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Chumpsteady - Rouge - PL10 Hero


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Power Level: 10 (151/152)

Trade-Offs: None

Unspent PP: 1

Gold Status: 2/30

Alternate Identity: Anya Alessi

Age: 20 (born May 1990; Apparent Age 20)

Gender: Female

Height: 5'5"

Weight: 130 lb.

Eyes: purple

Hair: black with red streaks

Description: Anya has the toned body of a dancer. Her hair is long reaching the top of her back, and she has some tiny braids all though out it. Her eyes are an unusual shade due to her tranformation, but it does make her look more alluring. Her skin is fair and unblemished. Her type of dress is more mute than in her former life, wearing black to blend in with everything.

History: (credit goes to Starsign for turning my ideas into something readable) :D

Anya Alessi was born in a small area of Kingston. Her life wasn't much different from other kids her age. While she would talk to people, she never really opened up, like she didn't feel alive. All that changed one day in high school. She met this strange woman who simply passed by her, dropping a flier on the ground next to her. The flier showed a rave that night. People enjoying life there, urging people to come in. It sparked Anya's interest, and that night she came into another world. She felt free, her mind opened, felt alive. It was what she was looking for.

After that night, she felt guilty, seeing what was happening there. However one day, she saw the woman again, this time on the other side of the street, dropping another flier to a rave. This time Anya followed her heart. She embraced the culture, the life it gave, everything. She managed to graduate from high school, if barely. She couldn't go back to the life she once had, the raves we're everything to her now, even if she was disgusted by what she saw and did herself. Her stockbroker parents could care less about what their daughter was doing those nights, supplying her with cash to pay for her excess. As she continued partying, she had lost her zest of vitality that she felt when she first partied, but life was all good for her...

Until that night. She was past her normal time there, but wanted to get on the floor for a bit longer. However, this time her dealer seemed a bit... off to her. She followed him back to a woman who had "better stuff than that man." She entered a room away from all the others to see that the strange woman was the one who "dropped" those fliers in the first place. Anya realized too late that she walked to her death as she was knocked to the ground and felt her blood giving away as she fell unconscious.

As she awoke and pulled herself off of the floor Anya saw her pale reflection in a nearby mirror. Though she tried to deny it, every fiber of her being screamed the truth. To her horror, she had become a creature of the night, a vampire, sired by the woman she believed her new hookup. Rummaging frantically through documents strewn about the room Anya identified the woman as Lilith Bathory, a descendant of Elizabeth Bathory. She also gleamed rudimentary knowledge of Lilith's plan to blanket the world in undeath with an army of vampires bound to her will through necromantic magic.

Anya wondered why she was alone. When she peeked out of the area they were keeping her in, she found out! It looked like a huge battle. A horrifically bloody scene where vampires were ripping and tearing each other apart. Lilith looked like she was pitting one group against another. Was she doing this for fun? Was she being invaded by rival vampires? Anya didn't know. What she did know is that she had to get out of there fast. While Lilith was preoccupied with her war, Anya made her escape.

Anya felt awful about what she saw, what she did, and what she became during those times at the raves, more so than ever before. She wanted to stop Lilith and her army from being finished and assaulting the city.

Personality & Motivation: Her personality can be described in two word: Perky Goth. Her motivation is simple. She looks to stop Lilith's rise to power. She will pay back unto her everything she took from her. She will try to save many lives in the process. She will do what she has to do.

Powers & Tactics: Anya has quite a few powers. Being undead helps her stave off the things that mortals need. She also has fangs, claws and undead flesh to protect herself. Though the really impressive powers are in her undead nature. She can change into anyone, read minds, control emotions, turn invisible or into a gaseous cloud. There's even a few tricks she hasn't learned! Her tactics are to be as sneaky as possible and hit them where it hurts. her powers aid her in this, but she's learned a few tricks ovr the years to be a force on her own.

Complications:

Enemy (Lilith Bathory)

Dependence (Blood)

In Brief: Anya has been given a new lease on life with the gift of undeath.

Stats: 0+10+-10+0+10+10 = 20pp

Str: 10 (+0), 20 (+5) [Enhanced]

Dex: 20 (+5)

Con: -- (+0)

Int: 10 (+0)

Wis: 20 (+5)

Cha: 20 (+5)

Combat: 8+8 = 16pp

Attack: +4, +10 [melee]

Grapple: +10, 17 [Enhanced]

Defense: +10 (+2 flat-footed)

Knockback: -5

Initiative: +5

Saves: 0+5+5 = 10pp

Toughness: +10 (+0 Con, +10 Protection)

Fortitude: Immune

Reflex: +10 (+5 Dex, +5)

Will: +10 (+5 Wis, +5)

Skills: 52r = 13pp

Acrobatics 5 (+10)

Bluff 7 (+12, +20 Attractive)

Diplomacy 5 (+10, +18 Attractive)

Disguise 0 (+5, +50 Morph)

Gather Information 5 (+10)

Intimidate 5 (+10)

Knowledge (popular culture) 5 (+5)

Knowledge (streetwise) 5 (+5)

Notice 5 (+10)

Perform (dance) 5 (+10)

Stealth 5 (+10)

Feats: 25pp

Attack Focus (melee) 6

Attractive 2

Distract (Bluff)

Dodge Focus 6

Fascinate (Bluff)

Fearless

Improved Feint

Skill Mastery 2 (Acrobatics, Bluff, Diplomacy, Gather Information, Intimidate, Notice, Perform [dance], Stealth)

Sneak Attack 4

Uncanny Dodge (olfactory)

Powers: 30+10+5+5+26 = 76pp

Immunity 30 (Fortitude Saves) [30pp]

