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Nyrath

Maids of Freedom - Conversion Builds

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Sometimes I'm amazed at what fun one can have with pretty much totally randomly generated characters, this little thread will be a case in point. All chars here had their traits determined by random generation, from hair colour to traumatic past. Incidentally all were rolled up by members of this forum, and I've determined to have a go at converting them properly to MnM. In time (hopefully rather soon) something will be done with these (possibly in the non-cannon forum). Until then, or the refs determine (as they might do) that this isn't the place for them I'll just showcase them here for critique and to show that they're actually done.

Starting off is Moira's character Angel. While I'm not about to type up a new, orderly summary of her right now I'll just repost the one I saved from Chat a day or so ago.

(12:02:47) Nyrath: She's a Brownskinned Succubus, with certain boyish features, acts fairly maidenly and is named Angel.

(13:04:35) Nyrath: She's got an overactive imagination, which she can sometimes pretty much envelop someone else in (World for Two). She's Highly athletic (strong, fast, tough) but jittery and mentally scarred by the training which made her so.

(13:07:02) Nyrath: She's more Affectionate than most (and can inspire greater affection towards her) and she's got a bit more good luck than most as well. Her mental fortitude isn't the greatest but not unusual. She's not the most competent when it comes to domestic issues, but not incompetent. She's rather naive though and easily fooled.

(13:11:09) Nyrath: She's got a scathing tongue when she wishes to be truly mean, and if things get serious she's pretty damn dangerous with her collection of knives. Her rather prominent behind is something she'd rather not actually have, though others may disagree. Secretly she's out to get revenge on the Master (who's yet to be generated), and when things get to be much for her she simply goes to sleep; her mind scabbing over stress and her body quickly healing wounds. (Simulating how combat and Stress are linked in this system).

Not everything there made it into the character (no ranks of regen), but most of her did.

Power Level: 10

Trade-Offs: +4 Attack for -4 Damage

Unspent PP: 0/160

Characters Name: Angel (the Succubus)

Costs: Abilities (36) + Combat (32) + Saves (12) + Skills (12) + Feats (11) + Powers (58) - Drawbacks (00) = 160pp

Stats: 8+8+8+0+2+10 = 36pp

Str: 18 (+4)

Dex: 18 (+4)

Con: 18 (+4)

Int: 10 (+0)

Wis: 12 (+1)

Cha: 20 (+5)

Combat: 20+12 = 32pp

Attack: +10 [+14 Knife Summoning]

Grapple: +14

Defense: +10 (+3 flat-footed)

Knockback: --5

Initiative: +4

Saves: 3+4+5 = 12pp

Toughness: +10 (+4 Con, +2 Defensive Roll +4 Protection)

Fortitude: +7 (+4 Con, +3)

Reflex: +8 (+4 Dex, +4)

Will: +6 (+1 Wis, +5)

Skills: 48r = 12pp

Acrobatics 8 (+12)

Bluff 4 (+9)

Diplomacy 6 (+11)

Disguise 4 (+9/+34*) [*Morph]

Intimidate 4 (+9)

Knowledge (arcane lore) 4 (+4)

Notice 8 (+9)

Profession (Maid) 4 (+5)

Stealth 6 (+10)

Feats: 11pp

Challenge: Powerful Taunt

Defensive Roll 2

Dodge Focus 4

Luck 2

Taunt

Ultimate Effort [Taunt]

Powers: 18+6+14+11+4+10+4 = 58pp

Array 8.5 [Knife Summoning; Power Feats: Alternate Power 1] [18pp]

BP: Strike 2 [Extras: Autofire, Penetrating; Power Feats: Accurate 2, Mighty 9]

AP: Blast 5 [Extras: Autofire; Power Feats: Accurate 2]

Comprehend 3 Languages: Understand/Read/Speak Any] [6pp]

Drain Constitution 2 [Life-draining Intimacy] Extras: No Saving Throw, InsidiousPower Feats: Alternate Power 1, Slow Fade 3 [20 minutes], Subtle 2] [14pp]

AP: Super-Movement 1 (“A World for Twoâ€; [Dimensional] [Extras: Affects Others, Area: Burst, Independent, Total Fade; Power Feats: Progression 1 [250lb], Progression 2 [25ft Area], Selective, Slow Fade [1 minute x pp]]

Immunity 11 [Age, Life Support, Starvation & Thirst] [11pp]

Flight 3 [Drawbacks: Flight Capacity: No more than Medium Load, Power Loss [Wings]] [4pp]

Morph 5 [Humanoids] [10pp]

Protection 4 [4pp]

DC Block:

Unarmed --- 19/Toughness --- Bruised, Staged

Knife Summons [Melee] --- 21/Toughness --- Bruised, Staged

Knife Summons [Ranged] --- 20/Toughness --- Bruised, Staged

Life Drain --- 12/Fortitude --- Constitution Drain, Proportional

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And continuing from the previous one, here's the lady Arcane Snowman rolled up the other day.

