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Monsters in the Streets! - Southside (OOC)


Geez3r

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To avoid further confusion, here are Carbon's current form and stats:

Stone

Density 8 (+ 16 Strength; +4 Toughness, Impervious; Immovable 2; Super Strenght 2. Feats: Groundstrike; Mass x8) [25pp]

Enhanced Strength 6 (+6 Strength) [6pp]

Immunity 11 (Life Support, Critical Hits) [11pp]

Super Strenght 1 [2pp]

Protection 5 (Extra: Impervious 4) [9pp]

Vulnerability (Bludgeoning Attacks, Frequency: Very Common, Intensity: Minor [+1 DMG]) [-3PP]

Str: 38 (+14) (Effective strenght: 53)

Grapple: +23

Knockback: -8

Toughness: +14 (+4 Con, +1 Defensive roll, +5 Protection, +4 Density)

Impervious Toughness: 8

Weight: 1520 lbs

Unarmed DC: 29

Initiative roll: 6

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Round 1

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Unharmed

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

In addition to starting HP, you are awarded 2 more HP for 1) the monster specifically attacking the civilians and 2) the other 2 monsters causing general mayhem.

Also these 3 creatures are relatively spread out, so you can just declare yourself to be near whichever one you want to attack and/or mess with.

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I'm taking ten for Gather Info with Well Informed for a total of 20, so I'd guess I at least know enough about everyone else here to recognise them even if I haven't meet them. Just so people know.

Burning a HP to surge and Demoralize it, taking ten for a total of 27. (Unless I don't get to do it mid charge, which would be disappointing)

Round 1: Charging PA 5, AoA 4 Unarmed against the Turtle thing. DC 33 if hit. Defence reduced to +0 until next round (1d20+10=22)

IC up shortly

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Brick counter demoralize DC 27 (1d20+12=16) Not a chance.

Brick Toughness save DC 33 (1d20+13=18)

GM Fiat, to reroll. MA gets another HP

Brick Toughness save DC 33, GM Fiat Reroll (1d20+13=29) Fail by 4, takes a bruise.

His turn: Brick AoA 5, PA 5 vs MA, DEF 10, DC 33 (1d20+9=21)

Move action to move towards the crowds of people again.

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

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Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

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Titan Toughness save vs Carbon Charge DC 29 (1d20+15=34) Saves

On his turn, house does various things to the hangar. This may or may not involve a new set of explosions.

Arrowhawk - Unharmed - HP x4

Wesley - Unharmed - HP x5

Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty

Mongrel Angel - Unharmed - HP x6

Brick - Unharmed, Bruised x1 - Demoralized until MA's turn, Demoralized again until Midnight's turn

Midnight - Unharmed - HP x3

Carbon - Unharmed - Hp x3

House - Unharmed

Freedom Angel - Unharmed - HP x5

AA you're up as soon as playah puts up an IC post.

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