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Warlock (PL11) - Lone Star (Bronze)


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Kid Cthulhu[floatr]KC1.png[/floatr]

Players Name: Lone Star

Power Level: 9 (114/143PP)

Trade-Offs: None

Unspent PP: 29

Platinum Status: 38/60 (15PP bump from PL6-7, +23 post-bump)

Click here for Warlock, Blake Salazar's new post-Kid Cthulhu form.

Characters Name: Blake Salazar

Alternate Identity: Kid Cthulhu

Height: 5â€10’

Weight: 140

Hair: Dyed black

Eyes: Green

Description: Blake is, by first glance, an “artsy emo†kid as described as his friends. He wears a lot of black, is thin as a rail, and has hair dyed black. His hair is combed over one of his eyes, and is very thick. He wears glasses, and has eyes the color of swamp water.

As Kid Cthulhu, his skin becomes a sickly shade of green, and he grows scales on his arms and legs. His head also changes shades, and green tentacles protrude from his face. He also can extend scaly wings from his back and fly at a low speed. He also gains a slight fishy odor, with a dash of sea salt. Tasty.

When in costume, KC wears a fairly typical superhero outfit; a spandex costume of which the main color is black with highlights of green. In the center of the torso, he has the Elder Sign in white as his insignia. He has a cape of lighter green, also with an Elder Sign on the back.

History: Blake’s mother died when he was just ten years old. His parents were both artists, who experimented with drugs, alcohol, and sometimes the occult when out of ideas. Their art was considered stunning and radical by their critics. Blake’s mother died from alcohol poisoning when she and her husband went on a binge. Blake’s father was devastated by the event, and he became a shell of a man, just living from day to day. As Blake entered his teenage years, he inherited much of the artistic ability of his parents, winning a few contests his freshman year of high school. He was never satisfied with his work, always pushing for more. He was a big fan of occult readings, such as Aleister Crowley and H.P. Lovecraft. He thought if he could get a glimpse of what lay beyond the barrier of reality, he would achieve the inspiration he needed. He found an extremely yellowed copy of what seemed to be the Necronomicon. Although Blake had his doubts, he began to prepare the rituals for the summoning spell. Needless to say, Blake succeeded. He summoned THE UNSPEAKABLE ONE and THE UNSPEAKABLE ONE muttered something incomprehensible, and Blake blacked out. Although he encountered just a tiny fragment of the true form of...THE UNSPEAKABLE ONE, he remained fairly sane. Sorta. When he came to, THE UNSPEAKABLE ONE was gone, and Blake was a squid. He looked into the mirror, and saw something straight from H.P. Lovecraft. He began to pace about the room, and within a few months, mastered changing from human to squiddy form. It seemed THE UNSPEAKABLE ONE left Blake a little more than the ability to become like him, he also gained some of his extradimensional abilities. Blake had found a new purpose: he would use his powers for the general betterment of mankind, if they would accept his new squiddy form.

Personality & Motivation:

Although Blake may come off as stand-offish in his human form, he gains a degree of self-confidence while fighting crime as Kid Cthulhu, which may be his subconscious reason for doing so.

Powers & Tactics:

Blake will generally roar into battle with a few eldritch bursts of mystic fire, to weaken his enemy. Following this, he either drains their wisdom, ending their movement with a mental burst, or just paralyzes them and blasts away. He does not know very much about subtlety, because, I mean, how easy do you think hiding is when you’re green?

Complications:

Self-Esteem: He feels very much under his father's artistic shadow and has self-esteem issues as a result.

Girlfriend: Blake's girlfriend, Jessica Parker, is also the superheroine Ironclad.

Abilities: -2+4+0+4+0+4 = 10pp

Str: 8 (-1)

Dex: 14 (+2)

Con: 20/10 (+5/+0)

Int: 16 (+3)

Wis: 22/10 (+6/+0)

Cha: 14 (+2)

Combat: 10+16 = 26pp

Attack: +5 Base, +8 Ranged

Grapple: +4 (Melee Attack +5, Strength -1)

Defense: +8 Base (+4 Flat-Footed)

Knockback: -3, -2 Flat-Footed

Initiative: +2

Saving Throws: 3+4+3 = 10pp

Toughness: +7/+3 (+5/+0 Con, +2 Defensive Roll), +5/+0 Flat-Footed

Fortitude: +8/+3 (+5/+0 Con, +3)

