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AvengerAssembled (Diamond) - Freedom Angel - PL11 Hero


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Players Name: Davis

Power Level: 11 (165/174pp)

Trade-Offs: None

Unspent PP: 9

Characters Name: The Freedom Angel

Alternate Identity: Heyzel

Height: 5'10"

Weight: 180 lbs

Hair: Black

Eyes: Brown

Description:

Heyzel appears to be a young man of Middle Eastern features with a strong Roman nose, glossy black hair, and with a strong, muscular build. He goes into battle in Romanesque armor consisting of a red leather skirt and sandals, white round shield emblazoned with a red Florian cross, iron breastplate, and white undertunic and garments. He is armed with a spatha, three feet of steel crafted by holy craftsmen, burning with a perpetual white flame of truth. The sword cannot be taken from him, and he can at will banish it to have his hands free. The blade itself is engraved with a representation of the chi rho, the personal symbol of the Emperor Constantine the Great. Similarly, his shield is a creation of his divine will, not a material object, and can be summoned or dismissed automatically.

His most notable features are of course his large wings covered in thick white fluffy feathers, the fully functional appendages with a span of twelve feet when fully stretched out. Strong and flexible, his wings can easily support him in flight as easily as he can fold them back underneath his clothes to be nearly invisible. His flight is powered by both his wings and his innately divine nature: though his wings aren't large enough to support his own solidly-built frame on their own, he does need to actually flap them to glide and fly.

History:

Somewhere, far away from here, there are beautiful places where good people go to pass into a joyful eternity. As there are infinite souls, there are infinite such planes, but the most famous of course is Heaven: the joyful place where those who have loved truly and kept their faith alive in darkest times are reunited with each other amidst the shining glory of the divine. It is a place of safety and magnificent wonders, a place where the joys of the world are lived forever more. There children play happily in a beautiful pond, here men and women work together to build communities of love and harmony, where no one ever gets sick and no one is ever claimed by age.

The guardians of this place are the Angeloi, the shepherds and guardians who watch over the souls as they pass into forever. They have kept their watch since the beginning of the first millennium CE. Many of them were once blessed souls themselves, imbued with the power of angels for their goodness and mercy, bearing children together to carry on their divinely appointed mission. Heyzel was born from such a union centuries ago as we count it, his parents chosen by the Archangel Gavriel to carry forth the legacy of the Angeloi.

For much of his long life, Heyzel was like many of his brethren, raised in love, taught faith, justice, and compassion by those who loved him most. Like many children of the angels, Heyzel loved to watch the other worlds of the Cosmic Coil from the very edge of their plain. Full of youthful passion and enthusiasm, he wanted nothing more than to go below and fight for justice among the people of Earth. But such was not the place of the Angeloi, not anymore. The other young angels learned to direct their energies elsewhere, everything from acting as shepherds and watchers of the pure souls of Heaven to defending their realm against the machinations of the Dark Lords who coveted their great power.

His mother Jeannel was one of these, a soldier guarding the very edges of Heaven against the machinations of the Adversary. From her he learned the glories of divine battle and just war, the thrill of battling in a righteous cause. Jeannel had been an adventurer on Earth when she'd been younger, a martyr of faith on Earth who had become a guardian of women and the oppressed after passing into the hands of the Angeloi, and her stories about the exciting, strange people down below filled Heyzel with curiosity and wonder. But Jeannel was committed to her new job now, acting as a defender rather than adventurer, and urged her son to follow in her footsteps. His father too had once been an adventurer on Earth, and in fact had been the angel who'd rescued his mother from her pyre. But now they were settled down, as the other angels were, to roles as defenders rather than crusaders.

It was only as Heyzel grew a little older that finally he learned the secret of the Angeloi, the great trust they'd been given and the fear that tugged at each and every pure soul. The truth was that the Logos, the Divine Word, had not been heard in Heaven for centuries. Gavriel had spoken for the Word as best he could, but the Angeloi had not carried a direct connection to the Divine since the year 535 of the Common Era. None of the Angeloi knew why the Divine had departed, only that it had. What did it mean that the Creator had abandoned his creation, appearing only in signs and miracles, never speaking to the Faithful?

