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villain idea - a beauty thief - and power details


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I'm working on a villain idea - an ugly person who goes around stealing beauty and adding it to their own.

A key part of this is dealing with the Transfer power, to represent stealing beauty. I'd like to rework it from the ground up as what it really is - Linked Drain and Boost.

Here's my first attempt:

"Steal Beauty" - Drain 10 (one trait - Charisma, Extras: Alternate Save (Will, +0), Feats: Slow Fade x 4 (1 hour)) Linked (+0) to Boost 20 (one trait - Charisma, Flaws: Personal, Feats: Slow Fade x 4 (1 hour)) Total cost: 28 pp

I'd be interested in adding something to the boost along the lines of Flaw: only boosts as many points as were drained, combined with an Extra: stacks with itself, capped by power rank.

EDIT: After reading Transfer more carefully, I think it actually does exactly what I just described above, and you only have to pay for Slow Fade once that way, which is cheaper. /EDIT

The idea would be that this character's natural charisma score is something like 5 or maybe even less, but by draining enough people/points, they can get it into the 20's or 30's.

Any other suggestions or thoughts are appreciated, both for powers and concept. The slow fade, I know, may be a bit much, so I can tweak that. I've also thought of this character using Ritualist or some such to attempt longer-term transfers for plot purposes (i.e. Ritual up a version of the power with stupidly high ranks of Slow Fade).


Build so far.

Characters Name:

Power Level: 12 [X/180]

Trade-Offs: [example]

Unspent PP: 0

Alternate Identity:

Age: ?? (born Month [day optional] Year; Apparent Age ??)








Personality & Motivation:

Powers & Tactics:


In Brief: (one or two sentences that encompasses the whole character)

Stats: -2+0+0+6-2-6 = -4pp

Str: 8 (-1)

Dex: 10 (+0)

Con: 10 (+0)

Int: 16 (+3)

Wis: 8 (-1)

Cha: 4 (-3)

Combat: 24+16 = 30pp

Attack: +12

Grapple: +11

Defense: +14 (+8 base, +6 other) +4 flat-footed

Knockback: -0

Initiative: +0

Saves: 8+8+8 = 24pp

Toughness: +10 (+0 Con, +10 other)

Fortitude: +8 (+0 Con, +8)

Reflex: +8 (+0 Dex, +8)

Will: +12 (-1 Wis, +8, +5 other)

Skills: 0r = 0pp

Example: Knowledge (arcane lore) 4 (+4)

Feats: 0pp


Distract (Bluff)

Dodge Focus x 6


Inspire x 5

Precise Shot


Powers: 28+24+0 = 0pp

Device 8 ("Royal Scepter", [magic] easy to lose) [24pp]

Array 18 (4 AP) [40pp]

BE: Stun 12 (Extras: Ranged) [36pp]

AP: Snare 12 (Extras: Perception Range) [36pp]




Device (hard to lose)

Enhanced Will Save 5

Flight 2 (Extras: Duration (Continuous)) [6pp]

Protection 10 ("magical wards") [10pp]

Transfer 12 ("Steal Beauty", [magic], Drain Charisma, Boost Charisma, Extras: Alternate Save(Will) (+0), Feats: Slow Fade x 4 (1 point/hour)) [28pp]

Drawbacks: 0+0+0 = 0pp

Example: Name (description; frequency, severity; -X)

DC Block:

Example: Blast 10 --- 25/Toughness --- Bruised, Staged

Costs: Abilities (00) + Combat (00) + Saves (00) + Skills (00) + Feats (00) + Powers (00) - Drawbacks (00) = 0pp

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No, but "attractiveness" can be one possible descriptor of high Charisma among many. And Drain/Boost Charisma seems to be the most simple way of constructing this power without giving everyone involved a headache.

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