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Device for Grim's Little Friend


Heritage

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Okay, so I'm tweaking Grim's Sidekick Detective Colby a bit, and I had an idea for a Device; actualy it's an old idea from when I was going to make her a PC that I always liked. It's a set of black plastic glasses frames that used to belong to her dad that she has enchanted to allow her to sense magical phenomena.

Here's what I'm looking at:

Device 2 (Easy to Lose, Flaw: Distracting)

Detect Magic [visual] (Accurate, Acute, Analytic, Counters Illusion, Extended, Ranged, Tracking)

Cost: 4pp (paid for via Sidekick rank)

In some ways, these seem like they might be too powerful for a Sidekick, but they would be her only Device; I would be fine with a somewhat weaker version that cost 2pp, but I'm not sure what to cut. I also always assume my math is way off ;)

Any advice would be appreciated.

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Visual Senses are already Accurate, Acute, and Ranged by default.

Devices which are worn rather than carried are generally Hard-To-Lose.

Device 1 (5PP, Hard-To-Lose) [4PP]

Super-Senses 6 (Detect Magic [Visual, Extras: Analytical, Counters Illusion 2, Extended, Tracking, Flaws: Distracting]) [5PP]
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