It was a mystery, and one that the young angel vowed to solve. Winning a personal audience with Gavriel, Heyzel persuaded the Archangel to dispatch him as an ambassador to the world below, a champion of righteousness and symbol of the justice and goodness of Heaven, who would at the same time seek out allies in the world below to tease out what had befallen the Almighty. It was a powerful burden to bear, but with the Sword of Truth and Shield of Faith in hand, Heyzel was ready to adventure in the world below.

Personality & Motivation:

Heyzel is a pious, trusting soul who believes in the innate goodness of all sentient beings. He never lies, never swears, and rarely shows anger. He's still a little clueless about the ways and means of normal people, and sometimes has been left thoroughly befuddled by something as simple as a baseball game or the social dimensions of 21st-century American romance. He is easy to underestimate.

Of course, Heyzel is also a centuries-old warrior trained to battle living embodiments of entropy and sin at the end of time itself. He is completely without fear, either of physical harm or social embarrassment. Despite his innately good nature, he actually does feel many of the same impulses as normal men do, he's simply better at controlling them. In particular, he feels anger at sinners and desire for beautiful women, urges that grow only more powerful on Earth's plane. It is a difficult balance.

He speaks English (and all other languages perfectly), but when suitably wroth will fall back on a dialect closer to an odd form of Early Modern or 'Shakespearean' English similar to that of the King James Bible. (i.e. "Thou wouldst pull down the pillars of the Earth to further your mad schemes? I say thee nay!")

Powers & Tactics:

Heyzel (named for a powerful archangel who taught his father unarmed combat) prefers to talk rather than fight, using his strong presence and harmonious nature to defuse tense situations. When forced into combat, he attacks from the air, looking to protect innocents nearby or strike quickly at his most dangerous opponents. The only opponents he will not negotiate with are demons and irredeemably evil creatures: those monsters he attacks swiftly and without mercy.

Complications:

Enemy (evil demons, infernalists, evil undead)

Mistaken Identity (A good number of people mistake Heyzel for a crazy mutant)

Legacy (Heyzel's mother is a famous figure from world history)

Obsession (Mission)

Responsibility (protect the innocent, Heaven's ambassador, St. Stephens and Lantern Hill, family)

Reputation (is an angel)

Rivalry (demonically-powered or undead heroes; polytheistic pantheon)

Secret (Where's the Almighty?)

Stats: 14+0+10+2+10+10 = 46pp

STR: 24 (+7)

DEX: 10 (+0)

CON: 20 (+5)

INT: 12 (+1)

WIS: 20 (+5)

CHA: 20 (+5)

Combat: 10+10 = 20pp

Attack: +5 (+6 melee, +10 Flaming Sword)

Grapple: +13

Defense: +10 (+2 flat-footed)

Knockback: -5

Initiative: +4

Saves: 5+5+5 = 15pp

Toughness: +10 (+5 Con, +5 Protection)

Fortitude: +10 (+5 Con, +5)

Reflex: +5 (+0 Dex, +5)

Will: +10 (+5 Wis, +5)

Skills: 72r = 18pp

Diplomacy 16 (+21)*

Intimidate 13 (+18)*

Knowledge: Arcane Lore 4 (+5)

Knowledge: History 4 (+5)

Knowledge: Theology and Philosophy 14 (+15)

Notice 10 (+15)*

Perform (Singing) 1 (+6)

Sense Motive 10 (+15)*

(*=Skill Mastery)

Feats: 13pp

Attack Focus (melee) 1

Dodge Focus 1

Fearless

Improved Initiative

Interpose

Luck 3

Power Attack

Skill Mastery (Diplomacy, Intimidate, Notice, Sense Motive)

Takedown Attack

Ultimate Effort (Diplomacy)

Uncanny Dodge (Auditory)

Powers: 6+5+6+2+2+6+2+5+4+15 = 53pp

Comprehend 3 (Tongue of Babel/holy) (Languages 3 [speak Any, Speak Any/All Simultaneously, Understand Any/All Simultaneously]) (6 pp)

Flight 3 (50 MPH; Drawback: Wings) (Angelic Wings/holy) (5 pp)

Immunity 6 (Divine Stamina/holy) (aging, disease, poison, starvation and thirst, suffocation) (6 pp)

Immunity 2 (Angelic Wisdom) (Bluff checks) (2 pp)

Light Control 2 (10ft radius, Flaws: Range [Touch]) (2 pp)

