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mellowgoth

Closing Time OOC (Introductory vignette)

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So, here is the nuts and bolts behind the IC scene for Afterschock's debut. As I've said, i am pretty new to M&M. If anyone would care to read over my notes on the combat, here, I'd appreciate the feedback - let me know if I'm doing things right. My apologies if the notes are a little crude.

The {numbers} correspond to similarly numbered points in the IC thread.

Thanks,

mellowogth

{1}Init Rolls

Aftershock: http://invisiblecastle.com/roller/view/2444934/

Wow. My first roll on FC, and it’s a 1. Off to quite the start.

Thug’s intitiative

http://invisiblecastle.com/roller/view/2444951/

10. Oh well, I probably would have waited anyway.

ROUND 1:

http://invisiblecastle.com/roller/view/2444962

19 and 10. Hit and, barring something unfortuante, miss.

{2}Damage +4, absorbed. Aftershock now has 8 temporary power points in storage. he will lose the first to fade in round 6.

Aftershock – Attack – Strike(kinetic) rank 6

http://invisiblecastle.com/roller/view/2445410/

{3}19. hit. DC 21 toughness save:

http://invisiblecastle.com/roller/view/2445413/

12. Failed by 9 = stunned and bruised

ROUND 2

Thug Leader pulls his pistol and waits.

{4}Thug 3 attacks with chain:

http://invisiblecastle.com/roller/view/2445441/

21. Hit. Damage +4, absorbed. Aftershock now has 10 temporary power points.

{5}Thug 2 attacks with club:

http://invisiblecastle.com/roller/view/2445442/

19, hits. Damage +4, absorbed. Aftershock now has 18 temporary power points.

Thug one is stunned until the end of his action.

{6}Aftershock attacks thug 3 with kinetic strike, rank 6 -

http://invisiblecastle.com/roller/view/2445446/

13, hits. Damage +6. Aftershock now has 12 temporary power points.

DC21 Toughness save:

http://invisiblecastle.com/roller/view/2445469/

23. Saves. Bugger.

ROUND 3

{7}Thug 1: Attacks with club. Thug 2 attacks with club. Thug 3 attacks with chain.

http://invisiblecastle.com/roller/view/2445473/

18,14,11, hit, miss, miss. Damage+4, absorbed. Aftershock now has 20 temporary power points. The thugs are starting to get the picture that they can’t hurt him, here.

{8}Aftershock attacks thug 1 again, kinetic strike – rank 6

http://invisiblecastle.com/roller/view/2445488/

24. hit. Damage +6.

Thug 1 – DC 21 toughness save, bruised 1.

http://invisiblecastle.com/roller/view/2445490/

5. Failed by 16. Unconcious.

ROUND 4

{9}Thug Leader fires a shot off to the side to gain everyone’s attention. The action stops. He points the gun at the first girl, says aftershock has five second to beat it or he fires.

Other thugs begin to drag thug 1 to van.

{10}Aftershock turns, to the dismay of the young ladies. Then stomps: Trip attack, area.

Trip attack:

http://invisiblecastle.com/roller/view/2445494/

8. Hero point, reroll:

http://invisiblecastle.com/roller/view/2445496/

19. Better.

The thugs roll against strength, the ladies roll against dex (assuming average, +0):

Thug Leader, Thug 2, Thug 3:

http://invisiblecastle.com/roller/view/2445499/

5,9,6: all fail, all fall.

Ladies:

http://invisiblecastle.com/roller/view/2445505/

12,2,16 – all fail, all fall.

Aftershock now has 14 temporary power points.

ROUND 5

Thug leader fires at one of the ladies, who , being prone but not adjacent, gets a +4 defense.

18:Hits her. DC 13 toughness save.

http://invisiblecastle.com/roller/view/2445531/

12, fails by 1. Bruised and injured.

Thugs 2 and 3 get up, spending their move action, but are too far to attack Aftershock. They both pull pistols as well.

{11}Aftershock, using speed, zips around thugs 2 and 3 and attacks the thug leader with a kinetic touch attack, rank 6, with a bonus of +4 for an adjacent prone opponent.

http://invisiblecastle.com/roller/view/2445538/

13:hits. DC 21 toughness save

http://invisiblecastle.com/roller/view/2445541/

5. Fails by 16. Nighty night.

Aftershock now has 8 temporary power points.

ROUND 6

Thugs 2 and 3 open fire on Aftershock.

http://invisiblecastle.com/roller/view/2445544/

16,15 – hit, miss

+3 damage, absorbed. Aftershock now has 14 Temporary power points.

We’ll wrap it at this point. it's getting long, and I think that I've got the hang of it.

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