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Cyroa, July 1, 2010 in Archives
for the ooc and stuff
init for James
alien init (1d20+5=16)
Lady Winters Int:
Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) [infernal]
Ok, they are NOT minions...(so don't get knocked out that fast) but do have limits... (you'll see)
Reflex saves first...
reflex vs DC 19 I believe (1d20+9=12, 1d20+9=14, 1d20+9=26, 1d20+9=21, 1d20+9=25, 1d20+9=23, 1d20+9=11, 1d20+9=16, 1d20+9=23, 1d20+9=16, 1d20+9=28, 1d20+9=11, 1d20+9=12, 1d20+9=13, 1d20+9=15, 1d20+9=20, 1d20+9=14, 1d20+9=27, 1d20+9=26, 1d20+9=13)
9 make it (they have evasion 1) so take nothing.
other 11's toughness vs DC 24?
toughness vs dc 24 (1d20+5=12, 1d20+5=22, 1d20+5=18, 1d20+5=25, 1d20+5=19, 1d20+5=19, 1d20+5=17, 1d20+5=22, 1d20+5=19, 1d20+5=20, 1d20+5=8, 1d20+5=14, 1d20+5=24, 1d20+5=6, 1d20+5=21, 1d20+5=6, 1d20+5=25, 1d20+5=14, 1d20+5=12, 1d20+5=12)
9 Bruised x1
Lady Winter is up btw.
Lady Winter uses Obscure
Lets hope the aliens don't have thermal vision >_> (suddenly feels like he just jinxed it )
That's a hit.
Not...one drops entirely.
Sorry for the later reply. Been spacing on this thread
Powerstunting (HP freezes over and shatters)
Snare 9 Extras: Area (cone) Flaws: Action (Full Round)
Aiming for the aliens at the machine...and any others between her and them
well, the cone will get a bunch more than just the ones on the machine
reflex save (1d20+9=11, 1d20+9=20, 1d20+9=13, 1d20+9=29, 1d20+9=11, 1d20+9=14, 1d20+9=11, 1d20+9=14, 1d20+9=10, 1d20+9=12)
Wow...that's sad. Only 2 passed and are unaffected
James does the hellfire attack (not touching the 8 who are in ice; don't want to free them accidentally)
vs Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack)
reflex save vs hellfire (1d20+9=10, 1d20+9=29, 1d20+9=14, 1d20+9=11, 1d20+9=10, 1d20+9=10, 1d20+9=11, 1d20+9=29, 1d20+9=26, 1d20+9=29, 1d20+9=16, 1d20+9=24)
7 out of 12 are hit...
toughness save vs hellfire (1d20+5=18, 1d20+5=17, 1d20+5=20, 1d20+5=23, 1d20+5=9, 1d20+5=25, 1d20+5=12)
So...4 are hurt and combined w/ previous hit, will drop.
9 immobilized in ice/snared
5 Bruised x1
attack rolls! first 5 on Hellion. last 2 on Lady Winter (1d20+6=14, 1d20+6=21, 1d20+6=15, 1d20+6=23, 1d20+6=17, 1d20+6=16, 1d20+6=8)
It's a Blast 7 attack...so DC 22
toughness saves (1d20+11=13, 1d20+11=16)
Good grief! Will reroll that first one at least.
toughness saves (HP that first one at least! (1d20+11=26)
Bruised x1 and Stunned too.
Since he's up again before them, I'll let it stand and save the HPs.
Lady Winter makes her saves!
The Blue Russian takes a bruise.
Lady Winter moves to the machine and uses Create Object to seal whats already constructed of the alien teleporting device of doom in ice.
James looses turn but no longer stunned.
5 on James
attacking Hellion (1d20+6=23, 1d20+6=23, 1d20+6=18, 1d20+6=24, 1d20+6=11)
gah, 3 hits.
toughness (1d20+11=27, 1d20+11=18, 1d20+11=13)
toughness HP to reroll (1d20+11=24)
James is now at Bruised x2.
2 attacking Lady Winter (1d20+6=22, 1d20+6=20)
ouch...that's 2 toughness saves I need...
OK, Toughness rolls
Re-rolling the first save. (HP Shatters)
LW continues on without any additional damage, but is reduced to just 1 HP
Lady Winter moves to the Alien Attacking her and makes with the ICE HAMMER!
Its a DC24 toughness for the alien if it hits
Good grief! Think you punted him through the damn dimension! Without the gate!
reflex saves (1d20+9=26, 1d20+9=10, 1d20+9=16, 1d20+9=16, 1d20+9=11, 1d20+9=29)
toughness (1d20+5=22, 1d20+5=14, 1d20+5=6, 1d20+5=7)
Gives them all a 2nd bruised which is enough to drop them!
1 bruised x1
So, I take it combat stops or do we chase after the fleeing invaders?
Combat is most likely done. there's still a whole ton of unconscious ones plus those 9 you have locked up in ice...