Moira Morley Posted February 14, 2010 Share Posted February 14, 2010 James and Moira meet up Link to comment
Moira Morley Posted March 8, 2010 Author Share Posted March 8, 2010 A little mock up of the room we're in booths, stage, walkways, door to the kitchen area, door to the front coat check/bar area. Alternatively: Why Moira shouldn't design buildings :o Link to comment
Cyroa Posted July 9, 2010 Share Posted July 9, 2010 Need a notice check from both Divine and Hellion wow, a first for James: Notice (1d20+10=30) Link to comment
Moira Morley Posted July 9, 2010 Author Share Posted July 9, 2010 Notice check (1d20=1) Distracted by the sexy! Link to comment
Cyroa Posted July 10, 2010 Share Posted July 10, 2010 feel free to do a 'reaction' post and make an init roll. once you respond, I'll get things started. Link to comment
Moira Morley Posted July 14, 2010 Author Share Posted July 14, 2010 Initiative (1d20=5) Link to comment
Cyroa Posted July 20, 2010 Share Posted July 20, 2010 James init (1d20+2=13) mag init (1d20+8=26)init (1d20+4=20) So: MEGALODON Minions Hellion Divine Link to comment
Cyroa Posted July 20, 2010 Share Posted July 20, 2010 reflex save minions (1d20+7=15) toughness save minions (1d20+11=31, 1d20+11=29, 1d20+11=31, 1d20+11=15, 1d20+11=26, 1d20+11=22, 1d20+11=28, 1d20+11=31, 1d20+11=30, 1d20+11=25) wow...only two are hurt by that.... the other 8 are all fine. Meg's reflex: reflex (1d20+7=22) Not going to roll his toughness for that one He's fine. Divine is up. Link to comment
Moira Morley Posted July 28, 2010 Author Share Posted July 28, 2010 Chaaarge! (1d20+10=19) DC 33 Toughness if that hit. Link to comment
Cyroa Posted July 28, 2010 Share Posted July 28, 2010 _Which_ sharkman? the minion sharkmen or Medalodon? Link to comment
Moira Morley Posted July 29, 2010 Author Share Posted July 29, 2010 The leader of course. You take the head and the rest will scatter :D Link to comment
Cyroa Posted July 29, 2010 Share Posted July 29, 2010 In that case... you miss Mega's attack (all out and power attack) attack Divine (1d20+10=19) which hits I believe For DC 36 Link to comment
Moira Morley Posted July 29, 2010 Author Share Posted July 29, 2010 DC 36 Toughness (1d20+18=38) Link to comment
Cyroa Posted July 29, 2010 Share Posted July 29, 2010 minions: attack (w/ 2 aiding) (1d20+12=19) JUST enough! DC 34 (base 9 +10 from combined attack) Link to comment
Moira Morley Posted July 29, 2010 Author Share Posted July 29, 2010 DC 34 Toughness (1d20+18=35) Link to comment
Cyroa Posted July 29, 2010 Share Posted July 29, 2010 using Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade) wow... attacking Mega (1d20+10=30) So a DC32 toughness and a 23 fortitude HP to surge take 2 w/ Surge (1d20+10=22) That hits too For a DC 27 toughness and a 18 fortitude Mega's rolls: toughness 1 (1d20+12=20) fails by 12... fort 1 (1d20+10=21) fails by 2... his toughness drops by _8_ to a +4.... heh Ok...I'm Fiating that one, giving Hellion an HP (so he's still even) otherwise the big baddy will drop in one rnd. tough 2 (1d20+12=19) fails by 8....so Bruised and Stunned. fort 2 (1d20+10=18) safe So, to be clear, he's Bruised and Stunned and has no currently loss to his Toughness. James is still at starting HPs. Link to comment
Moira Morley Posted July 29, 2010 Author Share Posted July 29, 2010 To Hit Mega (1d20+8=19) Grapple Check (1d20+26=41) Damage option (DC 33 Toughness) Surge Pin Link to comment
Cyroa Posted July 29, 2010 Share Posted July 29, 2010 Failed his grapple (only by 5 or so ) toughness (1d20+12=25) (forgot the -1 from previous bruised, but still) So, he's still stunned, bruised x2 and pinned. Link to comment
Cyroa Posted July 29, 2010 Share Posted July 29, 2010 The minions pig pile and do coordinated at pig pile attack! (1d20+10=14) Which JUST hits do to her having no dodge bonus... that's a DC 36 for Divine... IC up in a moment James is up next but will wait until after Moira rolls. Link to comment
Moira Morley Posted August 4, 2010 Author Share Posted August 4, 2010 DC 36 Toughness (1d20+18=21) Reroll (1d20.minroll(11)+18=29) Link to comment
Cyroa Posted August 5, 2010 Share Posted August 5, 2010 Bruise and a Stun for her then I think Link to comment
Cyroa Posted August 5, 2010 Share Posted August 5, 2010 James will use: Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) [infernal] spending an HP to Surge... and does it again. Link to comment
Cyroa Posted August 5, 2010 Share Posted August 5, 2010 vs DC 24 Mega: toughness (+4 due to injuries and drained toughness) (1d20+4=19) he is bruised AGAIN, and still stunned. sharkmen's reflex first reflex (1d20+8=27, 1d20+8=10, 1d20+8=17, 1d20+8=24, 1d20+8=19, 1d20+8=26, 1d20+8=28, 1d20+8=27) (that should have been +7 though doesn't change much) Toughness those that made it (1d20+11=13, 1d20+11=29, 1d20+11=23, 1d20+11=26, 1d20+11=26) those that didn't make it (1d20+10=27, 1d20+10=20, 1d20+10=22) So...Mega is still stunned, has an effective toughness of 3 now And the sharkmen go down...only 2 remain up after the double fire blast. Mega turn is next. No longer stunned, but not pinned anymore! Divine is stunned so no turn for her. Minions go! Link to comment
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