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Pengwolf - Displacer - PL10 Hero

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Character's Name: Displacer

Power Level: 10 (150/152PP)

Trade-Offs: -5 Toughness for +5 Defense

Unspent PP: 2

Gold Status: 2/30

Alternate Identities: Devin Splice (legal name), Devin Sprengelmeyer (birth name)

Age: 18

Gender: Male

Height: 5'2"

Weight: 120 lbs

Eyes: Grey

Hair: Black


Devin Splice is a very short teenage guy packed with muscle. Most of the time, he wears the usual jeans, sneakers, and t-shirts like his peers, and keeps his hair buzzed short. His left arm is clearly a cybernetic replacement from the shoulder down, and he tries to keep the chrome-plated steel clean and shining.

Devin doesn't try to disguise himself or his powers, so he wears no mask. When adventuring as Displacer, his costume consists of form-fitting black pants and a short-sleeved black and white jersey with a stylized 'D' on the front. The back of the jersey has the name 'Displacer' and an infinity symbol instead of a number.


Displacer was born as Devin Sprengelmeyer to an ordinary family in a small town not far from Freedom City. By the age 5, he was already in little league sports, and over the next few years he tried just about every sport he could. It wasn't long before his parents were convinced they had an athletic prodigy on their hands. As Devin prepared to enter high school, he found it easy to convice his parents to legally change his name to Devin Splice, a name that would be more distinctive, sound cooler, and look better on a jersey.

Devin Splice quickly became a home-town hero, alternately the star of the high school football, basketball, and soccer teams. Whatever the game, he always seemed to be at exactly the right place at the right time on either the court or field, and this strange skill more than made up for his lack of height and small frame. His favorite competition, however, was boxing. Somehow, being alone in the ring with a single opponent, fists flying, brought out the absolute best of Devin's skills. He once told a friend, "When I'm in the ring, that's the only time I really feel like I know who I am."

That all changed in Devin's junior year, when he was chosen to participate in the boxing trials for the new Youth Olympics. The trials went smoothly, and Devon was selected as the U.S. representative for the flyweight division. At the Olympics, he made it all the way to gold medal bout, but something strange happened. With all his family and friends watching the live televised coverage, Devin felt the pressure of being in the most important competition of his life. His Swiss opponent had an inch of height and two inches reach on him, but Devin bobbed and weaved like he never had before. Then, as he dodged back from a vicious uppercut, he realized with a sickening feeling that he wasn't far enough away. "I need to not be here" he found himself thinking, and suddenly, he wasn't.

It was only a two-inch teleport, but it was caught on camera and disqualified Devon completely. Devin tried to protest that he didn't mean to do it, that he hadn't even known he could. No one cared. That night, practically every news outlet in America ran coverage of the scandal, and soon the issue of metahuman 'cheating' in athletics and other competition was once again a subject of national and international discussion.

Devin quickly realized he'd never be allowed to participate in even amateur sports ever again. After that, his life just seemed to fall apart. Before long, he was skipping class and wandering around the city, feeling sorry for himself. He did mess around with his newfound abilities, but they seemed pointless, since it seemed he couldn't take anything with him besides his clothes. One night, a group of old friends from the school football team invited Devon out to a party to try to cheer him up. Instead, Devon took advantage of the ready supply of booze at the party to get wasted for the first time in his life. At the end of the night, stumbling out of the house in a drunken haze, he tried to teleport home, and was only partially successful. He arrived at home, but without most of his left arm.

Devon was transfered to the Freedom Medical Center, due to the extremity of his injury and his status as a metahuman. Over the next two weeks, he slowly recovered, and endured the attempts from physical therapists to teach him how to cope with the loss of his dominant hand. He was offered prosthetics, but they all seemed clumsy and useless compared to his real arm. Then, a surprising visitor came, Dr. Archeville. The Doc had heard about Devin's powers and predicament, and was offering to help. In exchange for Devin's willing participation in the Doctor's research, he would receive a new cybernetic arm, courtesy of Archeville Tech, and placement at Claremont Academy.

Devin took a couple days to think about the offer, and in that time he realized that this was his chance to turn his life around. He realized that his whole identity had been based on athletics, but now he needed to craft a new identity for himself, one that included his new powers. He accepted the offer, and over the next few months, he and Dr. Acheville explored the limits of his powers. They examined his maximum load (about twenty-five pounds), distance (practically unlimited, at least on earth), accuracy (impeccable), and rate of teleportation (up to a dozen or so jumps per second, but only at very short range). The Arm was wonderful, and Devin enjoyed how it amplified his own strength. However, it took several weeks before he could reliably teleport without leaving part or all of the device behind.