Reflex: +6 (+2 Dex, +4)

Will: +9/+3 (+6/+0 Wis, +3)

Skills: 36r = 9pp

Craft (Artistic) 10 (+12)

Knowledge (Arcane Lore) 11 (+14)

Notice 7 (+13/+7)

Perform (keyboards) 8 (+8)

Feats: 10pp

Attack Focus (Ranged)

Defensive Roll 1 (+2 Toughness)

Luck 2

Minion 4

Ritualist

Uncanny Dodge (Mental)

Yamaha keyboard (0ep)

Jerry The Shoggoth (PL5 Sidekick)

Abilities: 0+0+6+0+0+0 = 6pp

Str: 10 (+0)

Dex: 10 (+0)

Con: 16 (+3)

Int: 10 (+0)

Wis: 14/10 (+2/+0)

Cha: 10 (+0)

Combat: 10+10 = 20pp

Attack: +5

Grapple: +1

Defense: +5 (+2 Flat-Footed)

Knockback: -1

Initiative: +0

Saves: 2+4+6 = 12pp

Toughness: +5 (+3 Con, +2 Defensive Roll), +3 Flat-Footed

Fortitude: +5 (+3 Con, +2)

Reflex: +4 (+0 Dex, +4)

Will: +8 (+2 Wis, +6)

Skills: 8r = 2pp

Knowledge (Arcane Lore) 8 (+10)

Feats: 8pp

All-out Attack

Defensive Roll 2

Diehard

Evasion

Fearless

Interpose

Improved Critical (Drain Wisdom)

Powers: 10+4+2 = 16pp

Drain Wisdom 5 (Extras: Alternate Save [Will], Autofire) [10pp]

Enhanced Wisdom 4 [4pp]

Flight 1 (10mph / 100ft per Move Action) [2pp]

DC Block:

Drain 5 --- 15/Will --- Staged

Unarmed Attack --- 15/Toughness --- Bruised, Staged

Costs: Abilities (06) + Combat (20) + Saves (12) + Skills (02) + Feats (08) + Powers (16) - Drawbacks (00) = 58/60pp

Powers: 29+10+12+1 = 52pp

Preternatural Array 12 (24PP, Power Feats: Accurate, Alternate Power 4) [29pp]

BE: Blast 8 (mystic fire; Extra: Autofire)

AP: Mental Blast 6 (mind-shattering contact)

AP: Drain Wisdom 8 (sanity drain;Extra: Alternate Save/Will; Power Feat: Improved Critical 2)

AP: Emotion Control 8 (primordial fear; Extras: Area [40-ft. Burst, General]; Flaws: Limited/Fear)

Enhanced Constitution 10 [10pp]

Enhanced Wisdom 12 [12pp]

Flight 1 (10MPH / 100 feet, Drawbacks: Power Loss [Wings]) [1pp]

Drawbacks: 4+1 = 5pp

Normal Identity (If unable to speak; Full round; -4)

Noticeable (when not in Normal Identity; -1)

DC Block:

Blast -- 23/Toughness

Mental Blast -- 21/Will

Drain Wisdom -- 18/Will

Emotion Control -- 18/Will

Costs: Abilities (12) + Combat (26) + Saves (10) + Skills (09) + Feats (10) + Powers (52) - Drawbacks (05) = 114/140pp

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Weight: 15/40
Does not compute

History: Blake’s mother died when he was just ten years old. His parents were both artists, who experimented with drugs, alcohol, and sometimes the occult when out of ideas. Their art was considered stunning and radical by their critics. Blake’s mother died from alcohol poisoning when she and her husband went on a binge. Blake’s father was devastated by the event, and he became a shell of a man, just living from day to day. As Blake entered his teenage years, he inherited much of the artistic ability of his parents, winning a few contests his freshman year of high school. He was never satisfied with his work, always pushing for more. He was a big fan of occult readings, such as Aleister Crowley and H.P. Lovecraft. He thought if he could get a glimpse of what lay beyond the barrier of reality, he would achieve the inspiration he needed. He found an extremely yellowed copy of what seemed to be the Necronomicon. Although Blake had his doubts, he began to prepare the rituals for the summoning spell. Needless to say, Blake succeeded. He summoned Cthulhu, the Elder star-god, and Cthulhu muttered something incomprehensible, and Blake blacked out. When he came to, Cthulhu was gone, and Blake was a squid. He looked into the mirror, and saw something straight from H.P. Lovecraft. He began to pace about the room, and within a few months, mastered changing from human to squiddy form. It seemed Cthulhu left Blake a little more than the ability to become like him, he also gained some of his extradimensional abilities. Blake had found a new purpose: he would use his powers for the general betterment of mankind, if they would accept his new squiddy form.
And he's not gone incomprehensibly mad because? :P That said, I do not believe Cthulhu is an in-universe thing for Freedom City. They have something called the Unspeakable One worshiped by the Brotherhood of the Yellow Sign (these guys are not really well liked on a universal level). But no mentions of the green tentacled one himself.

