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Riff (PL 12/13) - Darksider42 (Bronze)


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Player Name: Darksider42

Character Name: Riff

Power Level: 12/13 (184/192PP)

Trade-Offs: None

Unspent Power Points: 8

 

In Brief: Super powered musician with the power to control sound, defending the world with the Power of Rock!

 

Alternate Identity: Warren Wilder

Identity: Public

Birthplace: Freedom City, NJ

Occupation: Musician

Affiliations: Claremont Academy (alumni )

Family: Brian Wilder (Father) Elizabeth Wilder (Mother) Ozzy (Pet)

 

Description:

Age: 19 (DoB: January 5th, 1993

Apparent Age: Early 20's

Gender: Male

Ethnicity: Caucasian

Height: 6'2

Weight: 160 lbs.

Eyes: Brown

Hair: Black

 

Warren is a tall, slim young man with short black hair who always seems to look a little on the pale side. Warren always dresses for comfort, usually spotted wearing well worn jeans with a somewhat battered band t-shirt, sometimes with a a black jacket in colder weather.

 

As Riff, he dons a Black long coat with stylized blue cracked glass patterns creeping up from his sleeves and the bottom of the coat and a dark blue domino mask complete with Dark blue fingerless gloves. He uses a similar cracked glass design for his guitar, which is always on hand or slung over his sholder.

 

Power Descriptions:

Riff is capable of directing and amplifying any sound to dangerous levels through mental manipulation, though he has a preference for using his abilities though his modified electric guitar to grant him better control over his powers. He is also capable of using ambient sound to create barriers and propel him into the air along with an enhanced sense of hearing that allows him to use a form of echolocation.

 

History:

Warren grew up in Southside. His Father was an electrician while his mother worked several part time jobs. Throughout Warren's childhood, there were a few strange incidents where glass would sometimes break whenever Warren threw a tantrum as a kid, but there was no real connection between the two as far as anyone could tell so it was always brushed off as a "freak incident" or an "accident" and forgotten. At some point he found his fathers old CD collection and developed a fascination with Music, Metal and Rock in particular. Though there were some fears he might become rebellious, he didn't seem any more different than he was before so they let him have the CD's. When he was 10 he was asking for a guitar and after saving up managed to get one on his 11th birthday.

 

By the time he was 16, Warren was showing plenty of promise as a good musician as he spent almost all his free time devoted to practice. He tried getting into some school bands, but something always happened to cause them the dissolve or break up. It was frustrating for him that his rants and screams in private would leave cracks in glass and other objects, though he rarely noticed them until much later and by that time he couldn't make the connection. He also found out he had a knack for electronics (Something his father was proud of) and made a habit of mucking around with Amplifiers and anything he could get his hands on. Thanks to some help with his father who knew a few people across Freedom City, Warren was working part time at a few nightclubs whenever sound equipment needed fixing and got a bit of exposure to the music scene.

 

Eventually though, things started to get a tough. His last band broke up when the lead singer and close friend Tomas died when a car crash that also took the life of of the singers father. It shook Warren and on some level left him wondering if he could have done something to stop it, though he knew rationally he had no way of helping even if he had the chance. His father broke his back on a job and needed several months of rest for it to recover before he could work again, requiring Warren to work more after school. The problem with that was that some of the clubs were cut down on requests to see him due to growing concerns about the teens age on their premises. Eventually, he was left working only at Midnight Hour and even then only occasionally.

 

The last straw on top of everything happened on his first time with this new arrangement. The Maestro was taking control of several Club goers and forcing them to dismantle most of the sound equipment Warren spend weeks fixing up before this all happened. With all this happening, Warren finally snapped and started going after the conductor of Crime while screaming insults at him. It was then and there his latent sonic powers began to truly manifest as he went into battle.

 

In the end, he was partially successful. He managed to break The Maestros mind control over the club goes and stop him from stealing the sound equipment, but he managed to escape and Warren was left battered and bruised. With the police swarming the area, a very confused and hurt warren slunk back home not really sure how or what he did even as his mind cleared from his temporary breakdown. before he reached his home, he was intercepted by Foreshadow who managed to calm Warren down and asked about what had happened exactly. He was able to ask the Hero's questions which would later on provide some help to the freedom league. He then explained that he knew people that could assist in learning how to control his abilities, and perhaps use them for good. Warren accepted his offer and was told to wait for an offer.

 

Sure enough, a few days later he was offered a scholarship and a transfer to Claremont Academy. Which he took after some convincing from his parents. He did not stay as long as many of the other students however, being a senior by the time he joined. Still, he learned quite a bit there and worked with Young Freedom a few times. He eventually graduated, staying a little longer to help a few students and get better control over his abilities before leaving Freedom City to tour across the globe.

 

Now he has returned home after so long, hopefully to continue defending his home from whatever seeks to destroy or take control over it and continue to prove his skills as a musician.

 

Personality & Motivation:

Warren appears as a calm but often distant individual wrapped in his own thoughts, guitar practice or whatever little project he has going on. Anyone that tries talking to him will find that he's quite friendly and has quite a sarcasm streak when annoyed. He has a tendency to think and plan as far ahead as possible, though it has been noted in the past he does grow increasingly stressed, nervous and/or aggressive when things start to fall apart, which may have contributed to the manifestation of his powers. He is a major music fan and pretty dedicated to Rock and heavy metal along with other musical genres, though he admits he finds Rap irritating.

