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Moira Morley, February 14, 2010 in Archives
James and Moira meet up
A little mock up of the room we're in booths, stage, walkways, door to the kitchen area, door to the front coat check/bar area.
Alternatively: Why Moira shouldn't design buildings :o
Need a notice check from both Divine and Hellion
wow, a first for James:
Notice check (1d20=1)
Distracted by the sexy!
feel free to do a 'reaction' post and make an init roll.
once you respond, I'll get things started.
mag init (1d20+8=26)init (1d20+4=20)
reflex save minions (1d20+7=15)
toughness save minions (1d20+11=31, 1d20+11=29, 1d20+11=31, 1d20+11=15, 1d20+11=26, 1d20+11=22, 1d20+11=28, 1d20+11=31, 1d20+11=30, 1d20+11=25)
wow...only two are hurt by that.... the other 8 are all fine.
Not going to roll his toughness for that one He's fine.
Divine is up.
DC 33 Toughness if that hit.
_Which_ sharkman? the minion sharkmen or Medalodon?
The leader of course. You take the head and the rest will scatter :D
In that case... you miss
Mega's attack (all out and power attack)
attack Divine (1d20+10=19)
which hits I believe
For DC 36
attack (w/ 2 aiding) (1d20+12=19)
DC 34 (base 9 +10 from combined attack)
Strike 12 (Extras: Penetrating x3; PFs: Accurate x3, Affects Insubstantial 2) [20PP] link with Drain Toughness 8 (Extra: Affects Objects) [16PP] (The Black Blade)
attacking Mega (1d20+10=30)
So a DC32 toughness and a 23 fortitude
HP to surge
take 2 w/ Surge (1d20+10=22)
That hits too
For a DC 27 toughness and a 18 fortitude
toughness 1 (1d20+12=20)
fails by 12...
fort 1 (1d20+10=21)
fails by 2... his toughness drops by _8_ to a +4.... heh
Ok...I'm Fiating that one, giving Hellion an HP (so he's still even) otherwise the big baddy will drop in one rnd.
tough 2 (1d20+12=19)
fails by 8....so Bruised and Stunned.
fort 2 (1d20+10=18)
So, to be clear, he's Bruised and Stunned and has no currently loss to his Toughness. James is still at starting HPs.
To Hit Mega (1d20+8=19)
Grapple Check (1d20+26=41)
Damage option (DC 33 Toughness)
Failed his grapple (only by 5 or so )
toughness (1d20+12=25) (forgot the -1 from previous bruised, but still)
So, he's still stunned, bruised x2 and pinned.
The minions pig pile and do coordinated at
pig pile attack! (1d20+10=14)
Which JUST hits do to her having no dodge bonus...
that's a DC 36 for Divine... IC up in a moment
James is up next but will wait until after Moira rolls.
DC 36 Toughness (1d20+18=21)
Bruise and a Stun for her then I think
James will use:
Hellfire Control 9 [infernal] (Extras: Burst Area, Selective Attack) [infernal]
spending an HP to Surge...
and does it again.
vs DC 24
toughness (+4 due to injuries and drained toughness) (1d20+4=19)
he is bruised AGAIN, and still stunned.
sharkmen's reflex first
reflex (1d20+8=27, 1d20+8=10, 1d20+8=17, 1d20+8=24, 1d20+8=19, 1d20+8=26, 1d20+8=28, 1d20+8=27)
(that should have been +7 though doesn't change much)
those that made it (1d20+11=13, 1d20+11=29, 1d20+11=23, 1d20+11=26, 1d20+11=26)
those that didn't make it (1d20+10=27, 1d20+10=20, 1d20+10=22)
So...Mega is still stunned, has an effective toughness of 3 now
And the sharkmen go down...only 2 remain up after the double fire blast.
Mega turn is next. No longer stunned, but not pinned anymore!
Divine is stunned so no turn for her.