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villain idea - a beauty thief - and power details

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I'm working on a villain idea - an ugly person who goes around stealing beauty and adding it to their own.

A key part of this is dealing with the Transfer power, to represent stealing beauty. I'd like to rework it from the ground up as what it really is - Linked Drain and Boost.

Here's my first attempt:

"Steal Beauty" - Drain 10 (one trait - Charisma, Extras: Alternate Save (Will, +0), Feats: Slow Fade x 4 (1 hour)) Linked (+0) to Boost 20 (one trait - Charisma, Flaws: Personal, Feats: Slow Fade x 4 (1 hour)) Total cost: 28 pp

I'd be interested in adding something to the boost along the lines of Flaw: only boosts as many points as were drained, combined with an Extra: stacks with itself, capped by power rank.

EDIT: After reading Transfer more carefully, I think it actually does exactly what I just described above, and you only have to pay for Slow Fade once that way, which is cheaper. /EDIT

The idea would be that this character's natural charisma score is something like 5 or maybe even less, but by draining enough people/points, they can get it into the 20's or 30's.

Any other suggestions or thoughts are appreciated, both for powers and concept. The slow fade, I know, may be a bit much, so I can tweak that. I've also thought of this character using Ritualist or some such to attempt longer-term transfers for plot purposes (i.e. Ritual up a version of the power with stupidly high ranks of Slow Fade).


Build so far.

Characters Name:

Power Level: 12 [X/180]

Trade-Offs: [example]

Unspent PP: 0

Alternate Identity:

Age: ?? (born Month [day optional] Year; Apparent Age ??)








Personality & Motivation:

Powers & Tactics:


In Brief: (one or two sentences that encompasses the whole character)

Stats: -2+0+0+6-2-6 = -4pp

Str: 8 (-1)

Dex: 10 (+0)

Con: 10 (+0)

Int: 16 (+3)

Wis: 8 (-1)

Cha: 4 (-3)

Combat: 24+16 = 30pp

Attack: +12

Grapple: +11

Defense: +14 (+8 base, +6 other) +4 flat-footed

Knockback: -0

Initiative: +0

Saves: 8+8+8 = 24pp

Toughness: +10 (+0 Con, +10 other)

Fortitude: +8 (+0 Con, +8)

Reflex: +8 (+0 Dex, +8)

Will: +12 (-1 Wis, +8, +5 other)

Skills: 0r = 0pp

Example: Knowledge (arcane lore) 4 (+4)

Feats: 0pp


Distract (Bluff)

Dodge Focus x 6


Inspire x 5

Precise Shot


Powers: 28+24+0 = 0pp

Device 8 ("Royal Scepter", [magic] easy to lose) [24pp]

Array 18 (4 AP) [40pp]

BE: Stun 12 (Extras: Ranged) [36pp]

AP: Snare 12 (Extras: Perception Range) [36pp]




Device (hard to lose)

Enhanced Will Save 5

Flight 2 (Extras: Duration (Continuous)) [6pp]

Protection 10 ("magical wards") [10pp]

Transfer 12 ("Steal Beauty", [magic], Drain Charisma, Boost Charisma, Extras: Alternate Save(Will) (+0), Feats: Slow Fade x 4 (1 point/hour)) [28pp]

Drawbacks: 0+0+0 = 0pp

Example: Name (description; frequency, severity; -X)

DC Block:

Example: Blast 10 --- 25/Toughness --- Bruised, Staged

Costs: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = 0pp

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While I like the concept, there's an issue which has niggled me since 3.x came out.

Charisma is not necessarily Attractiveness. Balors, i.e. the Balrog of Moria, have high Charisma. Illithids, i.e. gribbly squid brain-eaters, have high Charisma.

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No, but "attractiveness" can be one possible descriptor of high Charisma among many. And Drain/Boost Charisma seems to be the most simple way of constructing this power without giving everyone involved a headache.

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