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Midnight Meeting (OOC)


Electra

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Alright, Midnight ends up blowing his sole HP to figure out just how the heck the Atomcar is locked:

Knowledge (technology) check reroll. (1d20.minroll(11)+5=20) Turns out it's a magnetic lock! Crazy!

He uses a standard action to put his remaining 5pp of Gadgets into 15 ranks of Disable Device and Skill Mastery (Disable Device). Then as a move action... he'll use it! That's a 27 Disable Device check, with his Intelligence included.

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Erin's going to hit him again, but this time, no knockback, please! She's trying to keep him where she can continue hitting him without having to chase him all over. She's going to do an all-out power attack to try and polish him off. A roll of 25 succeeds, so that's another toughness save at 33 for him.

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Erin's going to do a move-by leaping action, she's going to jump up over the Grue's head, bat at his head, and keep going back down to the ground. She's going to do an all-out power attack for this one, trying to end it sooner. Woo-hoo! She rolls a 30, so that's a DC 33 toughness save from the Grue.

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