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Fleur de Joie (PL15) - Electra (Orichalcum)


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[floatr]FleurdeJoieHF.png[/floatr]

Players Name: Electra

Power Level: 7 [110/110PP]

Trade-Offs: -3 Attack for +3 Damage, -3 Defense for +3 Toughness

Unspent PP: 0

Click here for PL 15 version.

Characters Name: Stesha Madison

Alternate Identity: Fleur de Joie

Height: 5'3

Weight: Curvy, just leaning toward heavy

Hair: Green

Eyes: Blue

Description: Stesha is an engaging and friendly-looking young woman, small in stature with a curvy body and five pounds she keeps meaning to take off with extra exercise. She smiles most of the time, and always smells like flowers. Her most striking feature is probably her curly green hair, which she usually keeps pinned back and decorated with seasonal flowers. Overall, she's not much of a hero archetype, but she's pretty darn cute.

History:

From the time she was a little girl, Stesha Madison loved plants. At a very early age, she put away her tea set and equipped her dolls and bears with little rakes and shovels so they could help her in the garden. It helped that she grew up in a family that was very big on gardening. Dad taught botany at the university, and Mom was a complementary medicine practitioner and midwife who grew most of her own remedies. Mom always that they met on the opposite sides of a campus protest in the sixties. It was true that they argued a lot, but in the way of people who liked to argue. Stesha's older brothers and sisters liked to argue as well, and so did she, up to a point. But mostly she liked to garden. There was always something that needed to be done, and every day brought new growth and new beauty to look at.

It was hardly a surprise, then, that Stesha followed her dad into the university, majoring in botany. She did well, devouring all the information that was presented to her, but it wasn't her cup of tea. Studying flowers and plants too hard took the magic out of it. Once you'd dissected a rose, it wasn't beautiful anymore, it was just broken and sad, no matter how much you learned. She was more interested in the joy that flowers could give. Her parents were very proud when she graduated with honors, even if her father was a little disappointed that, instead of joining her in the lab, she decided to go to work at a florist.

It wasn't just any florist shop, mind you. Chicago had some very exclusive floral boutiques, and with the contacts both her parents had, she got a job in one of the best. Soon she was doing society weddings, making bouttonires that cost more than her entire prom dress had, and putting together elaborate birthday and anniversary bouquets that would gladden the heart of anyone who saw them. It was a great life, despite the occasional Bridezilla, and she loved it. She'd have been happy to go on that way indefinitely, if everything hadn't changed in a most unexpected way.

It all started with a very unusual piece of window dressing. Even with her degree in botany, Stesha had never heard of the Fleur de Joie blossom until the day her boss brought it into the shop. A very rare, extremely exotic bloom, it flowered only once every hundred years, and this one was set to go soon. "I had to call in a hundred favors," Amy, her boss, enthused, "but this sort of opportunity comes once in a lifetime. Front row seats to history!" That was why Stesha liked Amy, they shared the same enthusiasm for plants. The Fleur de Joie was placed in the front window and monitored like an expectant mother. As its pistils swelled with the coming bloom, Amy began stationing employees to watch it at night, just to make sure they took plenty of pictures and didn't miss a thing. No one knew for sure if it was a day or evening bloomer, and they weren't about to miss out.

After a few days and nights of anxious watching, Stesha's turn came up in the rotation. She staked herself out just a few feet from the plant to make sure she would catch so much as a twitch, then started reading a catalog. A sudden motion caught her attention, and she saw a leaf begin to curl back. Eagerly, she called Amy and told her something was happening, then got ready with the digital camera. As the petals began to uncurl themselves, revealing a beautiful mother-of-pearl color the likes of which Stesha had never seen, she leaned in with the camera and began to take pictures. Suddenly, when her nose was bare inches from the flower, it released a large puff of pollen into the air, right into her face, right into her open mouth. "Yie!" she yelled, reeling backwards in surprise, trying to wipe her face. The whole room seemed to take a long, lazy twirl, and then she passed out.

She woke a few minutes later, sputtering at the glass of water Amy had upended over her head. The flower was still there, huge and immensely beautiful, and Stesha was still covered with pollen. "What happened?" Amy demanded. "Are you all right? Did you see it open?"

