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Doppelganger -- Semi-Autogyro -- PL 10


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Quote:

"This spy has already breached our defenses...You've seen what he's done to our colleagues! And worst of all, he could be any one of us...He could be in this very room! He could be you! He could be me! He could even be-" Last words of the BLU Spy

"Right behind you." RED Spy

Meet the Spy, TF2 Machinima

Players Name: Semi-Autogyro

Power Level: 10 (150/155)

Trade-Offs: +2 Attack for -2 Damage, +2 Defense for -2 Toughness

Unspent PP: 5

Characters Name: Doppelganger

Alternate Identity: Juno Archer

Height: 5' 0"

Weight: 110 lbs

Hair: Black

Eyes: Violet

junoarcher.jpg

Description:

In her normal appearance Juno is a lithe, attractive-looking young woman in with the toned body of a gymnast with piercing violet eyes. Juno appears to be in her late twenties to early thirties and she prefers darker clothing with a business-like appearance, but when she is on the job she shifts it to a blend of a more utilitarian style. She has an aura of sophistication about her, and keeps a level head and appearance.

History:

Juno was born in 1977 to Caitlin and Jonathan Archer. Caitlin and Jonathan were Unison agents, who retired shortly thereafter. They moved to Freedom City and the young Juno was practically destined to be an agent. When the Terminus Invasion happened, her parents were unluckily killed. Since she was still under legal age, custody of her got turned over to her only living relative, her grandfather on her fathers' side. It was then she found out that he was Codename: Kilroy, and she might have a chance to inherit his powers since he got them from his grandfather. At the very least, he told her that she'd make a good agent and follow in her parents footsteps.

When she turned 18, she applied to the agency and after a battery of entrance exams and physical tests she was accepted. Even more bizarre, blood tests revealed she was related to the Nazi master of disguise Doppelganger also! During this time her grandfather had passed as well. It was surmised that her French grandmother was pregnant with her mother when she came over to the States, and whether by luck or fate she was related to the two of the most renowned secret operatives from WW2!

Her latent talents flared to life after nearly dying in an operation in Russia against a rogue Bio-Organic Weapon, and were even more powerful than expected. Unison, excited to have the talents of a super infiltrator on hand, promptly started training her and sending her on sensitive missions. Juno was a rising star, and it looked like there were great things in the future for her. However, government agencies are political beings in nature, and someone somewhere along the line sent out to torpedo her career. Disgusted she left the agency and settled back into freedom city, where she moved into her grandfather old house. During cleaning up she found an unopened note to her mother about a safe deposit box not in a handwriting she recognized.

Intrigued, she retrieved the safe deposit box and on top of the things in it was a note from Doppelganger, explaining fleeing the country since she had found out some of the dark secrets of the Nazis, and wanted no part of it. She had evaded capture and fled/retired to Freedom City, and put up her child for adoption. Years later she came to regret her decision, and had left the entirety of her estate to her mother.

Juno was shocked as the estate was worth millions, not to mention the Deed to Lighthouse Point in North Bay. Taking the money she founded a company, Archer Security Consultants, specializing in designing and testing high-end security systems. Within a few months she had a highly successful security company, but she was bored. It wasn't really the same as fieldwork, and she missed the danger. There was an easy fix for that with all these supers running around, so why couldn't she have some fun as well?

The Doppelganger lurks in Freedom City!

Personality & Motivation:

Calm, Cool, Clinical, and Collected are the easiest way to describe Juno. She prefers analysis before action, and is a bit of a perfectionist when it comes to work. She doesn't leave things half done, and when around friends she loosens up and turns into a bit of a deadpan snarker with a penchant for gallows humor. That said, it's rather eerie how easily she switches gears when she's masquerading as someone else, especially to the people who know her real personality.

As for motivation, it all boils down to doing something that she enjoys. She vastly prefers fieldwork, and goes stir crazy if she can't go out and do something. Given a choice, she'd rather be involved in superhero weirdness than stuck in normalcy.

Powers & Tactics:

With the powers of shapeshifting and concealment under her command, it is only natural that she is a skilled infiltrator and scout. Adding to that are her skills gained from working as a spy for the government, and there is little to no barriers that can bar her way.

In combat she is agile, using the environment to outmaneuver her opponent, though she favors urban terrain. She will attempt to always have the target at the greatest disadvantage, and she will use any and all advantages she can get. From shooting at point blank ranges while hiding, disabling strikes, or even throwing her opponent off a roof, Juno has the utmost disdain at the concept of so-called Ëœhonorable combat". If someone takes up the point with her, she points out that she was trained to win not to fight fair.

Complications:

Enemy/Rivalry: The Magpie. She ran into him on a job for her and a theft for him. While she foiled the robbery, she has gained his interest much as Raven had before.

Enemy: Warden. Trying to prove he was the best, he kidnapped and threw the CEOs of the local security companies of Freedom City into a jail of his creation. By the time he realized something was up, he was unconscious on the floor.

Prejudice/Secret: As a shapeshifter people tend to be naturally guarded and more suspicious of her

Responsibility: CEO of Archer Security Consultants is her day job as it were. The company helps other companies shore up their security, and helps design and implement security protocols as well.

