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Seraph, March 8, 2010 in Archives
Man these guys are horrible people :P
For the demons
Actions about to be taken
Spend HP for Improved Grab!
Throw demon at other demon!
Hit Grapple (if needed) Throw (if needed) (1d20+9=23, 1d20+24=25, 1d20+9=25)
Opposed grapple (1d20+14=29)
Toughness Save DC32 (1d20+8=21) Doesn't matter :D
So, tough minions. You can't take 10 to hit them and they have to fail a toughness save by 5 to be knocked out.
Paralyze against one of the demons that came out of the building
Paralyze attack against demon (1d20+10=26)
DC 25 fort save/ slowed or paralyzed.
Fort vs Paralyze (1d20+10=13)
Failed by 7!
Charging hit! (1d20+9=25)
Failed by 10!
you still with us Libra?
yes. I went home for spring break, and my internet connection there is terrible, so I couldnt really get online. Im sorry for not being able to post for the past week.
Fortsave DC20 (1d20+10=27)
To hit Aurora (1d20+8=18)
To hit Divine (1d20+8=26)
Hit! Doesn't matter! Demons will have to do nastier things!
DC 15 save vs fear (Divine is immune, Aurora is not)
To hit demon (1d20+7=27)
Crit! DC37 Toughness save
DC 37 Toughness (1d20+8=23)
Failed by 14. It's dead, Jim.
Spending a hero point to power stunt
Damage 10 (Extra: Area (Shapeable))
targeting the blue squares.
DC 20 reflex. DC 25 toughness.
Reflex 20, Toughness 25 (if needed)
Don't try to eat Aurora DC 18 (1d20+15=17)
HP reroll to autopass :P
Will save VS mind control (1d20+8=17)
Hero point will save reroll. (1d20+8=10) becomes 18+2=20
To hit demon (1d20+7=20)
DC 32 Toughness (1d20+8=10)
Failed by 22 :headasplode:
ice blast against the demon nearest moira.
attack roll with ice blast against the demon (1d20+10=18)
yay for a hit
Demon A: Aiding the attack (1d20+6=8)
Does nothing Demon B
Demon B: Attacking Aurora (1d20+6=8)
Is equally incompetent
Attacking Demon (1d20+7=19)
DC32 Toughness (1d20+8=11)
Another one bites the dust.