"Yeah," Stesha replied, dragging a sleeve across her wet, powdery face. "It was beautiful! And I think I'm allergic," she added wryly. They took hundreds more photos from every angle, and so did the newspaper, and the local news channel. It was a cute local interest story that brought publicity to the shop, just as intended. After a few days, it closed again, and Amy returned it to its owner, and things seemed to settle into their normal routine.

Only it wasn't exactly normal. Stesha started noticing that things were getting a little strange around her. Plants seemed to... respond to her in a way they hadn't before. Her African violets grew to twice their normal size in a week, and the rest of her houseplants quickly followed suit. After that, it was the potted plants in the shop. Soon, rosebuds were blooming at her touch. Something very strange had happened to her, and it all had something to do with that plant. She was afraid at first, but that passed quickly. All of her powers seemed good, seemed helpful, and they let her do what she loved better than she ever had before. She started small, learning to control the growth of plants around her, making sick ones healthier, growing seedlings into mature plants with a thought. It was cool.

As Stesha's control grew, so did her boldness in experimenting. She began to try more things, more heroic things, and found she could do a lot more than she'd thought. When she concentrated hard enough, she could sort of become one with the plants, seeing through their flowers and leaves, even traveling along their vines and coming out somewhere entirely different. (The first time she did that, she nearly wet her pants, but the fear soon passed.) She could even make first dirt, then ceramic pots full of dirt, in which to place her plants. One memorable day, she even managed to snake out a vine and trip a purse-snatcher in Grant Park, sending him flying and letting the victim reclaim her belongings. She was like a superhero! She found that she needed to eat and sleep less, and that just laying in the sun made her feel totally refreshed in ways it never had before.

It wasn't entirely without its drawbacks. One morning after an especially exciting evening of practice, Stesha woke up to find her hair had gone entirely green. Since that wasn't something she could hide, she decided to flaunt it, curling it up in a bun and sticking a wreath of flowers on it. Amy was a little skeptical, but the customers thought it was adorable, so she didn't give her any trouble. Stesha hadn't figured out a way to tell Amy about any of this. It just seemed so unbelievable. As she mastered her powers, though, the florist business began to seem very small. She still loved it, but she felt like she could do more. She wasn't up to the standards of, say, the Freedom League, but she could be a small superhero, she was certain.

Moving out of Chicago was a real leap of faith. Amy was sorry to lose her, but she gave her a great recommendation that landed her a job in downtown Freedom City at another exclusive boutique shop. Stesha took some time to settle in and get the hang of her job and her neighborhood before she tried anything else. After a few months, though, she knew she was ready. Stesha thought about donning a domino mask, but in a city full of costumes, it seemed like it might be asking for trouble. She came up with a name for herself, Fleur de Joie, after the plant that had made her and the idea she had in mind, and set out to make the world a more beautiful place.

Personality & Motivation: Happy and optimistic, Stesha firmly believes that beauty makes the world a better place, and there's no better way to express that than through green plants and flowers. She wants to spread happiness to people first and foremost, by brightening the world in which they live. And if occasionally she manages to foil a bad guy, well, that just makes her feel even more super!

Powers & Tactics: Most nights, Stesha contents herself with scattering flowers in parks, healing peoples' sick windowboxes and gardens, and putting the occasional pot of flowers on someone's doorstep. If she gets in a fight, though, she can call the plants to her defense, using them to trip, snare, and incapacitate the bad guys, hopefully before they can hurt her. She has nascent earth control powers along with her plant control, but she hasn't explored them to anywhere near the extent she has with the plants. Right now, all she can do is create flowerpots, but that may change in the future

Complications:

Compassion: Stesha will safeguard all lives, even those of villains, whenever possible.

Day Job: Stesha works 9-5 and weekends as a florist's assistant at an exclusive boutique. They do not know about her extracurriculars, and would not be happy if they did. She cant' afford to lose her job.

Interfering Family: Stesha has a big extended family, mom, dad, four siblings, grandparents, and many, many aunts, uncles and cousins. They sometimes come visit this neck of the woods, and they do not know about Stesha's double life.

Responsibility: Helping her new friends Divine, Dark Star and Phantom if they ask

Phobia: Jack Faretti. Whenever he's anywhere she is, she wants to leave immediately. This raises problems in "ally of my ally" situations.

