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Geez3r

Fisticuffs 2: Rycon vs Geckoman (OOC)

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Alright, I'd say the arena will be much like the one with Avenger and Lukos, many ledges and walls in the arena, but no pitfalls/traps/etc. She will first try moving in and fire an electric attack.

1d20+8=27 Make a toughness save Ecal.

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Ok, you hit by enough to do +4 DC, but only get +2 (you need Autofire 3 to get more than 1/2 the base attack's DC in bonus damage). So DC 21, Geckoman gets DC 21 Toughness (1d20+7=10) enough to stagger him. So I spend a HP (reducing me to 1), to re-roll! Re-roll (1d20+7=21) Not a scratch.

I'll then use a full-round action to charge Rycon, striking unarmed: Facepunch! DC 19 Toughness (1d20+12=24)

Incidentally, note DC and so forth in the rolls from now on. ;)

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Alright, 1d20+6=13 NOT taking that, Reroll!

1d20+6=24 Not a scratch!

I take invisible as a free action and attempt to fire more Electric bolts with full on Power Attack!

1d20+3=6 Uh... no way, reroll.

1d20+3=20 OK, Geckoman is flat-footed, with autofire 2, make either a DC27 or a DC30 save.

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Dammit, forgot to remind you. While Stunned, you need to make a Concentration check (DC 14) or your Invisibility drops. Although, due to Accurate Scent, that doesn't matter.

Anyway, since I'm the grappler, I can just let go. Cue:

Fatigue kicking in, dropping my Attack and defence by -1, and Str and Dex by -2

Feint as move action, using Skill Mastery for 27, which you can't beat.

Attack unarmed with offensive stance, for DC 20 since I can Sneak Attack: Remember, you're at -1 to save thanks to the bruise. DC 20 Sneak Attack (1d20+11=12) Dammit! Spend my last HP for - Re-roll, re-roll, re-roooooll! (1d20+11=28)

Altogether, Geckoman is bruised, fatigued, and suffers -4 defence until his next turn. And is on 0 HP.

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Wait... where in the world did you get that second HP? On your sheet, I only see one Luck feat...

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Oh... crap... can't take those last turns back then...

Concentration! 1d20=19 Still there!

Save! 1d20+6=8 Never happened!

1d20+6=22 Damage averted!

Thinking back, maybe I should've taken All-Out-Attack... Oh well, Once more, attacking!

1d20+8=28 Critical Hit! That will be a DC29 I think?

All out of HP too... Though I'd say for the PL difference I'm doing a good job holding my own.

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If Geckoman will taunt me, then I shall keep going!

Blindside! Uh... Acrobatic Bluff! -5 Penalty! 1d20+7=19 That will fail.

Now to strike again! 1d20+8=27 That will be a DC21 save I think.

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