Protection 10 [10pp]

Regeneration 10 (Recovery 10 [+5 bonus]; Flaw: Source/Blood) [5pp]

Strike 5

Undead Powers Array 10 (Power Feat: Alternate Power 6) [26pp]

BE: Morph 9 (any humanoid; Power Feats: Cover Scent, Precise) [20pp]

AP: Telepathy 9 and Comprehend 2 (speak any one language) [20pp]

AP: Insubstantial 2 and Flight 5 [20pp]

AP: Enhanced Strength 10 and Super-Strength 2 (Power Feats: Bracing, Countering Punch, Groundstrike, Shockwave, Super-Breath, Thunderclap) [20pp]

AP: Emotion Control 10 [20pp]

AP: Concealment 8 (all visual, all auditory, all olfactory; Power Feats: Close Range, Selective) [18pp]

AP: Healing 20 (Extra: Total; Flaws: Personal, Source/Blood) [20pp]

Drawbacks: 3+3+3 = 9pp

Vulnerability (necromancy; uncommon, major; -3)

Vulnerability (silver; uncommon, major; -3)

Weakness (beauty, opposed charisma check vs staged stun; uncommon, major; -3)

DC Block:

Attack -- Save DC -- Damage Type

Unarmed -- 15/Toughness -- Damage

Unarmed, Sneak Attack -- 20/Toughness -- Damage

Unarmed, Enhanced -- 20/Toughness -- Damage

Unarmed, Enhanced, Sneak Attack -- 25/Toughness -- Damage

Strike -- 20/Toughness -- Damage

Strike, Sneak Attack -- 25/Toughness -- Damage

Groundstrike -- 15/Reflex, Opposed Strength Check -- Trip

Shockwave -- 15/Reflex, 20/Toughness -- Damage

Shockwave, Sneak Attack -- 15/Reflex, 25/Toughness -- Damage

Super-Breath -- 15/Reflex, Opposed Strength Check -- Trip

Thunderclap -- 15/Reflex, 15/Reflex, 15 Fortitude -- Auditory Dazzle

Emotion Control -- 20/Will

Costs: Abilities (20) + Combat (16) + Saves (10) + Skills (13) + Feats (25) + Powers (76) - Drawbacks (9) = 151/152pp

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This character isn't a vampire; she's a high Charisma zombie. And we already have our limit of zombie PCs. ;) Put some blood-based Regeneration on her so she can actually heal her injuries. I would suggest significently reworking her array, since right now a lot of it doesn't look much like traditional vampire powers. In particular, if you are interested in telling stories with Avenger, there's very little she can do to help him.

Right now she's too powerful in some areas, and too weak in other areas. Let me make you a better suggestion.

Drain Con 1 (1 pp)

Immunity 30 (Fortitude Saves) (30 pp)

Impervious Toughness 8 (Flaws: not vs. fire/silver/magic/piercing wood/holy) (4 pp)

Protection 10 (10 pp)

Regeneration 5 (+0 Recovery bonus) (PF: Regrowth) (Flaws: Source [blood]) (3 pp)

Vampiric Array 10 (20 pp+6 AP=26 pp)

BE: Morph 10 (humanoids) (PFs: Covers Scent, Precise) (Flaw: Phantasm) and Concealment 8 (visual/auditory/olfactory) (Flaw: Phantasm)

AP: Enhanced Strength 20

AP: Insubstantial 2 (gaseous form) and Concealment 8 (visual/auditory/olfactory) (Flaw: Phantasm) and Flight 3 (50 MPH)

AP: Concealment 10 (all senses) (PFs: Close Range, Selective) (Flaw: Phantasm) and Flight 4 (100 MPH)

AP: Mind Reading 10 (PFs: Rapid (2) [x100], Subtle) and Concealment 6 (visual/mental) (PF: Close Range)

AP: Emotion Control (Extra: Burst Area) (Flaw: Sense-Dependent [Visual])

AP: Strike 10 (Extra: Vampiric)

Here's something I whipped up to make your life a little easier. Remember, 'inexperienced' doesn't mean 'not good'. ;)

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Some of the powers are traditional, others take some story justification. She has succubus in her lineage. That would explain the Morph and the Telepathy. The Insubstantial /Flight is gaseous form, a regular vampire power. Enhanced Strength/Super-Strength is the undead potence. Emotion Control is another succubus thing. I think Mind Control is a bit much. Concealment can only be described as "Obfuscate". I will elaborate if you need. Strike/Healing is not an actual power, it's her biting and sucking. I do wish to move this away from the array. I took some of your advice and gave her blood healing and blood regeneration. I talked to you in chat about why she doesn't have Drain Constitution (yet). Impervious Toughness seems superfluous.

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The "understand any language" rank of Comprehend is unnecessary. The "Telepathy" power in the book is Mental Communication Linked with Mind Reading. While Communication is language-dependent, Mind Reading is not (unless you take a Limited flaw to make it so), so she automatically understands any thoughts she reads.

If you're modeling her Concealment power off of the Obfuscate Discipline from V:TM, then it should be at rank 10 with the Phantasm flaw.

By default, Strike (Damage) is a Standard Action, while Healing is a Full Action. So her Strike/Healing AP actually takes a Full Action to go off, unless you buy down the Action on Healing.

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few changes: dropped defense by 6 and attack by 1. gained one more rank of attack focus and 6 ranks of dodge focus. added uncanny dodge (olfactory). Pulled the Strike out of the array (left the healing as it's a vampire power) and put back in the Concealment. By the way, I originally planned for Concealment to be a derivative of Morph, but when I learned about "vampire disciplines" that's the only thing i could think of.

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