Secret: Granddaughter of the original Doppelganger, a declared German War Criminal

Stats: 2 + 6 + 4 + 6 + 4 + 6 = 28 pp

Str: 12 (+1)

Dex: 16 (+3)

Con: 14/20* (+2/+5*) [*Base Shapeshift]

Int: 16 (+3)

Wis: 14 (+2)

Cha: 16 (+3)

Combat: 12 + 20 = 32pp

Attack: +6 Melee/Ranged

Grapple: +11

Defense: +10 (+5 flat-footed)

Knockback: -5

Initiative: +3

Saves: 0 + 5 + 7 + 6 = 18 pp

Toughness +2/+8* (+2 Con, +0)/(+5 Con, +3 Protection) [*Base Shapeshift]

Fortitude +7/+10* (+2 Con, +5)/(+5 Con, +5) [*Base Shapeshift]

Reflex +10 (+3 Dex, +7)

Will +8 (+2 Wis, +6)

Skills: 48 ranks = 12 pp

Acrobatics 7 (+10)

Bluff 4 (+7/+11 w/ Attractive)

Diplomacy 0 (+3/+7 w/ Attractive)

Disable Device 7 (+10)

Disguise 7 (+10)

Notice 8 (+10)

Sense Motive 4 (+6)

Sleight of Hand 4 (+7)

Stealth 7 (+10)

Feats: 21 pp

Accurate Attack

Acrobatic Bluff

All-Out Attack

Assessment

Attractive

Benefit x2 (Wealth x2 [Rich])

Defensive Attack

Eidetic Memory

Elusive Target

Equipment x3 (15 EP)

Evasion

Improvised Tools

Jack-of-All-Trades

Move By Action

Power Attack

Precise Shot

Skill Mastery (Acrobatics, Disguise, Notice, Stealth)

Sneak Attack

1 + 1 + 13 = 15 ep

General Equipment [1 ep]

Flash Goggles (Sunglasses): +5 saves vs. Visual Dazzle [1 ep]

Smart Phone (PDA/Cell Phone/Camera/Digital Audio Recorder) [free]

Comlink [free]

Gear [1 ep]

Stun Ammo: Non-Lethal Damage instead of Lethal [1 ep]

Weapons [12 ep]

Heavy Pistol w/ Silencer, Laser Sight, & Targeting Scope [11 ep]

AP: Kukri [1 ep]

AP: Brass Knuckles [1 ep]

Headquarters [0 ep/from wealth 2]

Residence -- Lighthouse Point

Repurposed Lighthouse & Facilities on the North Point of the Great Bay.

DC 14 Disable Device to break in.

Work -- Archer Security Consultants

Located in the top couple of floors of a skyscraper Downtown Freedom

DC 14 Disable Device to break in.

Powers: 24 + 4 + 2 + 1 + 2 + 11 = 44 pp

Shapeshift 3 (Source: Mutation; Extras: Duration [Continuous] +1; Flaws: Limited [Humanoids Only] -1; Power Feats: Covers Olfactory Senses, Precise; Drawbacks: Action [Full-Round] -2) [24 pp]

6 + 3 + 6 = 15 pp

Enhanced Con 6 [6 pp]

Protection 3 [3 pp]

Super Senses 6 (Darkvision, Extended Vision, Infravision, Scent, Ultra-Hearing) [6 pp]

Comprehend 2 [Read/Understand Languages] (Source: Mutation) [4 pp]

Features 2 [Mimicry, Internal Storage] (Source: Mutation) [2 pp]

Immunity 1 [Aging] (Source: Mutation) [1 pp]

Super-Senses 2 [Danger Sense, Uncanny Dodge (Mental)] (Source: Mutation) [2 pp]

Container 2 [Fighting Style] (Source: Training; Power Feat: Innate) [11 pp]

1 + 1 + 1 + 1 + 1 + 1 + 2 + 2 = 10 pp

Enhanced Feat: Challenge (Accelerated Stealth) [1 pp]

Enhanced Feat: Challenge (Perfect Balance) [1 pp]

Enhanced Feat: Environmental Adaptation (Urban) [1 pp]

Enhanced Feat: Prone Fighting [1 pp]

Leaping 1 [1 pp]

Speed 1 [1 pp]

Super Movement 1 (Slow Fall) [2 pp]

Super Movement 2 (Wall Crawling) (Flaw: Limited - Only While Moving -1) [2 pp]

Drawbacks: -1 + -2 + -2 = -5 pp

Vulnerability to Emotion Control [+1 to save DCs] (Uncommon, Minor; -1 pp)

Vulnerability to Mind Control [+1 to save DCs] (Common, Minor; -2 pp)

Vulnerability to Transform [+50% to save DCs] (Uncommon, Moderate; -2 pp)

DC Block:

Heavy Pistol (Blast 4) -- DC 19/Toughness -- Injury/Bruise [ballistic]

Kukri (Strike 2) -- DC 18/Toughness -- Injury/Bruise [slashing], Mighty, (Crit 18-20)

Brass Knuckles (Strike 1) -- DC 17/Toughness -- Injury/Bruise [bludgeoning], Mighty

Costs: Abilities (28) + Combat (32) + Saves (18) + Skills (12) + Feats (21) + Powers (44) - Drawbacks (5) = 155pp

Notes:

:arrow: As a person of mutable looks and abilities, Juno is prone to being influenced by effects that can change her shape, affect her emotions, or control her mind.

:arrow: The "Covers Olfactory Senses" power feat on Shapeshift is to cover not smelling like the right person. Power feat suggested here: http://www.atomicthinktank.com/viewtopic.php?t=17343

:arrow: When not on the job or doing super heroics, she likes to spend her time refurbishing her house and facilities at Lighthouse Point, and she has grand plans in store for it. Eventually she hopes it will be an excellent headquarters

:arrow: While still relatively new to the upper crust freedom city scene, she is trying to make inroads and contacts to further her business plans and goals. She hopes to have better offices in downtown freedom than her current ones, even though she likes the view overlooking the park.

:arrow: Due to her business, she is well known in some circles. The police, security, and military sectors respectively. This has not endeared her to some of the more paranoid and secretive moneyed individuals in Freedom City.

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