Geez3r Posted December 19, 2009 Share Posted December 19, 2009 The OOC thread if/when it's necessary. Link to comment
quotemyname Posted December 20, 2009 Share Posted December 20, 2009 Present and accounted for, sir. Link to comment
Ecalsneerg Posted December 21, 2009 Share Posted December 21, 2009 GECKOMAAAAAAAAAAAAAAAAAAAAAN Link to comment
Dariusprime Posted December 23, 2009 Share Posted December 23, 2009 I'm back, internet restored and am ready. :) Link to comment
Geez3r Posted December 28, 2009 Author Share Posted December 28, 2009 I forgot something. Fulcrum's Cosmic Awareness Sense should be going bonkers right about now. Because its not acute, you don't have much information other than the fact that Tempest seems to be leaking. Link to comment
Dariusprime Posted December 28, 2009 Share Posted December 28, 2009 I forgot something. Fulcrum's Cosmic Awareness Sense should be going bonkers right about now. Because its not acute, you don't have much information other than the fact that Tempest seems to be leaking. O.O Ack! Will edit. :D Link to comment
Geez3r Posted January 2, 2010 Author Share Posted January 2, 2010 Geckoman's piloting skills aside, the trip is rather uneventful. If I could get 2 Notice checks from each of you... http://invisiblecastle.com/roller/view/2360615/ 34, and 36 respectively for Tempest. Link to comment
Dariusprime Posted January 3, 2010 Share Posted January 3, 2010 Notice Checks x2 (1d20+8=13, 1d20+8=26) Look! Up in the sky! Link to comment
quotemyname Posted January 3, 2010 Share Posted January 3, 2010 Skill Mastery for 25 and 25 Link to comment
Ecalsneerg Posted January 6, 2010 Share Posted January 6, 2010 With all the human senses, superhuman smell and radar, my only foe is poor dice! (1d20+10=14, 1d20+10=16) Link to comment
Geez3r Posted January 10, 2010 Author Share Posted January 10, 2010 Waiting on our fearless pilot here. Link to comment
Dariusprime Posted January 17, 2010 Share Posted January 17, 2010 Skip ahead to the landing maybe? Link to comment
Ecalsneerg Posted January 17, 2010 Share Posted January 17, 2010 Really? Y'mean proceed without needing the guy about to sit exams!? REALLY? :P Link to comment
Geez3r Posted January 17, 2010 Author Share Posted January 17, 2010 Applicable skills for the soot: Investigate, Knowledge (Life sciencies, earth sciences, technology), Survival. Notice is useable as well, but it will not reveal as much information as the other skills. Link to comment
quotemyname Posted January 17, 2010 Share Posted January 17, 2010 Skill mastery for a 25 on Notice. Link to comment
Dariusprime Posted January 18, 2010 Share Posted January 18, 2010 Notice vs Soot (1d20+8=20) Link to comment
Ecalsneerg Posted January 18, 2010 Share Posted January 18, 2010 Applicable skills for the soot: Investigate, Knowledge (Life sciencies, earth sciences, technology), Survival. Notice is useable as well, but it will not reveal as much information as the other skills. Go, go Batman training! Skills! Use Investigate if only one skill allowed, then; Technology, Survival (1d20+10=12, 1d20+10=15, 1d20+5=15) Re-roll goddamn Investigate (1d10+20=29) Link to comment
Geez3r Posted January 20, 2010 Author Share Posted January 20, 2010 Notice checks: You have noticed that the pieces of soot seem to be quite jagged (too brittle to cause injury don't worry), where as normal soot is a bit more rounded. Geckoman with his Investigate picks out a few more details. Firstly, the coating of the soot is far too uniform. If the soot were to be coming from one specific area, then you would expect one side of the tree to have more soot than another, especially given that this is supposed to be recent turn of events. Instead, everything is coated in soot. In addition, you find that with the exception of you lot moving around, none of the soot appears to be disturbed. Not by animals, not by people, not even by the wind. In short: this ain't right. If you were a betting man however, you believe that answers may lie at the center of this "contagion". Link to comment
Geez3r Posted January 23, 2010 Author Share Posted January 23, 2010 And roll another Notice check or a Search check. Link to comment
Dariusprime Posted January 23, 2010 Share Posted January 23, 2010 Notice vs Mountain (1d20+8=27) Link to comment
quotemyname Posted January 23, 2010 Share Posted January 23, 2010 Skill Mastery for 25 again. Link to comment
Ecalsneerg Posted January 23, 2010 Share Posted January 23, 2010 GECKONOTICE (1d20+10=23) Link to comment
Geez3r Posted January 23, 2010 Author Share Posted January 23, 2010 It was DC 20, so everyone makes it. There seems to be motion sensor like devices scattered throughout the trees, as you passed the check, you can stop before you enter within range. You also notice that the ground here appears to be disturbed, and one boulder resting against the mountain side in particular seems to have been moved several times. So you can take the time to hopefully disarm the motion sensors (Disable Device) or just say screw it and charge. Link to comment
quotemyname Posted January 23, 2010 Share Posted January 23, 2010 Colt doesn't have Disable Device, but I can likely just take it out from range with my rifle. As I have a range of 3,500 feet on that puppy. I'll wait to get your input though. Link to comment
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