Personality & Motivation:

Blake is a rather stand-offish kid, and generally doesn’t have a whole lot to say. He suffers from a mild form of inferiority complex, and is sometimes prone to mental breakdowns. He’s a very nice boy, though, and does no worse than knock out criminals he encounters, although he does get a bit of a kick finally being able to take people on in a fight. His motivation for crime fighting

So, how does "he's an anti-social guy who likes to fight" lend itself to a group game? No man is an island, you know ;)

Complications: He is prone to mental breakdowns, their occurance determined by the GM.
Please elaborate

Stats: -2+4+0+4+0+-2 = 4pp

Str: 8 (-1)

Dex: 14 (+2)

Con: 20/10 (+5/+0)

Int: 14 (+0)

Wis: 20/10 (+5/+0)

Cha: 8 (-1)

Adds up. Need to note your Int modifier.

Combat: 8+12 = 20pp

Attack: +4

Grapple: +0

Defense: +6 (+0 flat-footed)

Knockback: -0

Initiative: +2

You forgot your grapple, flat-footed defense, and knockback. Note your Attack Focus.

Saves: 4+3+3 = 10pp

Toughness: +6 (+5 Con, +1 other)

Fortitude: +8 (+5 Con, +3)

Reflex: +6 (+2 Dex, +4)

Will: +8 (+5 Wis, +3)

Adds up, but the notation at top is wrong :P

Skills: 24r = 6pp

Craft (Artistic) 10 (+12)

Knowledge (Arcane Lore) 7 (+9)

Notice 8 (+13)

That's 25 ranks.

Feats: 0pp

Attack Focus (Ranged) 2

Defensive Roll

Equipment 2

Luck

Ritualist

Uncanny Dodge (mental)

That's more than 0 feats :P Uncanny Dodge must be applied to an Accurate sense.

Everyone is assumed to have transportation under the house rules. The laptop does not have a mechanical benefit, thus is free according to the house rules.

Powers: 0+0+0 = 40pp
Please note the costs of your powers.

Magic Array

Blast 6 (extradimensional fire) Extras: Autofire

AP: Mental Blast 4

AP: Drain (Wisdom) 6

AP: Confuse 6 (Extras: Slow Fade)

AP: Paralyze 6

AP:

missed one! Also please use the template example for powers.

Enhanced Ability (Constitution) 10
Good (note it's price)

Enhanced Ability (Wisdom) 10
Good (note it's price)

Enhanced Feats 2: Fearsome Presence 2
Good, though any reason you didn't go with straight Emotion Control? (note it's price)

Enhanced Skills 3: Intimidate 11 (+10)
You forgot a point (note it's price)

Drawbacks: 0+0+0 = 5pp

Noticeable: (“It’s not easy being greenâ€, Uncommon, Minor)

Normal Identity, Full Round to access, Very Common, Minor

The template shows you how to do this too! :)
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Does not compute

Changed to a normal weight, I'm not entirely sure what that was.

And he's not gone incomprehensibly mad because? :P That said, I do not believe Cthulhu is an in-universe thing for Freedom City. They have something called the Unspeakable One worshiped by the Brotherhood of the Yellow Sign (these guys are not really well liked on a universal level). But no mentions of the green tentacled one himself.

Changed to THE UNKNOWABLE ONE.

So, how does "he's an anti-social guy who likes to fight" lend itself to a group game? No man is an island, you know ;)

Fixed!

Please elaborate

Done.

Adds up. Need to note your Int modifier.

Int Mod fixed.

