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Libra

Along came a spider: How I spent my spring break

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A project I was working on over spring break. Feeling that my character creation skills could use some work, I did my best to make a more effecient, effectice character while still sticking to the original idea.

I built this character as a Spiderman expy, nothing to complicated. Overall Im pretty happy with it, and was hoping some of the more experienced players wouldnt mind lending me, a lowly n00b, the benefit of their wisdom. I seek to learn at the feet of the masters.

PL 6

Stats: 0+0+4+0+4+2 = 10pp

Str: 18 (+4)

Dex: 18 (+4)

Con: 14 (+2)

Int: 10 (+0)

Wis: 14 (+2)

Cha: 12 (+1)

Combat: 12+8 = 20pp

Attack: +6

Grapple: +10/+13

Defense: +6 (+2 flat-footed)

Knockback: -3

Initiative: +4

Saves: 0+0+0 = 0pp

Toughness: +6 (+2 Con, +4 other)

Fortitude: +2 (+2 Con, +0)

Reflex: +4 (+4 Dex, +0)

Will: +2 (+2 Wis, +0)

Skills: 32r = 8pp

Acrobatics 8 (+12)

Bluff 4 (+5)

Notice 8 (+10)

Search 4 (+4)

Stealth 8 (+12)

Feats: 8pp

Acrobatic Bluff

Defensive roll 4

Dodge focus 2

Grappling finesse

Equipment Name [Xep]

Equipment Name [Xep]

Powers: 0+0+0 = 42pp

Additional Limbs 3 (4 additional arms; Extras: None; Flaws: none; Power Feats: none; Drawbacks: none) [3pp]

Enhanced dexterity 8 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [8pp]

Enhanced Strength 8 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [8pp]

Leaping 2 (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [2pp]

Snare 6 (name/descriptor; Extras: none; Flaws: none; Power Feats: Alternate power, Tether; Drawbacks: none) [14pp]

AP: Trip 6 (name/descriptor; Extras: none; Flaws: none; Power Feats: Improved Trip; Drawbacks: none)

Super movement (wall crawling 2, swinging) (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [6pp]

Super-Senses 1 (Danger Sense [mental]) (name/descriptor; Extras: none; Flaws: none; Power Feats: none; Drawbacks: none) [1pp]

Drawbacks: 0+0+0 = 0pp

none

DC Block:

Snare---16/reflec---snare

Unarmed attack---19/toughness---brusied

Costs: Abilities (12) + Combat (20) + Saves (00) + Skills (8) + Feats (8) + Powers (42) - Drawbacks (00) = 90pp

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