Heritage Posted February 7, 2010 Share Posted February 7, 2010 Okay, missed the first roll with a 20, will blow an HP for reroll. Reroll get's me a total of 28 - whew! Link to comment
Geez3r Posted February 7, 2010 Share Posted February 7, 2010 Atk roll vs Golem, aiming for helmet, AoA 5 (1d20+11=24) Surge: Atk roll vs Golem itself AoA 5, PA 2, DC 33 (1d20+9=25) and then AA informed me it is still Immune to damage, but is no longer moving. It's grappled and then I throw it into space. I kid you not, I did the math. Spent 2 HP on the ordeal. Link to comment
Electra Posted February 7, 2010 Share Posted February 7, 2010 Stesha will spend an hp to power stunt Healing 10, extras: Standard Action, Total, Resurrection, Flaws: Distracting, Others Only, Unreliable (5x day). Ace needs to make a recovery check with a +10 bonus. Link to comment
Cyroa Posted February 7, 2010 Share Posted February 7, 2010 attack (1d20+12=30) w/ AP: Blast x10 [Fire](Extra: Autofire x1; PFs: Accurate x4) Link to comment
angrydurf Posted February 7, 2010 Share Posted February 7, 2010 1d20+16=24 that's ten over the base of 10 for 3 conditions healed, Ace LIVES. an Injury and bruise remain but the disabled and staggered conditions are healed. Link to comment
Avenger Assembled Posted February 7, 2010 Share Posted February 7, 2010 It's alive! ALIIIVE! Link to comment
Avenger Assembled Posted February 11, 2010 Share Posted February 11, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. Dark Star is up. Link to comment
Cyroa Posted February 11, 2010 Share Posted February 11, 2010 Gravity control again this time reversing it...if it works, she should be Flat Footed against any who attacks her maybe? ;) Link to comment
Ecalsneerg Posted February 11, 2010 Share Posted February 11, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. I'm not the only one who remembers its existance! Link to comment
Avenger Assembled Posted February 13, 2010 Share Posted February 13, 2010 She fails the Reflex save and is hurled flaming into the air to dangle there Doctor Archeville is up. Link to comment
Dr Archeville Posted February 13, 2010 Share Posted February 13, 2010 Spent one HP so far, got two left. Keeping Gadgets at: Amped Up Surgical Laser (and Applied Anatomical Knowledge): Drain Toughness 7 (Extras: Affects Objects, Range/Ranged; Flaws: Action/Full Round, Objects Only; Drawback: Reduced Range 2/2 increments) Extra Effort (an and HP to nix the fatigue; down to 1 HP now) to Increase Power, so that's a Drain 9 effect. A 27 should hit. Link to comment
Ecalsneerg Posted February 16, 2010 Share Posted February 16, 2010 Avenger spends this round refocusing. He'll go at the top of the initiative order next time. Nope, not Hawk :P Link to comment
angrydurf Posted February 17, 2010 Share Posted February 17, 2010 Ace will make with the inspiring, take a +5 on that countering check sweetheart. Link to comment
quotemyname Posted February 17, 2010 Share Posted February 17, 2010 Someone had to say it >_> Link to comment
alderwitch Posted February 17, 2010 Author Share Posted February 17, 2010 1d20+28=36 I'll spend my last HP. Hoorah! 1d20+28=41 Link to comment
Dr Archeville Posted February 27, 2010 Share Posted February 27, 2010 So is this a wrap? Anything more? Link to comment
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