You forgot your grapple, flat-footed defense, and knockback. Note your Attack Focus.

Still gotta fix, but will do that.

Adds up, but the notation at top is wrong :P

Fixed.

That's 25 ranks.

Fixed.

That's more than 0 feats :P Uncanny Dodge must be applied to an Accurate sense.

Fixed.

Everyone is assumed to have transportation under the house rules. The laptop does not have a mechanical benefit, thus is free according to the house rules.

Removed.

Please note the costs of your powers.

missed one! Also please use the template example for powers.

Good (note it's price)

Good (note it's price)

Good, though any reason you didn't go with straight Emotion Control? (note it's price)

You forgot a point (note it's price)

All powers redone and fixed.

The template shows you how to do this too! :)

Done as well.

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  • 11 months later...

[floatr]WarlockHF.png[/floatr]

Player Name: Lone Star

Character Name: Warlock (Kid Cthulhu redesign)

Power Level: 11 (146/163PP)

Trade-Offs: +2 Attack / -2 Damage, +/-0 Defense / +/-0 Toughness (or "None")

Unspent PP: 17

Progress to Silver: 58/60

In Brief: The Artist Formerly Known as Kid Cthulhu

Alternate Identities: Blake Salazar

Identity: Public

Birthplace: The West End, Freedom City

Occupation: Freelance Mystic Investigator, Superhero

Affiliations: None

Family: Herbert Salazar (father, deceased)Lavinia Salazar (mother, deceased)

Age: 17

Apparent Age: 17

Gender: Male

Ethnicity: White

Height: 5' 10"

Weight: 150

Eyes: Green

Hair: Brown

Description: Blake, now slightly more than skin and bones, looks a bit more normal than he did before. He has a slight tan, and a mild amount of muscles on his body, and turned his hair back to its normal shade with a glamour charm. He wears a heavy black robe over a nice suit with a black vest and tie. He wears a black domino mask, and has a black fedora. His robes, however, have lightning bolts in white along the sleeves and along the bottom of the robe. He also has an alchemical symbol as a pin on his robes.

Blake has a headquarters situated in Freedom's Southside. To anyone else looking on, it appears to be a run-down house, decorated with yellow police tape and worn by time. However, Blake has a clever magical voice-activated security system that allows guests to enter. Inside of the building, the interior has been magically changed to accommodate Blake's needs. The interior is not unlike that of a Victorian-styled home.

Power Descriptions: (if applicable)

Blake, as Warlock, carries a number of enchanted items, which manifest themselves in obvious ways. His lightning wand throws out a huge and deafening bolt of lightning, and his shield ring manifests a blue shield around him when he is struck with ranged attacks. None of his magic is subtle.

History: After the events of Who You Gonna Call? the superhero formerly known as Kid Cthulhu was Cthulhu no more. After a painful recovery, Blake found he had lost all of his powers. He was glad the accursed powers were no longer a part of him, but he was still sad about not being able to fight crime anymore. He was determined to fight crime again, so he resolved at the end of 2010 to teach himself magic. Blake quickly realized that although he didn't have his powers, he retained a large aptitude for performing magic, and he quickly read through dozens of tomes. He utilized his creative energy to become an artificer, or a magical inventor. He used objects he had around his room and placed powerful enchantments on them. While finishing the runes on his empowered baseball bat, an idea flooded into his head. He could turn this into a business. Although not much, he had enough money from his parent's will and their art collection to buy some living space. So with that, Blake Salazar became Warlock- freelance magical detective.

Personality & Motivation:

Blake, after the accident, was determined to learn magic again. After taking the time he needed to learn the spells, he would take no rests against fighting evil. Blake is motivated to fight crime, but he also feels an obligation to protect the streets of Freedom City from supernatural threats. He is a changed man, and no longer takes life for granted.

Powers & Tactics:

Blake has a number of tricks up his sleeve due to his magical inventions, and always keeps a few spare ones in his jacket when he needs to. He is a versatile magician, and can evoke many different effects.


Complications:

Girlfriend: - Blake is committed to his girlfriend, Jessica Parker, who is also the armored heroine Ironclad.

Business: - Blake runs a slightly less than official freelance supernatural investigations business. He tries to help every client he can.

Supernatural Guardian: - Following the loss of his powers and his experience with The Unspeakable One, Blake feels obligated to protect Freedom City from any supernatural threats.