Abilities (2+0+10+2+2+2=18pp)

Str: 12 (+1)

Dex: 10 (+0)

Con: 20 (+5)

Int: 12 (+1)

Wis: 12 (+1)

Cha: 12 (+1)

Combat: (8+8=16 pp)

Attack +4

Grapple +5

Defense +4 (+2 flat footed)

Knockback -4

Initiative +0

Saves (1+3+3=7 pp)

Toughness +10 (+5 Con, +5 Protection)

Fortitude +6 (+5 Con, +1)

Reflex +3 (+0 Dex, +3)

Will +4 (+1 Wis, +3)

Skills: 56r = 14pp

Bluff 8 (+8/+12)

Knowledge (Life Sciences) 8 (+9)

Notice 12 (+13)

Profession (florist) 8 (+10)

Search 4 (+5)

Sense Motive 8 (+9)

Stealth 8 (+8)

Feats: (3 pp)

Attractive (cute)

Luck

Skill Mastery (Knowledge: Life Sciences, Notice, Profession: Florist, Stealth)

Powers: 2+0+2+5+6+3+5+31 = 54 pp

Feature 2 (Can instantly differentiate between types of seeds; Can shape earth into pots filled with fresh soil) [2pp]

Feature 1 (Can breathe C02) [0pp]

Immunity 3 (need for sleep, food, water, Suffocation in C02 Environment (usable by others)) [2pp]

Protection 5 [5 pp]

Regeneration 10 (+4 recovery bonus, bruised/unconscious 1/round, injured/staggered 1/20 minutes, disabled 1/hour; Power Feats: Regrowth; Flaws: Source [sunlight]) [6 pp]

Earth Control 1 (PF: Subtle) [3pp]

Immortality (Immunity to poison, disease and aging; True Resurrection 1/day) [5pp]

Snare 10 (entangling vines; PFs: Indirect 2, Alternate Power 9) [31pp]

AP: Corrosion 6 (Extra: Duration/Sustained; Flaw: Limited/Plant Material; PF: Incurable, Precise)

AP: Dimensional Pocket 2 (Extras: Duration 3/Continuous, Range/Ranged; PFs: Progression 9 [50,000lbs])

AP: ESP 4 (one mile, sight and hearing; Extras: Action/free action, No Conduit, Simultaneous; Flaw: Medium/Plants)

AP: Growth 10 (Extra: Affects Others; Flaw: Limited/Plants)

AP: Healing 10 (Extras: Area/Burst, Total; Flaw: Plants only (-2); PFs: Regrowth, Stabilize)

AP: Healing 10 (Extras: Persistent, Action/Standard, Total; Flaws: Distracting, Unreliable/5 uses)

AP: Move Object 8 (effective Str 40; PFs: Precise, Indirect 3, Accurate)

AP: Stun 10 (pollen burst; Extras: Range/Ranged, Sleep; Flaw: Action/Full)

AP: Teleport 8 (800 feet/2,000 miles; Extra: Accurate; Flaw: Medium/Plants; PFs: Progression 4 [2,500 lbs])

Drawbacks: 2pp

Power Loss, uncommon, minor: (-1pp)

Having her hair cut to a length of less than six average inches (shave head, chop off braid, stylish summer cut) will remove her ability to photosynthesize (immunity to starvation and thirst, immunity to sleep) and regenerate until it regrows. Regrowing to useful length takes 72 hours, including 24 total hours of sleep if hair is partially removed, or 168 hours with 56 hours of sleep if totally shaved. Without sufficient rest, growth will be delayed.

Weakness, uncommon, minor: (-1pp)

The last six inches of Stesha's hair are dead and inactive cells, like normal hair, and can be trimmed normally. The rest of her hair is much more alive than normal hair, and hurts if it is damaged. Cutting or burning her hair invokes toughness saves as though her body had been attacked.

DC Block:

Type -- DC -- Effect

Unarmed --- DC 17/Toughness --- Bruised

Corrosion -- DC 16/Fort, then 21/Toughness -- Toughness Drain, then Damage

Snare --- DC 20/Ref --- Snared

Stun --- DC 20/Fort --- Dazed/Stunned

Costs: Abilities (18) + Combat (16) + Saves (7) + Skills (14) + Feats (3) + Powers (54) - Drawbacks (02) = Total Cost 110/110

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  • 4 months later...

