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Lidaelle [PL6]


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cricketgirl.png

Pretty new to the system, but I'm pretty sure this all checks out.

Characters Name: Lidaelle

In Brief: Half cricket, half teenage crimefighter.

Power Level: 6 (90/91)

Trade-Offs: None

Unspent PP: 1

Alternate Identity: Ludmila Valentin

Age: 16 (October 16 1963 - Cryogenically Frozen between 1971 and 2001)

Gender: Female

Height: 5'3"

Weight: 112 lbs

Eyes: Green

Hair: Pink [Naturally white]

Description: Lida is your standard small, wiry teenage girl. Well, aside from the chitin. A good deal of her body is covered in chitinous plates, though the structure is still basically human. Her face is a bit more human looking, having only a few plates along her jaw line. Her eyes, normally a bright Irish green, have a hexagon pattern faintly visible and turn black when viewed from the side due to having insectoid photoreceptors designed to block out side light [which has also left her with less-than-perfect peripheral vision]. Lida has a fairly wiry frame, with long legs that suggest she hasn't quite made it to her full height. Her hair is long, hanging a little past shoulder length and dyed a pale shade of pink. It tends to hang around her face, helping to conceal the more unusual features of her face. Lidaelle's costume is fairly simple and light - a pair of pants, a t-shirt, a vest, all a solid, tailored fit and colored dark blue. She also wears a mask that mimics the shape of her chitinous plates, taking advantage of the mask to appear even more inhuman.

History: Lidaelle was the project of scientists devoted to the Soviet Union in the heyday of the Cold War. Insectoid strains devoted to coiled muscle structure and other improvements were genetically separated and mixed with human genetics, and the first test of the concept was created in the form of a little girl named Ludmila. The first six years of her life were spent in observation, to see if the project had shown any results - and indeed it did, as from birth she possessed surprising strength that increased as she grew, along with the first small tattoos of chitin that would eventually grow into her current plating.

As she grew up and learned the basics we all get in childhood, she was also filled with pride for the Soviet people, though she would never be a soldier. She was merely the prototype. And as time went on, she became more and more a prototype. All sorts of tests were performed on her, mostly scientific, but even cosmetics and other things were tested on the strange, "inhuman" girl, who the government felt was a ward of the state by definition. By and large this testing was harmless - however, in the late sixties, a new man came into power in the Soviet space program.

That man, Vasili Mishin, was not as reliable as his predecessor, and one of his first missions ended in a disaster that killed a man. Vasili developed a drinking problem and considered his options, desperate to be superior to the American program. The Apollo 11 flight steeled his resolve - he would send a man to the farthest reaches of space. But for that, he needed some sort of life preserving mechanism. He commissioned the construction of a cryogenic chamber that might preserve a man until he was flown to Jupiter.

But someone had to test the safety of the chamber - and as per usual, the Soviet Union chose their strange superhuman ward. In 1971, Ludmila entered the cryogenic chamber. It preserved her perfectly, but ironically the space program experienced two dramatic failures directly afterward, with Mishin's N1 rockets exploding in two test flights in a row. The project, reliant on rocketry, was scrapped, and eventually deemed too expensive to be feasible. Ludmila was left in her state of perfect stasis, the data from her project having long since been confirmed.

In the new millennium, long after the collapse of the Soviet Union, a Russian scientist turned up information on the project and located the long-since abandoned lab. Finding only a single young girl, frozen in the lab, he deactivated the chamber and retrieved the young girl. He learned her name and gave her another - Valentin, his own last name. He adopted her. Ludmila took some time to realize that the Soviet Union she had been trained to love had been dead for a decade, but adapted with all the quickness of youth, though her experiences have left her somewhat sarcastic and untrusting.

She has become a truly modern young lady and rolled with the punches well when Dr. Valentin fell in love and moved to America to pursue romance and scientific progress with one of the many scientists in Freedom City studying superhuman powers. Lidaelle has flourished in the new city, finding an entire city that recognizes people like her as heroes, and hopes that perhaps she will find a use for the powers that had until now separated her from others.

Personality & Motivation: Lidaelle is often frustrated and dispirited, and usually has a fairly sarcastic tone, often falling back on a dark sense of humor. She avoids discussion of her origin and powers where possible, preferring to simply be recognized for the good she can do with them. When fighting crime, she tends to come alive, having a chance to vent her everyday frustrations on bank robbers and supervillains. For the same reason she enjoys running and martial arts, and has taken classes in the latter. If anything could be said, it's that her motivations for superheroism are somewhat weak - it's a way for her to have fun, more than anything. It remains to be seen how she'll react should she ever be put in the middle of a true crisis.

Powers & Tactics: Lida is, despite her small size, an offensive powerhouse, trained in martial arts, super-strong, and surprisingly acrobatic thanks to her insectoid heritage. She has a relatively no-nonsense approach to combat, bounding over her opponents and confusing them with her speed before putting them down with powerful kicks or leaping blows. Her sonic power is mostly a last resort, used to escape desperate situations.

Complications: Secret [secret identity] - Ludmila Valentin is, as far as anyone knows, a perfectly normal teen with a sort of strange dermatological issue. She does her best to maintain this illusion.

Responsibility - Ludmila is dedicated to her school activities and normal life, or at least tries to be.

Stats: 12+6+4+4+0+4 = 30pp

Str: 22 (+6)

Dex: 16 (+3)

Con: 14 (+2)

Int: 14 (+2)

Wis: 10 (+0)

Cha: 14 (+2)

Combat: 12+12 = 24pp

Attack: +6

Grapple: +15

Defense: +6 (+3 flat-footed)

Knockback: -3

Initiative: +3

Saves: 2+3+4 = 9pp

Toughness: +6 (+2 Con, +4 Protection)

Fortitude: +4 (+2 Con, +2)

Reflex: +6 (+3 Dex, +3)

Will: +4 (+0 Wis, +4)

Skills: 28r = 7pp

Acrobatics 8 [+11]

Diplomacy 3 [+5]

Disguise 4 [+6]

Languages 1 (Russian [base], English)

Notice 5 [+5]

Search 4 [+6]

Swim 3 [+9]

Feats: 6pp

Acrobatic Bluff

All-Out Attack

Elusive Target

Improved Block

Instant Up

Move-By Action

Powers: 3+2+3+6 = 14pp

Leaping 3 (Biological) [3pp]

Super-Movement (swinging) 1 (Training) [2pp]

Protection 4 (Biological; Drawbacks: Noticeable) [3pp]

Super Strength 3 (Biological) [6pp]

Drawbacks: 0+0+0 = 0pp

DC Block:

Unarmed --- 21/Toughness --- Bruised, Staged

Dazzle --- 14/Reflex, 14/Fortitude ends --- Dazzled

Costs: Abilities (30) + Combat (24) + Saves (9) + Skills (7) + Feats (6) + Powers (14) - Drawbacks (00) = 90/91pp

NOTES:

Most of the powers should be fairly self-explanatory - leaping because of her insect strength, likewise superstrength, and protection because of the chitinous plates. Sonic Control is connected to her cricket-esque abilities, and fluff-wise is created in much the same way as a cricket would - a scraping cry created with the chitin on her legs.

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