Protection 6 (Divine Armor/holy) (6 pp)

Regeneration 1 (Angelic Body/holy) (Resurrection 1/week) (PF: Regrowth) (2 pp)

Shield 5 (Shield of Faith/holy) (5 pp)

Super-Senses 4 (Angel Eyes/holy; Detect Infernal [Extras], Hellfire Awareness) [4]

Divine Power 5 (10PP Array, Feats: Alternate Power 5) (15 pp)

BP: Strike 4 (Flaming Sword/holy/blessed) Power Feats: Accurate (2), Affects Insubstantial (2), Improved Crit, Mighty) (10 pp)

AP: Create Object 3 (The Power of Creation, Feats: Innate, Extras: Duration [Continuous]) (10 pp)

AP: Enhanced Feats 10 (Divine Fury) (Fearsome Presence 10) (10 pp)

AP: Healing 4 (Power Feats: Persistent, Stabilise) (10 pp)

AP: Mind Control 10 (The Voice of Heaven, Flaws: Sense-Dependent [Audio]) (10 pp)

AP: Teleport 9 (Divine Speed, Feats: Progression [Cargo] 1 [250 lbs.], Flaws: Long-Range) (10 pp)

Drawbacks: 0+0+0 = 0pp

DC Block:

Unarmed --- 21/Toughness --- Bruised, Staged

Flaming Sword -- 25/Toughness --- Bruised/Injured, Staged

Costs: Abilities (46) + Combat (20) + Saves (15) + Skills (18) + Feats (13) + Powers (53) - Drawbacks (00) = 165/174pp

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Players Name: Davis
I think this means your name on the board. You're not asked to give away your real name. Though it's nice to know someone that forthright on the innernets ;)

Stats: 12+0+10+2+10+10 = 44pp

STR: 22 (+6)

DEX: 10 (+0)

CON: 20 (+5)

INT: 12 (+1)

WIS: 20 (+5)

CHA: 20 (+5)

Good

Combat: 10+10 = 20pp

Attack: +5 (+6 melee, +10 Flaming Sword)

Grapple: +12

Defense: +10 (+2 flat-footed)

Knockback: -5

Initiative: +4

Hm, not really wron, but why pay full price for an odd-numbered base defense?

Saves: 5+5+5 = 15pp

Toughness: +10 (+5 Con, +5 Protection)

Fortitude: +10 (+5 Con, +5)

Reflex: +5 (+0 Dex, +5)

Will: +10 (+5 Wis, +5)

Good

Skills: 68r = 17pp

Diplomacy 15 (+20)*

Intimidate 10 (+15)*

Knowledge: Arcane Lore 4 (+5)

Knowledge: History 4 (+5)

Knowledge: Theology and Philosophy 15 (+16)

Notice 10 (+15)*

Sense Motive 10 (+15)*

I'm guessing the asterisks mean Skill Mastery? I so, please spell it out :P Good otherwise.

Feats: 8pp

Attack Focus: Melee

Fearless,

Improved Initiative,

Interpose,

Power Attack,

Skill Mastery (Diplomacy, Intimidate, Notice, Sense Motive)

Ultimate Effort (Diplomacy),

Uncanny Dodge (Auditory)

Good

Powers: 6+6+12+1+5+2+5+10 = 47pp

Comprehend 3 (Tongue of Babel/holy) (Speak/Understand All Languages) (6 pp)

Flight 3 (50 MPH) (Angelic Wings/holy) (6 pp)

Immunity 12 (Divine Stamina/holy) (aging, life support, sleep, starvation and thirst) (12 pp)

Immunity 2 (Angelic Wisdom) (Bluff checks) [Flaw] (1 pp)

Protection 5 (Divine Armor/holy) (5 pp)

Regeneration 1 (Angelic Body/holy) (Resurrection 1/week) (PF: Regrowth) (2 pp)

Shield 5 (Shield of Faith/holy) (5 pp)

Strike 4 (Flaming Sword/holy/blessed) Power Feats: Accurate (2), Affects Insubstantial (2), Improved Crit, Mighty) (10 pp)

Good

Drawbacks: 0+1+0 = 1pp

Power Loss: Flight (when wings restrained) (uncommon, minor) (-1)

Power drawbacks should be noted on the power.
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