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Cry Havok! OOC


angrydurf

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Move Action: Draw Power Knuckles (Mighty Strike 4)

Move Action: Move to Havok

Free Action: Extra Effort to SURGE

Standard Action: Highly scientific ass-kicking!

Unless Havok can see through Dok's concealment, he's flat-footed, and Dok's Sneak Attack comes into play.

Power Attacking -5 Attack/+5 Damage

Damage is 4 (Mighty Strike) + 5 (Sneak Attack) + 5 (Power Attack) = 14, DC 29

(Sneak) Attack vs. Havok; DC 29 Toughness (1d20+15=16) :argh:

HP to re-roll (down to 5 now)

(Sneak) Attack vs. Havok; DC 29 Toughness; HP re-roll (1d20+15=18) :argh: Okay, that's a 28 to hit, but still...

Will be Fatigued at start of next round due to Extra Effort.

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Alright the Havok Bots will activate their own cloaking devices (HP for Phalanx, Midnight and Gossamer, Doc already got the HP for Havok having that invention on hand) then they will ready an action to attack the first hero to show themselves. (One will attack one will aid, 3 will combined attack)

Havoks action:

Free: Maintain flight

Move: Activate The Device!

Free: Switch Array to Micro munitions

Standard: Fire a spread of the micro munitions over the squares around him within ~10 feet. Doc will be caught in those squares of course. DC 22 Reflex followed by DC 27 (21 on successful ref save) toughness.

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Alright, let's get the save out of the way first...

Reflex save, DC 22 vs. Area Missiles (1d20+6=18) :argh: but not unexpected

Toughness save, DC 27 vs. Area Missiles (1d20+15=17) :shock: Fails by 10, which'd leave Dok staggered and stunned

HP re-roll! (4 left now)

Toughness save, DC 27 vs. Area Missiles; HP re-roll (1d20+15=18) Wow, IC hates me. But, due to it being an HP re-roll, that 18 is really a 28, leaving Dok unharmed!

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Free Action: Use HP to nix fatigue. (4 left now)

Free Action: Maintain Flight

Free Acton: Maintain Cloaking Field

Standard Action: Attack, attack, and attack some more!

Same as before: Unless Havok can see through Dok's concealment, he's flat-footed, and Dok's Sneak Attack comes into play.

Power Attacking -5 Attack/+5 Damage

Damage is 4 (Mighty Strike) + 5 (Sneak Attack) + 5 (Power Attack) = 14, DC 29

Attack vs. Havok; Toughness DC 29 if it hits (1d20+15=35) Natural 20! Crit! So that's DC 34 Toughness.

Move Action: Move around to attack from a different angle.

Free Action: Extra Effort to SURGE

Standard Action: More highly scientific ass-kicking!

Attack vs. Havok; Toughness DC 29 if it hits (1d20+15=32) Another solid hit!

Will be Fatigued at start of next round due to Extra Effort.

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Ok bots re ready their action to fire at the first hero to show up.

Phalanx et al arrive they unload on phalanx but they can't beat his impervious (now they know to power attack) but are now visible.

Everyone gets an HP for the setback of the Device doing its thing to create quite the distraction.

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Okay, the plan is for Goss to spend an HP and do a Power Stunt with her hair, simulating Create Object 10 with the Impervious extra (30 pp) to form a barricade or 'hairricade' to give Doc total cover while he works. Actually it might be better if it's a more like a dome or igloo. Is that kosher within the rules?

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Uhm I thought midnight which is why I said so above. Phalanx will ready an action to warn Doc about any signs of trouble from the potential jumpers.

Set Quickness to 6 and take 20 on notice checks for a 25 dropping by 1 for every 1000' away they are.

I'll post IC when he does something other than go on alert

Gizmo go ahead and go for midnight.

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