quotemyname Posted February 4, 2010 Share Posted February 4, 2010 Continuation of Shoggoth On The Roof. BD and Fulcrum escort KC, and give his hero skills a test run. I will act as partial GM. Link to comment
Dariusprime Posted February 5, 2010 Share Posted February 5, 2010 I can GM as needed as well, Quote. Between the two of us we can give him a good run for his money. Mwahahahah! Link to comment
quotemyname Posted February 5, 2010 Author Share Posted February 5, 2010 I actually had a pretty inspired idea for this villain (I'll be building him myself once I have some time to sit down and do it). One that's good enough to be a potential nemesis for our friend KC over here So yea, feel free to chime in on rules and stuff, but for right now, let me direct the action Normally, I would need an initiative roll from you, L_S, but as I am fiating the villain so he goes first, don't bother. Have an HP for the complication. You might need it As far as Breakdown and Fulcrum are concerned, I'm sure they'll have their hands busy elsewhere after the fight gets going I'll run those combats as pure story rather than rules stuff, because, why bother. The heroes always win in the end anyway I'll be making one IC post now, to take the villain's first turn, and say something IC as Breakdown. Then the rest of you can have at it. Edit: KC's up, as he is the only one in actual combat. Fulcrum can post at any time. Link to comment
Lone Star Posted February 5, 2010 Share Posted February 5, 2010 Alright! I shall make my move. Link to comment
Lone Star Posted February 5, 2010 Share Posted February 5, 2010 http://invisiblecastle.com/roller/view/2396297/ KC uses his Wisdom drain, and rolls a 17. Will Save 16. Link to comment
quotemyname Posted February 5, 2010 Author Share Posted February 5, 2010 Okay, even though I have a good idea of the stats I'm using for this guy, I would still like to have him written out before I go any further. If I can get to it tonight, I will. Otherwise, it might be a day or two, but rest assured, I'm working on it ;) Link to comment
quotemyname Posted February 7, 2010 Author Share Posted February 7, 2010 will save (1d20+10=24) He saves just fine. He will blast you and gtfo. Blast DC 19 (1d20+10=17) He will then run over to the wall and start climbing it with the suction cups he keeps on his hands ;) Link to comment
Lone Star Posted February 8, 2010 Share Posted February 8, 2010 will save (1d20+10=24) He saves just fine. He will blast you and gtfo. Blast DC 19 (1d20+10=17) He will then run over to the wall and start climbing it with the suction cups he keeps on his hands KC has a Defense of 16, so that's hit, but he Toughness save (1d20+6=19) makes the save. KC proceeds to extend his newly-gained wings and attempts to have fried frog for dinner. Attack roll (1d20+6=18) Link to comment
quotemyname Posted February 8, 2010 Author Share Posted February 8, 2010 18 is a miss. He's going to attack you with more paint. Paint DC 19 (1d20+10=11) And miss. Link to comment
Lone Star Posted February 9, 2010 Share Posted February 9, 2010 http://invisiblecastle.com/roller/view/2400662/ KC attempts to blast The Collector with mystic fire, and rolls a 16. Toughness DC 21. Link to comment
quotemyname Posted February 9, 2010 Author Share Posted February 9, 2010 Toughness DC 21 (1d20+4=13) Bruised and Stunned! You're turn again, after my IC post goes up. Link to comment
Lone Star Posted February 10, 2010 Share Posted February 10, 2010 Dang! I do have Autofire, actually. Forgot. Oh well. I make my attack roll. http://invisiblecastle.com/roller/view/2401817/ (13 roll+6=19) and that's a 21 Toughness save with Autofire damage. If it ain't broke, don't fix it. ;) Link to comment
quotemyname Posted February 10, 2010 Author Share Posted February 10, 2010 Unfortunately, he becomes unstunned at the start of you're turn. He perks up just enough to avoid you're attack! Attack DC 19 (1d20+10=26) Link to comment
Lone Star Posted February 10, 2010 Share Posted February 10, 2010 http://invisiblecastle.com/roller/view/2402013/ Okay, so I only rolled a 17 total on the first roll...but I use a HP to reroll. http://invisiblecastle.com/roller/view/2402014/ No dice. I take the first one, which means I only miss the save by 2. So! I take a bruise. Then I'll use Mental Blast on the fearsome foe. DC 19 Will. Link to comment
quotemyname Posted February 10, 2010 Author Share Posted February 10, 2010 DC 19 Will (1d20+10=28) Yea, no way You don't actually take a bruise from that last attack. you're re-roll was sufficient to save. Visual Dazzle - DC 17 fortitude (it too is perception range! ) Link to comment
Lone Star Posted February 11, 2010 Share Posted February 11, 2010 http://invisiblecastle.com/roller/view/2403261/ KC easily makes the save. He then attempts to drain The Collector's wisdom again. http://invisiblecastle.com/roller/view/2403262/ Aaaaand failed, more than probably. Link to comment
quotemyname Posted February 11, 2010 Author Share Posted February 11, 2010 Well, you did miss by a mile, not that you can effectively target him since you have no accurate sense besides sight. You're effectively blind. You get a new save at the end of each turn (including the current one) each time you fail you get a cumulative +1 to the next roll. "The character cannot see at all, and thus everything has total visual concealment from him. He has a 50% chance to miss in combat, loses his dodge bonus to Defense, and suffers an additional –2 modifier to Defense. He moves at half speed and suffers a –4 penalty on most Strength and Dexterity-based skill checks. He cannot make Notice (spot) skill checks or perform any other activity (such as reading) requiring vision." You have Uncanny Dodge (Mental) so you're still not flat footed. So I'll need another save from you at a +1 (DC 17) before we progress. Link to comment
Lone Star Posted February 12, 2010 Share Posted February 12, 2010 I thought I made the save? :? Link to comment
quotemyname Posted February 12, 2010 Author Share Posted February 12, 2010 Oh god, you're right. I'm sorry. I must have clicked the wrong link or something >_> Anyways, it's the collector's turn. after you're drain misses. I'll have something up soon. Link to comment
quotemyname Posted February 12, 2010 Author Share Posted February 12, 2010 Attack DC 19 (1d20+10=16) I believe a 16 just hits you, correct? Link to comment
Lone Star Posted February 13, 2010 Share Posted February 13, 2010 http://invisiblecastle.com/roller/view/2405790/ Failed by 5, I use my second HP to reroll. http://invisiblecastle.com/roller/view/2405791/ Aaaand nailed it. I have one more HP left. KC attempts to roast him again. http://invisiblecastle.com/roller/view/2405792/ Crit! KC rolls a 20 on his attack, Toughness DC is bumped up to 26. Link to comment
quotemyname Posted February 14, 2010 Author Share Posted February 14, 2010 Yikes, that's no good! Toughness DC 26 (1d20+4=8) He bites it! He failed by 18, so he's OUT! Link to comment
quotemyname Posted February 16, 2010 Author Share Posted February 16, 2010 I think it would be neat if I leave a description of the collateral damage up to Lone Star. It will be neat for him to show exactly what he's screwed up, if anything. :) Link to comment
Lone Star Posted February 16, 2010 Share Posted February 16, 2010 Alright! I now have my own font color, hah. So, what do you guys want to do now? We could have a police confrontation, or something like that. Link to comment
quotemyname Posted February 16, 2010 Author Share Posted February 16, 2010 I think that's probably a good idea. The cops need to know they have nothing to fear from our newest squid like friend. At the risk of sounding cliche, I'll handle the cops! For now, just take care of the collateral damage description. I'll take it from there. Link to comment
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