Maid Traits [Randomly generated]

Athletics 3, Affection 2 , Skill 1, Cunning 4 , Luck 1, Will 2

Uniform: Sky, Eyes: Cream, Hair: Cream

Special Qualities: Gynoid, Amnesiac, Brown Skin

Maid Roots: Unrequited Love, Stress Explosion: Teasing

Weapon: Chainsaw, Maid Power: Trap (Sadly not included, strapped for points.)

Trauma: Social Stigma, Physical Complex: Short, Mental Complex: Attention from men (can't handle)

Power Level: 10

Trade-Offs: +2 Attack for -2 Damage, -2 Defense for +2 Toughness

Unspent PP: 0/160

Characters Name: Aki (the Gynoid)

Complications:

Amnesiac: Aki’s memories are incomplete, and she knows this. She’s got no real idea of just who created her, and if that someone is not the Mistress they might just come looking for her.

Attention from men: Aki doesn’t know why but she’s horrible at dealing with any kind of attention from the opposite sex, as pretty much a self-defence mechanism she tends to come across as rude and brusque when dealing with males.

Stigma: Artificial: As a clearly artificial being Aki faces a degree of flak from some.

Unrequited Love: Aki’s in love with mistress Armicael, her feelings are unfortunately not returned. In order to rectify this situation Aki might well act with some foolhardiness, extremely so if the mistress is actually endangered.

Costs: Abilities (22) + Combat (28) + Saves (09) + Skills (23) + Feats (09) + Powers (69) - Drawbacks (00) = 160pp

Stats: 10+8-10+8+4+2 = 22pp

Str: 20 (+5)

Dex: 18 (+4)

Con: - (-)

Int: 18 (+4)

Wis: 14 (+2)

Cha: 12 (+1)

Combat: 20+8 = 28pp

Attack: +10 [+12 with Chainsaw]

Grapple: +16

Defense: +8 (+2 flat-footed)

Knockback: -9

Initiative: +4

Saves: 0+4+5 = 9pp

Toughness: +12 (+0 Con, +12 Protection) [impervious 6]

Fortitude: - (Immune)

Reflex: +8 (+4 Dex, +4)

Will: +7 (+2 Wis, +5)

Skills: 92r = 23pp

Acrobatics 6 (+10)

Bluff 12 (+13) [skill Mastery]

Computers 6 (+10) [skill Mastery]

Craft [Chemical] 4 (+8) [skill Mastery]

Craft [Electronics] 6 (+10) [skill Mastery]

Craft [Mechanical] 6 (+10) [skill Mastery]

Diplomacy 4 (+5)

Disable Device 6 (+10) [skill Mastery]

Intimidate 6 (+7/+11*) (*Chainsaw!)

Knowledge [Technology] 6 (+10) [skill Mastery]

Languages 8 [Arabic, French, German, Hindi, Japanese, Latin, Mandarin, Russian]

Notice 6 (+8)

Profession [Maid] 2 (+4)

Sense Motive 10 (+12) [skill Mastery]

Feats: 9pp

Dodge Focus 4

Eidetic Memory

Interpose

Power Attack

Skill Mastery 2 [bluff, Computers, Craft [Chemical, Craft [Electronics], Craft [Mechanical], Disable Device, Knowledge [Technology], Sense Motive]

Powers: 40+2+18+1+5+1+2 = 69pp

Immunity 40 [Fortitude Effects, Mental Effects] [40pp]

Quickness 2 [x5] [2pp]

Protection 12 [Extras: Impervious 6] [18pp]

Speed 1 [1pp]

Strike 3 (Chainsaw!; Extras: Linked Enhanced Skill 1 [intimidate 4]; Power Feats: Accurate, Mighty; Drawbacks: Obvious] [5pp]

Super-Senses 1 [Radio] [1pp]

Super-Strength 1 [2pp]

DC Block:

Unarmed --- 20/Toughness --- Bruised, Staged

Chainsaw --- 23/Toughness --- Bruised, Staged

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In time (hopefully rather soon) something will be done with these (possibly in the non-cannon forum). Until then, or the refs determine (as they might do)
I think you misunderstand the non-canon forums. They're for versions of characters that already exist, not totally new characters. Though the brown skinned succubus named Angel did make me snicker :P

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Fair enough, I had a feeling that was the case. So if/when any of these char's see action it'll be somewhere else.

Oh, and Angel's Moira's.

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Out of curiosity, under what system were these characters originally rolled up before being converted to M&M? Mecha & Manga? BESM? Something else?

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Well, continuing onwards with the maids of Heaven's Library here is the one I rolled up after Moira had rolled up Angel. She's actually rather weak for vampire (started with the Vampiric Creature template from Warriors and Warlocks and certainly low on wisdom for a psychic. I tried reflecting that with her psy powers as well, powerful but generally not all that subtle or finessed.

