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Jail Break (OOC)


Geez3r

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Move Action: Intimidate to Demoralize (with -5 peanlty to do so as a Move Action) the Mimic.

Intimidate to Demoralize, with -5 penalty for doing so as a Move Action (1d20+10=28)

Free Action: Extra Effort for a new alt power on his Necromantic Array

Stun 12 (Extra: Alt Save/Will, Range 2/Perception; Flaw: Daze only, Sense-Dependent [Vision], Unreliable [50/50 chance])

Descriptor: Bombarding him with images of the dead, particularly anyone whose death he's responsible for.

Standard Action: Use new power on the Mimic.

Unreliable check; 1-10 = no work, 11-20 = works (1d20=17)

Will be fatigued at start of next round unless he spends an HP to counter.

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  • 3 weeks later...

Nexus opposed check vs Dead Head Demoralize DC 28 (1d20+11=20) Demoralized

Nexus Will Save vs Dead Head Stun DC 22 (1d20+9=25) but not stunned.

29 - Arrowhawk - Unharmed - HP x2

27 - Kung Fu Killer - Unharmed

26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5

25 - Sarah Prescott - Unharmed - HP x1, AoA 5

24 - Orion - Unharmed

21 - Slipstream - Unharmed - HP x1

20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying

14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP

10 - Mongrel Angel - Unharmed - HP x7, Will be fatigued at start of turn unless they spend a HP

9 - Mignight II - Unharmed - HP x1

8 - White Knight - Unharmed, AoA 5

5 - Rant - Unharmed, Floating

6 - Dark Star - Unharmed - HP x5

3 - Nexus - Unharmed

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29 - Arrowhawk - Unharmed - HP x2

27 - Kung Fu Killer - Unharmed

26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5

25 - Sarah Prescott - Unharmed - HP x1, AoA 5

24 - Orion - Unharmed

21 - Slipstream - Unharmed - HP x1

20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying

14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP

10 - Mongrel Angel - Unharmed - HP x6

9 - Mignight II - Unharmed - HP x1

8 - White Knight - Unharmed, AoA 5

5 - Rant - Unharmed, Floating

6 - Dark Star - Unharmed - HP x5

3 - Nexus - Unharmed

It's been a week, so we're skipping ahead.

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Midnight II

Free Action: Gadgets!

  • Dimensional Movement 1 (Zero Zone Arrow, Extras: Attack, Ranged, Power Feats: Progression 6 [DC]) (10PP)

That's a DC 17 Reflex Save to avoid getting sent to the bad place! THE BAD PLACE!

Move Action: Give the arrow to Arrowhawk.

Hero Point: Heroic Feat: Set-Up

Standard Action: DC 30 Startle against Nexus with Skill Mastery, using Set-Up to transfer the benefits to Arrowhawk.

Lemme know if all that works and I'll get the IC up.

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  • 2 weeks later...

With the Demoralize that's currently on Nexus, he can't beat that Set up.

White Knight's nothing if not unflappably racist, so he's going to ignore the impending end of the world as we know it to attack someone a different skin tone than he is. White Knight unarmed Atk roll vs MA, AoA/PA 5; DC 28 for Punch, DC 31 for Fire (1d20+8=14)

Rant will whine about his predicament floating helplessly in mid air... loudly.

29 - Arrowhawk - Unharmed - HP x2

27 - Kung Fu Killer - Unharmed

26 - Breakdown - Unharmed - HP x6, Will be fatigued at start of turn unless they spend a HP, AoA 5

25 - Sarah Prescott - Unharmed - HP x1, AoA 5

24 - Orion - Unharmed

21 - Slipstream - Unharmed - HP x1

20 - Savage-Man Beast - Unharmed, Rage 2, Floating - Delaying

14 - Dead Head - Unharmed - HP x2, Will be fatigued at start of turn unless they spend a HP

10 - Mongrel Angel - Unharmed - HP x6

9 - Mignight II - Unharmed - HP x1

8 - White Knight - Unharmed, AoA 5

5 - Rant - Unharmed, Floating

6 - Dark Star - Unharmed - HP x5

3 - Nexus - Unharmed

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