N/A Posted July 20, 2010 Author Share Posted July 20, 2010 The Bugbots have DEF +2 (DC12), so normally, yes, that would miss. However, they're Minions, so you can Take 10 on attack rolls against them. Which I'll assume you did. Even with Blitz's -1 Attack from being Fatigued, he's got more Attack bonus than he needs. So I'll assume he Power Attacked for -5 Attack / +5 Damage, too. Bugbot Toughness saves (DC26): 3 pass, 27 fail. 27 more Bugbots are Destroyed. Only 3 Bugbots left standing. Rift is cleared for takeoff. Link to comment
Carbon_Copy Posted July 20, 2010 Share Posted July 20, 2010 >.> <.< I had completely forgotten about all of those things actually. BUT YES(!) thank you for assuming that I did all of those things in order to actually make good use of my turn. Link to comment
N/A Posted July 20, 2010 Author Share Posted July 20, 2010 The foundation of my GMing philosophy is "Try not to be a dick." Link to comment
Carbon_Copy Posted July 20, 2010 Share Posted July 20, 2010 It's a refreshing approach and I appreciate it in times like this. Link to comment
Darksider42 Posted July 20, 2010 Share Posted July 20, 2010 Rift moves and does the same Stunt as before to end this fight, though I'm burning a HP just to get rid of the Fatigue from its first use. (Because I'm obsessive compulsive like that ) Link to comment
N/A Posted July 20, 2010 Author Share Posted July 20, 2010 3 Bugbot Toughness saves (DC25): All 3 fail. The last 3 Bugbots are Destroyed. We're out of combat rounds now, so don't worry about posting "in order" anymore. Link to comment
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