Maid Traits [Randomly generated]

Maid Types: Pure/Pure

Athletics 3, Affection 5 , Skill 3, Cunning 0 , Luck 1, Will 3

Uniform: Purple, Eyes: Rainbow, Hair: Navy

Special Qualities: Albino, Vampire, Dark Past [Killed your lover]

Maid Roots: Debts, Stress Explosion: Mischief

Weapon: Psychic Powers, Maid Power: Maiden's Tears

Trauma: History of Suicide Attempts, Physical Complex: Big Breasts, Mental Complex: Ignorant of the ways of the world

Power Level: 10

Trade-Offs: -2 Attack for +2 Damage, -2 Defense for +2 Toughness

Unspent PP: 0/165

Characters Name: Elizabeth (the Vampire)

Costs: Abilities (16) + Combat (20) + Saves (15) + Skills (13) + Feats (06) + Powers (100) - Drawbacks (05) = 165pp

Stats: 4+6-10+2+0+10 = 16pp

Str: 14 (+2)

Dex: 16 (+3)

Con: - (-)

Int: 12 (+1)

Wis: 10 (+0)

Cha: 20/30* (+5/+10*)

Combat: 12+8 = 20pp

Attack: +6 [+10 Psychic Array Powers]

Grapple: +8

Defense: +8 (+2 flat-footed)

Knockback: -6/-3

Initiative: +3

Saves: 0+3+12 = 15pp

Toughness: +14/+8 (+0 Con, +6 Protection*, +8 Force-field) [*Limited vs. Silver, Blessed and Magic]

Fortitude: - (Immune)

Reflex: +6 (+3 Dex, +3)

Will: +12 (+0 Wis, +12)

Skills: 52r = 13pp

Acrobatics 6 (+9)

Diplomacy 12 (+17/+22*) [Allure]

Intimidate 4 (+9/+14*) [*Allure]

Knowledge (arcane lore) 4 (+5)

Language 2 [Japanese, Latin]

Notice 8 (+8)

Profession (Maid) 12 (+12)

Stealth 4 (+7)

Feats: 6pp

Dodge Focus 4

Fascinate [Diplomacy]

Luck

Powers: 17+4+6+30+3+33+7 = 100pp

Animal Control 6 [Extras: Area: Burst; Flaws: Limited to Bats, Rats & Wolves; Power Feats: Alternate Power 3, Mental Link] [16pp]

AP: Drain Constitution 8 (Blood Drain) [Extras: Linked Healing 4 [Extras: Action: Standard; Flaws: Personal; Drawbacks: Requires Successful Drain Con]; Flaws: Requires Grapple; Power Feats: Precise, Subtle]

AP: Enhanced Charisma 10 (Allure) Drawbacks: Phantasms [medium, uncommon]

AP: Insubstantial 2 [Gaseuous] [Extras: Linked Flight 1 [Power Feats: Subtle]]

AP: Super-Movement 2 [Wall-Crawling] Extras: Linked Concealment 2 [All Auditory], Linked Speed 2, Linked Leaping 3]

Concealment 4 [All-Visual] [Flaws: Limited to Machines] [4pp]

Force-field 6 [6pp]

Immunity 30 [Fortitude Effects] [30pp]

Protection 6 [Flaws: Limited: Not vs. Silver, Blessed or Magic] [3pp]

Psychic Array 15 [Power Feats: Alternate Power 3] [33pp]

BP: Mental Blast 10 [Flaws: Full-round Action]

AP Blast 12 (TK Thrust) [Extras: Linked Move Object 15 [Flaws: Duration 2: Instant, Only Away]; Power Feats: Accurate]

AP: Mind Control 7 [Extras: Conscious, Sensory Link; Power Feats: Mental Link, Subtle]

AP: Mind Reading 10 [Extras: Action: Move/Standard, Sensory Link]

Regeneration 14 [Recovery Bonus +10 [+5 due to no Con], Resurrection 2 [1/hour]; Flaws: Requires Blood] [7pp]

Drawbacks: 3+2 = 5pp

Weakness (dependent on blood, must drink 1 Con point worth of blood per night or suffer a cumulative -1 drain on all ability scores and will 'starve' to death after 10 nights; Very Common, Major; -3 points)

Weakness (Holy Symbols, dazed for one round by losing an opposed Charisma check; Uncommon, Moderate; -2pp)

DC Block:

Unarmed --- 18/Toughness --- Bruised, Staged

Blast 12 --- 27/Toughness --- Bruised, Staged

Mental Blast 10 --- 25/Will --- Bruised, Staged

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If I were GMing this character, I'd be a lot more comfortable with Trip with the Knockback extra than I would with the mega-flawed version of Telekinesis.

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See, this is why I'm actually asking for critique on these convos, I hadn't thought of doing that. Well, I'm tweaking all of these chars as I go along so I'll take your suggestion onboard.

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