 

Powers & Tactics:

Riff prefers ranged combat over up close and personal, using his abilities to assault his foes with painful sound blasts and other effects while while using flight to keep him out of reach. He will sometimes cook up traps or devices to help in any fight, given he has prep time to make them.

 

 


Complications:

Enemy: Riff and The Maestro do not get along

 

Fame: Riff is a famous Musician with more than his share of Fans

 

Public Identity: The world at large is aware that Riff and Warren are the same person. As a result, he rarely gets a moment to himself and worries about the safety of his family

 

Abilities: 0 + 6 + 4 + 12 + 2 + 8 = 32PP

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 22 (+6)

Wisdom: 12 (+1)

Charisma: 18 (+4)

 

 

Combat: 16 + 16 = 32PP

Initiative: +6

Attack: +8 Melee, +12 Ranged

Grapple: +9

Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Knockback: -6

 

 

Saving Throws: 7 + 5 + 9 = 21PP

Toughness: +12 (+2 Con, +10 Force Field)

Fortitude: +9 (+2 Con, +7)

Reflex: +8 (+3 Dex, +5)

Will: +10 (+1 Wis, +9)

 

 

Skills: 104R = 26PP

Bluff 6 (+10, Skill Mastery)

Computers 8 (+14)

Concentration 8 (+9)

Craft (electronics) 12 (+18, Skill Mastery)

Knowledge (Physical Sciences) 8 (+14)

Knowledge (Popular Culture) 4 (+10)

Knowledge (Technology) 12 (+18)

Notice 8 (+9, Skill Mastery)

Perform (Singing) 12 (+17)

Perform (Stringed Instruments) 17 (+21, Skill Mastery)

Sense Motive 9 (+10)

 

 

Feats: 16PP

Attack Focus (Ranged) 3

Benefit (Wealth)

Dodge Focus 3

Improvised Tools

Inventor

Luck 1

Move-by Action

Power Attack

Precise Shot

Skill Mastery (Bluff, Craft [electronics] Notice Perform (Stringed Instruments)

Speed of Thought

Uncanny Dodge (Auditory)

 

 

Powers: 12 + 10 + 28 + 5 = 55PP

 

Flight 6 (500mph / 5,000ft per Move Action) [12PP]

 

Force Field 10 (Sound Barrier, Sonic) [10PP]

 

Sonic Control 12 (24PP Array, Feats: Alternate Power 4) [28PP]

Base Power: Blast 12 (10 120ft Range Increments / 1,200ft Max Range) [24PP]

 

Alternate Power: Dazzle 12 (Auditory Senses, 10 120ft Range Increments) Extras: Area [General, Burst, 60ft radius) [24PP]

 

Alternate Power: Stun 8 (Extras: Range [Ranged], 10 70ft Range Increments / 700ft Max Range) [24PP]

 

Alternate Power: Emotion Control 12 (Extras: Area [General, Burst, 60ft radius], Flaws: Sense-Dependent [Auditory]) [24PP]

 

Alternate Power: Move Object 12 (Lifting STR 60 [Heavy Load: 100 tons], 10 120ft Range Increments / 1,200ft Max Range)

 

 

Super Senses 5 (Ultrasonic Hearing, Extras: Accurate, Extended 2 [1,000ft Notice Increments]) (Sonar) [5PP]

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

 

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC15 Toughness (Staged) Damage (Physical)
Blast Ranged DC27 Toughness (Staged) Damage (Energy)
Dazzle Ranged/Area DC22 Reflex 1/2 Effect
DC22 Reflex Deafened
DC22 Fortitude (+1 per round) Recover
Emotion Control Perception/Area DC22 Will (Staged) Emotion Control
Move Object Ranged Grapple (Staged) Pinned/Bound
Move Object (Thrown Object) Ranged DC27 Toughness (Staged) Damage (Physical)
Stun Ranged DC18 Fortitude (Staged) Dazed/Stunned/Unconscious

Totals: Abilities (32) + Combat (32) + Saving Throws (21) + Skills (26) + Feats (18) + Powers (55) - Drawbacks (0) = 184/192 Power Points

Edited by HG Morrison
+1pp for Oct 2015
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Welcome to the boards!

The backstory and fluff look fine, but there are a few mechanical issues.

Stats: I'm counting 26 points spent, not 24.

Combat:

Attack costs 2 points per rank and applies to both ranged and melee attacks. If you want one to be higher than the other, buy ranks in the Attack Focus feats.

I'm not entirely sure what you purchased, but it looks like you got 2 ranks of Attack and 10 ranks of Defense. That would costs 24 points. I'm not sure where the +8 to hit with ranged attacks is coming from.

Saves are good.

Skills, I'm counting 52 ranks, which costs 13pp.

Feats, I'm counting 12 points spent, not 11.

Powers:

I believe your guitar is the source of the Distegrate power. usually we put Devices in quote boxes to differenciate them. See Malice's sheet in my signature for an example (although Malice's main power is a battlesuit so it contains a large suite of powers).

Also, Disintegration is the following power structure:

Drain Toughness X Extras: Affects Objects (both objects and living things) (+1), Ranged LINKED Blast X. Costing 5pp/ rank.

By flawing it to crystal or brittle objects, the point costs becomes 2pp/rank. The power structure is now:

Drain Toughness X Extras: Affects Objects (only objects) (+0), Ranged Flaws: Limited to brittle/crystal objects LINKED Blast X Flaws: Limited to brittle/ crystal objects

For the sonic Array, denote the first power as the Base Power instead of an Alternate Power, it's just semantics.

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