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A Merc's Life is a Jolly Life [OOC]


Heridfel

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When grappling, there's a couple steps. First, you make an attack roll to hit. Next, both you and your target make grapple checks. If the target succeeds, then the grapple doesn't start. If you succeed, you're in a grapple and can choose to do any one of the actions available to you in a grapple, including inflicting unarmed damage.

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When grappling, there's a couple steps. First, you make an attack roll to hit. Next, both you and your target make grapple checks. If the target succeeds, then the grapple doesn't start. If you succeed, you're in a grapple and can choose to do any one of the actions available to you in a grapple, including inflicting unarmed damage.

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Two 20s rolled - you're really lucky that the first was on the Aid Another. It's still a DC 27 Toughness save of your own.

I think that Badb's primary mission is to get the proof to Grant Conglomerates' mercenary, and the secondary objective is to bloody whomever they sent after her. She doesn't need to knock out (or kill) the spear-wielder to fulfill her contract.

Finally, please make a Notice check at -2 after your Toughness save.

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Two 20s rolled - you're really lucky that the first was on the Aid Another. It's still a DC 27 Toughness save of your own.

I think that Badb's primary mission is to get the proof to Grant Conglomerates' mercenary, and the secondary objective is to bloody whomever they sent after her. She doesn't need to knock out (or kill) the spear-wielder to fulfill her contract.

Finally, please make a Notice check at -2 after your Toughness save.

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As noted in the chat PM, the Notice check revealed that there were the sounds of people milling about outside.

The spear-wielder is attempting to demoralize as a standard action. You get your choice of an Intimidate, Sense Motive, or Will roll to resist. If you fail, you have -2 to your attack rolls and checks next round.

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As noted in the chat PM, the Notice check revealed that there were the sounds of people milling about outside.

The spear-wielder is attempting to demoralize as a standard action. You get your choice of an Intimidate, Sense Motive, or Will roll to resist. If you fail, you have -2 to your attack rolls and checks next round.

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