alderwitch Posted June 29, 2010 Share Posted June 29, 2010 Stesha and Taylor vs. a Foe From The Past. Dun dun dunnn.... Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Alright I need Notice checks from you both. He's a good 20' away so it'll be at a -2. He'll skill mastery for a 30. Link to comment
alderwitch Posted June 29, 2010 Author Share Posted June 29, 2010 Boom baby: 1d20+15=33 Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Alright you both spot him lurking in the shadows a good 20-25 feet away. Initiative! Zealots Initiative: (1d20+9=14) Link to comment
alderwitch Posted June 29, 2010 Author Share Posted June 29, 2010 1d20=10 You're going first, I think, AD. Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Sense Motive vs. Bluff (1d20+11=27) Since I think that Stesha is planning on trying to "play it cool" Link to comment
Electra Posted June 29, 2010 Share Posted June 29, 2010 Stesha will try to act like she doesn't see. With attractive bonus: 1d20+17=29 Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Alright he can tell Phantom spotted him but doesn't think Stesha has. Move action: TP through the shadows (which you are so conveniently lurking in) Standard Action: Make a grab for Jack Jr. Since he's not being held unless one of you has interpose to jump in the way of his grab he'll succeed in grabbing the baby. Free Action: Monologue about your wicked ways. Link to comment
alderwitch Posted June 29, 2010 Author Share Posted June 29, 2010 I don't have interpose and I will hold onto my HP and let him grab the baby for comic value. Link to comment
alderwitch Posted June 29, 2010 Author Share Posted June 29, 2010 Taylor's gonna use the void a-splosion: AP: Damage 11 (Eldritch Burst; Extra: Affects Corporeal, Area/Burst [General], Selective; Flaw:Action/Full; Power Feat: Affect Insubstantial 2) {35} Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Reflex then Toughness saves (1d20+10=16, 1d20+8=26) So he fails the reflex but passes the Toughness unharmed. Link to comment
Electra Posted June 29, 2010 Share Posted June 29, 2010 Stesha is using a Snare attack. 1d20+7=24 The DC on the Reflex save is 25. I'll post IC when I know whether or not it hits. Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Reflex save (1d20+10=12) Seriously IC? I mean really? He's snared. Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Not quite out of rounds but he's doing nothing else obvious this round. Link to comment
alderwitch Posted June 29, 2010 Author Share Posted June 29, 2010 Powerstunting a dimensional movement with the portal extra off my magic array. Burn my HP for the fatigue that causes. And leap after my complication. I mean, baby :D Link to comment
Electra Posted June 29, 2010 Share Posted June 29, 2010 Stesha is shoving Zealot into her pocket on her standard, and then using her move action to jump into the void after Taylor. Link to comment
angrydurf Posted June 29, 2010 Share Posted June 29, 2010 Stesha gets an HP for Zealots escape. The void has no atmosphere nor anything solid within it its an extremely disorienting place. So without flight you can only really drift and this far from Phantoms vaguely shaped area where she imprisons and stores people/things there is no air. Suffocation takes like forever so I'm sure Phantom can do something or you can manage something. Since I forgot earlier phantom gets an HP for her complication(Baby) Link to comment
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