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Ionica - Angelica - PL 11


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Players Name: Angelica

Power Level: 11 (153/161pp)

Trade-Offs: -4 Attack for +4 Damage, -4 Defense for +4 Toughness

Unspent PP: 8

Characters Name: Ionica

Alternate Identity: Lucy Hewitt

Height: 5'9

Weight: 120 lbs

Hair: Blue/Blond

Eyes: Glowing Red

Description: A rather attractive woman with glowing red eyes and a hair which is both blue and blonde. Her age is somewhere in the mid teens, perhaps 16 or 17. On her upper body she has a V tank top, with half being blue, while the rest is yellow. On this tank top is the symbol of a red lightning bolt. Around her waist she has what appears to be a belt made out of lightning, similar to the lightning on her chest. She wears a short skirt and her legs are otherwise bare. On her feet she wears a pair of blue and red boots.

History:

Lucy's father left before she was even born, perhaps he never even knew that he was about to become a father. And Lucy's mother was only 15 when she became pregnant and definitely unable to handle the pressures for being an only mother. It didn't really help that Lucy's grandparents were deeply religious and had kicked their daughter out of the house.

Lucy's childhood was not pleasant. Her mother was more busy with drowning her sorrows in alcohol, than taking care of a child. It was also for this reason that Lucy hardly ever went to school. She was being teased for her ratty and smelly clothes and therefore preferred to stay away and it's not like Lucy's mother said anything to it, she was too busy drinking her brains out.

At the age of 9 Lucy became an orphan, her mother's liver couldn't handle the heavy drinking. And without any social network behind her and no relatives wanting to acknowledge her, she ended up in an orphanage, though she fled after only a couple of weeks, after a fight with some of the other orphans. It was at this point she first became homeless.

For the next years Lucy lived on the street, learning how to steal and beg. Until she was caught stealing at the age of 13 and ended up in juvenile hall. But like the orphanage she hated it and together with a few others, she was able to flee.

Recently Lucy was a bystander to a fight between the White Knight and some unknown hero, when she was digging through some trash in a container just outside ASTRO LABS, hoping to find some spare parts or anything else of value, so she could sell it and get a meal. Suddenly she found herself flying, as the White Knight had picked it up. The hero evaded and then heavy metal container crashed through the wall into ASTRO. And Lucy was catapulted out of it, directly into the rays of some experimental ion generator. And then everything blacked out.

When she woke up she found herself in a hospital bed, but knowing the costs of being in such a place, she tried to remove the monitoring equipment, only to find herself slinging it across the room, for the first time discovering her powers. She snuck out in the confusion after that and returned to the streets.

Over the last couple of weeks she has come to realize just how much the event changed her. She's incredibly strong, capable of flight, can create lightning bolts and that's only the beginning. Her body is a limitless battery, making her regenerate from injuries, yes, even death. At first she thought of using this to steal, but then after not growing hungry after a couple of days, she realized that she did not need food or water, not even air, so the need for thievery wasn't really necessary.

Becoming a heroine was actually more of an accident than anything she planned. She jumped in and stopped a mad driver, who was chased by the police, just before he was about to hit a group of children. As she realized just how good it made her feel inside, a warmth and joy she hadn't felt before, Lucy made up her mind, she wanted to become a heroine.

While most didn't notice it, her costume was actually made of trash, stitched together from various outfits that people had discarded and had no use for either. It was this version of Ionica who met with some Claremont students and a long story short, Ionica ended up becoming a student and for the first time in her life she began learning, in particular focusing on her getting to the point where she could read and write on her own.

A few months after Lucy had begun Claremont, she spent one afternoon flying about. For fun she started pushing herself to fly faster and faster, she wanted to see how fast she could travel to get all around the world. But as she pushed herself she hadn't realized just which effect it could have and one push in particular and Ionica found herself moving through the athmosphere achieving a speed higher than the speed of light, almost teleporting from one place in space to another and in the few seconds it took for her to stop, she was almost halfway between the earth and the sun, having passed the moon and several planets in the system.