Abilities: 2 + 6 + 4 + 4 + 6 + 4= 26PP

Str: 12 (+1)

Dex: 16 (+3)

Con: 14 (+2)

Int: 14 (+2)

Wis: 16 (+3)

Cha: 14 (+2)

Combat: 10 + 14 = 24PP

Initiative: +3

Attack: +5, +9 Mojo Bag

Grapple: +6

Defense: +9/+7, +4/+3 Flat-Footed

Knockback: -9/-1

Saving Throws: 6 + 4 + 6 = 16PP

Toughness: +9/+2 (+2 Con, +7/+0 Force Field, Impervious 9/0)

Fortitude: +8 (+2 Con, +6)

Reflex: +7 (+3 Dex, +4)

Will: +9 (+3 Wis, +6)

Skills: 48R = 12PP

Craft (Artistic) 13 (+15)

Drive 4 (+7)

Knowledge (Arcane Lore) 13 (+15)

Notice 10 (+13)

Perform (Keyboards) 8 (+10)

Feats: 7PP

Artificer

Luck 2

Equipment 3 (15EP)

Skill Mastery (Craft [Artistic], Knowledge [Arcane Lore], Notice, Perform [Keyboards])

0 + 13 = 13/15EP = 3PP

Yamaha Keyboard [0EP]

Secret Sanctum (PL10 HQ) [13EP]

Size: Huge [3EP]

Features: [10EP]

Communications

Defense System 2

Garage

Personnel

Power System

Security System 3 (DC30)

Self-Repairing

Powers: 5 + 16 + 7 + 27 + 1 + 5 = 61PP

Device 1 (5PP Container, Flaws: Hard-To-Lose, Feats: Subtle) (10-League Nikes) [5PP]

Teleport 4 (400ft per Move Action, Flaws: Limited [short-Range], Feats: Turnabout) (Magic, Spacial) [5PP]

Device 4 (20PP Container, Flaws: Hard-To-Lose) (Shield Ring) [16PP]

Enhanced Defense 2 (Force, Magic) [4PP]

Force Field 7 (Force, Magic) [7PP]

Impervious Toughness 9 [9PP]

Device 2 (10PP Container, Flaws: Easy-To-Lose, Feats: Subtle) (Sunglasses) [7PP]

Super-Senses 10 (Counters Concealment [Visual Senses], Counters Obscure [Visual Senses, All Descriptors], Extended Vision [All Visual Senses, 100ft Notice Increments], Infravision) (Technology) [10PP]

Device 6 (30PP Container, Flaws: Hard-To-Lose, Feats: Accurate 2, Restricted [Arcane Lore +10]) (Mojo Bag) [27PP]

Mojo 13.5 (27PP Array, Feats: Alternate Power 3) (Magic) [30PP]

  • Base Power: Strike 9 (Extras: Area [Targeted, Line, 5ft x 90ft], Selective) ("Lightning Wand") [27PP]

    Alternate Power: Healing 9 (Extras: Total) ("Cure Potion") [27PP]

    Alternate Power: Move Object 13 (Lifting STR 65 [Heavy Load: ?], 10 130ft Range Increments / 1,300ft Max Range) ("Ring of Telekinesis") [26PP]

    Alternate Power: Stun 9 ( (Magic, powder; Extras: Alternate Save [Will], Area [General, Cone, 90ft], Sleep) ("Sleep Dust") [27PP]

Super Senses 1 (Magic Awareness [Mental]) [1PP]

Super Senses 5 (Detect Magic [Mental], Extras: Acute, Ranged, Tracking 2) [5PP]

Drawbacks: 0

DC Block:

ATTACK      RANGE     SAVE                        EFFECT

Unarmed              Touch       DC16 Toughness (Staged)     Damage (Physical)

Lightning Rod       90 ft. Line       DC 19 Reflex (Selective, 1/2 Damage) DC 24 Toughness (Staged) Damage (Magic, Electrical)

Sleeping Powder   90 ft. Cone DC 19 Will (Staged)           Stun/Sleep (Magic, Powder)

Abilities (26) + Combat (24) + Saving Throws (16) + Skills (12) + Feats (7) + Powers (61) - Drawbacks (0) = 146/163 Power Points

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  • 7 months later...
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