Eventually, the research was finished, and Devin prepared himself for his entry into Claremont Academy. He'd be behind, due to the time spent skipping school and his injury, but he was ready to make a new life for himself. He even had a new name picked out, one that would fit who and what he had become: Displacer.

Personality & Motivation:

Devin is a fierce competitor at heart, but also highly values good sportsmanship. He is fairly intelligent, but comes off as uneducated due to his age and his focus on sports over school. His primary motivation now is to regain the respect and admiration he once had as a star athlete. He feels the need to be accepted for who he is, and that includes his status as a mutant with super-human powers. Thus, he has decided to try his hand at being a Hero, and is determined not to hide his real identity or his powers from anyone.

Powers & Tactics:

Devin's powers of teleporation are almost perfect. His main limitation is that he can only transport himself and a very small amount of additional material. Besides the main applications of travel and keeping out of harm's way, he has discovered some interesting tricks that have serious combat potential, such as teleporting rapidly between two nearby points, causing him to appear to be in two places at once. He also can change his velocity as he completes his teleport, which, combined with his steel arm, allows his 'tele-punch' to strike with incredible force, often stunning his enemies.

An additional side-effect of Devin's mutation is an acceleration of the rate at which his brain processes information. This has allowed Devin to learn faster, react more quickly, and handle the otherwise disorienting effects of instantaneous teleportation. However, Devin has spent very little time as of yet developing his mental abilities, so he is nowhere near the maximum potential of this power.

What Devin doesn't realize, is that the actual nature of his meta-human abilities has very little to do with teleportation directly. Devin Splice is, in fact, a reality warper. By focusing his mind, he can impose his will on the universe itself. The easiest thing for him to affect, of course, is himself, but even that ability is limited by his immature mind and his lack of understanding of his own identity. The loosest and most easily changed aspect of any person or object's identity, however, is its location, and it is this aspect which Devin has managed to master so far, at least with respect to himself. It is not clear how much of this is known to Dr. Archeville, but it is plausible that he is aware of the true nature of Devin's powers.


Don't Drink and Jump (When drunk, intoxicated, or otherwise mentally impaired, he must make a concentration check of at least DC 10 (higher at GM discretion) in order to use his teleportation-based powers without mishap)

Brawn over Brain (Devin has spent much more time training his body than his mind. He's liable to use physical force to solve any problem, just because that's what he knows best.)

Identity Issues (Devin is still unsure of his own identity. Due to the nature of his powers, this could be a serious problem.)

Hey, look what I can do (Devin is very open about his powers, even in situations where it might be more prudent not to mention them)

In Brief: A teenage master of teleportation, out to make a name for himself.

Stats: 5+6+6+4+0+0 = 21pp

Str: 20/15 (+5/+2)

Dex: 16 (+3)

Con: 16 (+3)

Int: 14 (+2)

Wis: 10 (+0)

Cha: 10 (+0)

Combat: 8+12 = 20pp

Attack: +4 Base, +10 Melee

Grapple: +15

Defense: +15/+6, +3 Flat-Footed

Knockback: -2

Initiative: +3

Saves: 5+7+5 = 17pp

Toughness: +5 (+3 Con, +2 other)

Fortitude: +8 (+3 Con, +5pp)

Reflex: +15 (+3 Dex, +5 Enhanced, +7pp)

Will: +5 (+0 Wis, +5pp)

Skills: 24r = 6pp

Acrobatics 12 (+15)

Concentration 2 (+2)

Notice 5 (+5)

Perform (Dance) 1 (+1)

Sense Motive 4 (+4)

Feats: 19pp

Acrobatic Bluff

All-Out Attack

Attack Focus (Melee) 6

Defensive Roll 2


Improved Initiative

Luck 2

Power Attack



Uncanny Dodge 2 (Visual, Audio)

Equipment: 0pp (covered by wealth rules)

Cell Phone

Dorm Room at Claremont Academy

Powers: 1+10+9+5+3+1+38 = 67pp

Concealment 10 ([teleport] All Senses, Flaws: Displacement) [10pp]