Not really interested in doing this again (kinda worried she's fling herself even further away from her home planet, stranded forever in space, she began the long journey home, at normal speed. This has taken her almost a year, before she finally arrived back to earth. When explaining it to the staff at Claremont, she was put on probation, some of them not really believing her, but on the other hand they also know that she's not a good liar.

Personality & Motivation: Lucy's not the sharpest tool in the shed, though she's struggling to improve. Overcoming 16 years of ignorance is just not that easy. While she's usually trying to be cheery and friendly, she also has a tendency to be quite careless and inconsiderate, simply because she hadn't thought of the consequences of her actions. Despite her occasional recklessness, she is a good person, who dreams of one day becoming a great heroine (and earning some fame and recognition). She doing heroics because it's making her feel good inside and because it's one of the things that she's good at, not having many other talents.

Powers & Tactics: Lucy's not particularly complicated when it comes to tactics. She'll punch, punch and punch, maybe firing off the occasional ionic energy ray against foes at a difference, and then punch, punch, punch more. Though she does try to avoid the most obvious attacks, she relies more on her invulnerability to keep her safe and her regeneration to get her back into the fight if she's being hurt. Often she'll stay near one of the squishies, making sure to step in and take attacks meant for others.

Complications: Criminal Record (juvenile offender), Dislike (White Knight), Minor (age 17), Wealth (Struggling)

Stats: -2+6+2-2-2+0 = 2pp

Str: 8/38 (-1/+14)

Dex: 16 (+3)

Con: 12/38 (+1/+14)

Int: 8 (-1)

Wis: 8 (-1)

Cha: 10 (+0)

Combat: 8+4 = 12pp

Attack: +4 (+6 unarmed, +6 ionic control)

Grapple: +18, +28 with full Super-Strength

Defense: +6 (+1 flat-footed)

Knockback: -12

Initiative: +3

Saves: 0+2+8 = 10pp

Toughness: +14 (+14 Con, +0 other) [impervious 10]

Fortitude: +14 (+14 Con, +0)

Reflex: +5 (+3 Dex, +2)

Will: +7 (-1 Wis, +8)

Skills: 16r = 4pp

Acrobatics 4 (+7)

Bluff 4 (+4)

Knowledge (Streetwise) 4 (+3)

Sleight of Hand 4 (+7)

Feats: 7pp

Attack Specialization (Unarmed)

Dodge Focus 4

Interpose

Power Attack

Powers: 26+10+32+12+14+24 = 118pp

Enhanced Constitution 26 (ionic) [26pp]

Impervious Toughness 10 (ionic) [10pp]

Ionic Energy Control 14 (Blast, ionic; Power Feats: Accurate, Precise, 2 alternate powers) [32 PP]

AP: Enhanced Strength 30 (ionic; Extras: Duration - sustained)

AP: Ionic Healing 9 (Ionic; Extras: Total; Power Feats: Regrowth)

Immunity 12 (Ionic; aging, sleep, starvation and thirst, life support) [12pp]

Regeneration 12 (Ionic; bruised 1/round, injured 1/minute, staggered 1/minute, disabled 1/hour, ability damage 1/hour, Resurrection 1/week; Power Feats: Regrowth, Persistent) [14pp]

Super-Strength 10 (Ionic, effective 88 strength; Power Feats: Dynamic, Shockwave, 1 dynamic alternate power) [24pp]

DAP: Flight 11 (Ionic Propulsion)

Drawbacks: 0pp

DC Block:

Unarmed 14 -- 29/toughness -- bruised, staged

Ionic Control 14 -- 29/toughness -- bruised, staged

Costs: Abilities (2) + Combat (12) + Saves (10) + Skills (4) + Feats (7) + Powers (118) = 153/161pp

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Stats: Good

Combat: Grapple should be +18 (melee focus adds to it). I really can't advocate an odd base defense bonus. You get the same amount for buying Dodge Focus if it ends in an odd number.

Saves: You forgot to note buying 8 Will

Skills: You forgot to add in your Charisma mod to Bluff.

