crazy sometimes.

Idealistic: Lloyd is also idealistic and naïve to a fault.

In Brief: A Mechanical Marvel in Crimson Red.

Stats: 8+0+6+6+2+2 = 24pp

Str: 18 (+4)

Dex: 10 (+0)

Con: 16 (+3)

Int: 16 (+3)

Wis: 12 (+1)

Cha: 14 (+2)

Combat: 12+20 = 32pp

Attack: +6 (+10 Melee)

Grapple: +10

Defense: +10 (+5 flat-footed)

Knockback: -0

Initiative: +8

Saves: 7+7+4 = 18pp

Toughness: +6/+10 (+3 Con, +7 other)

Fortitude: +10 (+3 Con, +7)

Reflex: +7 (+0 Dex, +7)

Will: +5 (+1 Wis, +4)

Skills: 59r = 15pp

Concentration 12 (+13), Craft (Mechanical) 15 (+18), Disable Device 10 (+13), Drive 10 (+10), Notice 12 (+13)


Attack Focus (Melee) 4

Defensive Roll 3


Inspire 2

Improved Critical (Strike) 2

Improved Critical (Unarmed)

Improved Grab

Improved Grapple

Improved Pin

Improved Throw

Leadership 2


Master Plan


Skill Mastery (Craft (Mechanical),Drive, Notice ,Disable Device)


Wrench (Treat as Club) [4ep]]

Powers: 25+5+6+4+7+3 = 50pp

Device 10 (Horsepower Battlesuit)

Super-Strength 12 Power Feats: Countering Punch

Speed 5

Impervious Toughness 6

Protection 4

Strike 6 Power Feats: Mighty

Features 3: Headlights, Storage Space, Alarm

DC Block:

Mighty Strike 10 --- 25/Toughness --- Bruised, Staged

Unarmed 3 --- 18/Toughness --- Bruised, Staged

Costs: Abilities (24) + Combat (32) + Saves (19) + Skills (15) + Feats (24) + Powers (40) - Drawbacks (5) = 150pp

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Characters Name:Lone Star
Powers & Tactics: Horsepower is best used as a leader. He’s good at strategizing' date=' and [/quote'] And theeen?

Stats equal up to 26, not 24

Grapple is strength + base attack + melee focus + other things (like super strength!). Please note in and out of the suit also.

Knockback is half your toughness. Please note in and out of your suit also

How are you getting +8 initiative?

Skills should be listed vertically not horizontally

The cost of your feat should be listed on the feats line, not below

Why the wrench? Leadership is not ranked.

You have 40pp of powers Note the count up of the powers of the battle suit IN the battlesuit not on the powers line.

You do not have mighty strike 10 or unarmed 3

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