Enhanced Dodge 9 [teleport], [9pp]

Enhanced Reflex 5 [teleport], [5pp]

Enhanced Strength 5 ("The Arm", [high tech cybernetic implant, Built by Dr. Archeville], Drawbacks: Noticable (-1), Left Arm Only (-1)) [3pp]

Features 1 (Two-way Radio, built into The Arm) [1pp]

Quickness 2 (x5 speed, Flaws: Mental only) [1pp]

Teleport Array 18 ([reality warping, mutation]) 36 + 2 APs [38pp]

BE: Teleport 10 (Extras: Accurate(+1); Power Feats: Change Direction, Change Velocity, Easy, Turnabout, Subtle, Moving Feint, Precise; Drawbacks: Reduced Load 2 (25 lbs)) [35pp]


-"Power Tele-Punch" Strike 5 (Feats: Mighty, Improved Crit.) Linked(+0) to Stun 10 (Feats: Improved Crit) [28pp]

-Teleport 2 (Extras: Accurate(+1); Power Feats: Change Direction, Change Velocity, Turnabout, Subtle, Precise; Flaws: Short Range Only (-1) Drawbacks: Reduced load (25 lbs) (-1)) [8pp]


-"Rapid Tele-Punch" Strike 5 (Extras: Area (targeted burst), Selective; Feats: Mighty) Linked (+0) to Stun 4 (Extras: Area (targeted burst), Selective; Flaws: Daze) [28pp]

-Teleport 2 (Extras: Accurate(+1); Power Feats: Change Direction, Change Velocity, Turnabout, Subtle, Precise; Flaws: Short Range Only (-1) Drawbacks: Reduced load (25 lbs) (-1)) [8pp]

DC Block:

Unarmed --- 17/Toughness --- Bruised, Staged

The Arm --- 20/Toughness --- Bruised, Staged

Tele-punch --- 25/Toughness --- Bruised, Staged

Stun 10 --- 20/Fort --- Stun, Staged

Area Stun 4 --- 14/Fort --- Stun, Daze Only

Costs: Abilities (21) + Combat (20) + Saves (17) + Skills (6) + Feats (19) + Powers (67) - Drawbacks (00) = 150/152pp

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(10:25:53) ShaenTheBrain: You can't actually crit on targeted Area attacks (on any Area attacks, actually), so you want to reassign that 1PP on the Rapid Telepunch AP.

(10:26:17) Pengwolf: No crit on area, huh? Okay, I'll tweak that.

(10:26:53) ShaenTheBrain: Also, the range of TP is totally dependent on the power rank. The Progression feat only applies to the mass you can carry with you on jumps.

(10:27:49) ShaenTheBrain: Why Subtle 2? What's the rationale behind a teleport power that absolutely cannot be detected by any Super-Senses under any circumstances?

(10:28:02) Raveled: Reality manipulation?

(10:28:04) ShaenTheBrain: (I don't think Subtle 2 has ever been approved here, because I don't think we've ever heard a good rationale for it.)

(10:28:06) Pengwolf: Well, yeah, I saw that. What I wanted to do was apply the progression feat to the range *per rank*.

(10:28:22) ShaenTheBrain: I saw that. But that isn't allowed.

(10:28:35) Pengwolf: Oh, not at all? Okay, that's another tweak.

(10:29:09) Pengwolf: As for the subtle two, like Rav said, it's reality manipulation. If subtle 1 is more fitting though, I'm okay with that.

(10:30:37) ShaenTheBrain: I don't see any of the Refs going for that reasoning, no.

(10:30:52) ShaenTheBrain: Also, please list things like skills and feats in alphabetical order.

(10:30:59) Pengwolf: Alrighty then, can do.

(10:31:31) Dr_Archeville: no, especially given that some chars have "Detect Reality Manipulation" super-senses, so that should be able to detect such shenanigans

(10:32:01) ShaenTheBrain: Goddamned reality warpers. GIT OFF MAH LAWN!

(10:32:07) Pengwolf: Okay, I didn't realize double subtle was quite that absolute

(10:32:21) ShaenTheBrain: Yeah. Subtle 2 is "completely undetectable no matter what."

(10:34:48) Pengwolf: Okay, dropping one rank of Subtle, and the Progression (range) on my teleport frees up those two points we mentioned, so I'm going to take that concealment up to All Senses.

(10:34:59) ShaenTheBrain: Good call.

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