Feats: Good

Powers: Impervious Toughness should be it's own power. As of now it's written for your Con bonus. Which is not right. Healing should be an AP off of Constitution to have it make more sense.

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Fixed grapple

Fixed Bluff

Fixed saves entry to include total cost

Impervious Toughess now a separate entry

Minor adjustment in Ionic Energy Control array. Now it is more similar to Cosmic Energy Control. The Enhanced Strength of sustained duration is another non-rulebreaking way of showing how this energy is channeled into her body, enhancing her strength. Healing is an AP of this Ionic Energy Control, as it's her channeling this energy into others (where it'll do it's stuff).

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Stats: -2+6+2-2-2+0 = 2pp

Str: 8/38 (-1/+14)

Dex: 16 (+3)

Con: 12/38 (+1/+14)

Int: 8 (-1)

Wis: 8 (-1)

Cha: 10 (+0)

Adds up.

Combat: 6+6 = 12pp

Attack: +3 (+4 melee, +6 unarmed, +5 ionic control)

Grapple: +18

Defense: +6 (+1 flat-footed)

Knockback: -12

Initiative: +3

Adds up, however... you could save pp dropping Defence to 2, and buying Dodge Focus 4, giving the exact same result. Note that ordinarily I'm against more Dodge than Defence, but Lucy is easy to sneak up on/feint.

Saves: 0+0+8 = 8pp

Toughness: +14 (+14 Con, +0 other) [impervious 10]

Fortitude: +14 (+14 Con, +0)

Reflex: +3 (+3 Dex, +0)

Will: +7 (-1 Wis, +8)

Adds up.

It seems odd she has an above-average Dex but no extra pp in Reflex, and a low Wis but lots of pp in Will. I'm not objecting, but any real reason?

Skills: 16r = 4pp

Acrobatics 4 (+7)

Bluff 4 (+4)

Notice 4 (+3)

Sleight of Hand 4 (+7)

Adds up.

If she lived on the streets, why not even a couple of ranks in Streetwise?

Feats: 8pp

Attack Focus (Melee)

Attack Specialization (Unarmed)

Dodge Focus 3

Interpose

Power Attack

That's only 7 feats, so 7pp. Also, note my suggestion for Dodge above.

Powers: 26+10+32+13+14+24 = 119pp

Well, it adds up here... Let's take a closer look.

Enhanced Constitution 26 (ionic) [26pp]

Duck.

Impervious Toughness 10 (ionic) [10pp]

Duck.

Ionic Energy Control 14 (Blast, ionic; Power Feats: Accurate, Precise) [32 PP]

AP: Enhanced Strength 30 (ionic; Extras: Duration - sustained)

AP: Ionic Healing 9 (Ionic; Extras: Total; Power Feats: Regrowth)

Duck.

Could you add "2 Alternate Powers" to the PFs for the base power please? :D

Power 13 (Ionic; aging, sleep, sustenance, life support) [13pp]

GOOSE!

That's Immunity 13, not power :P Also, it adds up as 12pp, not 13. Starvation and thirst are one 1pp Immunity (and please call it starvation and thirst, not sustenance).

Regeneration 12 (Ionic; bruised 1/round, injured 1/minute, staggered 1/minute, disabled 1/hour, ability damage 1/hour, Resurrection 1/week; Power Feats: Regrowth, Persistent) [14pp]

Duck.

Super-Strength 10 (Ionic, effective 88 strength; Power Feats: Dynamic, Shockwave) [24pp]

DAP: Flight 10 (Ionic Propulsion)

Goose? Adds up, but you could get Flight 11!

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Lowered base defense by 1 and added another rank of dodge focus. Added 1 base attack instead and removed attack focus (melee) instead.

Added a bit of reflex. The original reasoning behind the high will save (in last incarnation) was that her mind was not completely human anymore, this giving her a natural resistance.

Removed notice and added streetwise (the girl would miss a dragon even if stood behind her!)

Fixed immunity

Fixed Flight DAP on Super-Strength

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