[floatr]FleurCostumeHF.png[/floatr]

Players Name: Electra

Power Level: 15 (210/250PP) [274]

Trade-Offs: -5 Attack / +5 Damage

Unspent PP: 40

Progress to Orichalcum+ Status: 169/210 (20 earned pre-bump, 149 earned post-bump; Orichalcum Status earned by Wander)

Characters Name: Stesha Madison

Alternate Identity: Fleur de Joie

Height: 5'3:

Weight: Curvy, just leaning towards Heavy

Hair: Green

Eyes: Blue

Description: Stesha is an engaging and friendly-looking young woman, small in stature with a curvy body and five pounds she keeps meaning to take off with extra exercise. She smiles most of the time, and always smells like flowers. Her most striking feature is probably her curly green hair, which she usually keeps pinned back and decorated with seasonal flowers. Overall, she's not much of a hero archetype, but she's pretty darn cute.

History: From the time she was a little girl, Stesha Madison loved plants. At a very early age, she put away her tea set and equipped her dolls and bears with little rakes and shovels so they could help her in the garden. It helped that she grew up in a family that was very big on gardening. Dad taught botany at the university, and Mom was a complementary medicine practitioner and midwife who grew most of her own remedies. Mom always that they met on the opposite sides of a campus protest in the sixties. It was true that they argued a lot, but in the way of people who liked to argue. Stesha's older brothers and sisters liked to argue as well, and so did she, up to a point. But mostly she liked to garden. There was always something that needed to be done, and every day brought new growth and new beauty to look at.

It was hardly a surprise, then, that Stesha followed her dad into the university, majoring in botany. She did well, devouring all the information that was presented to her, but it wasn't her cup of tea. Studying flowers and plants too hard took the magic out of it. Once you'd dissected a rose, it wasn't beautiful anymore, it was just broken and sad, no matter how much you learned. She was more interested in the joy that flowers could give. Her parents were very proud when she graduated with honors, even if her father was a little disappointed that, instead of joining her in the lab, she decided to go to work at a florist.

It wasn't just any florist shop, mind you. Chicago had some very exclusive floral boutiques, and with the contacts both her parents had, she got a job in one of the best. Soon she was doing society weddings, making bouttonires that cost more than her entire prom dress had, and putting together elaborate birthday and anniversary bouquets that would gladden the heart of anyone who saw them. It was a great life, despite the occasional Bridezilla, and she loved it. She'd have been happy to go on that way indefinitely, if everything hadn't changed in a most unexpected way.

It all started with a very unusual piece of window dressing. Even with her degree in botany, Stesha had never heard of the Fleur de Joie blossom until the day her boss brought it into the shop. A very rare, extremely exotic bloom, it flowered only once every hundred years, and this one was set to go soon. "I had to call in a hundred favors," Amy, her boss, enthused, "but this sort of opportunity comes once in a lifetime. Front row seats to history!" That was why Stesha liked Amy, they shared the same enthusiasm for plants. The Fleur de Joie was placed in the front window and monitored like an expectant mother. As its pistils swelled with the coming bloom, Amy began stationing employees to watch it at night, just to make sure they took plenty of pictures and didn't miss a thing. No one knew for sure if it was a day or evening bloomer, and they weren't about to miss out.

After a few days and nights of anxious watching, Stesha's turn came up in the rotation. She staked herself out just a few feet from the plant to make sure she would catch so much as a twitch, then started reading a catalog. A sudden motion caught her attention, and she saw a leaf begin to curl back. Eagerly, she called Amy and told her something was happening, then got ready with the digital camera. As the petals began to uncurl themselves, revealing a beautiful mother-of-pearl color the likes of which Stesha had never seen, she leaned in with the camera and began to take pictures. Suddenly, when her nose was bare inches from the flower, it released a large puff of pollen into the air, right into her face, right into her open mouth. "Yie!" she yelled, reeling backwards in surprise, trying to wipe her face. The whole room seemed to take a long, lazy twirl, and then she passed out.

She woke a few minutes later, sputtering at the glass of water Amy had upended over her head. The flower was still there, huge and immensely beautiful, and Stesha was still covered with pollen. "What happened?" Amy demanded. "Are you all right? Did you see it open?"

"Yeah," Stesha replied, dragging a sleeve across her wet, powdery face. "It was beautiful! And I think I'm allergic," she added wryly. They took hundreds more photos from every angle, and so did the newspaper, and the local news channel. It was a cute local interest story that brought publicity to the shop, just as intended. After a few days, it closed again, and Amy returned it to its owner, and things seemed to settle into their normal routine.

Only it wasn't exactly normal. Stesha started noticing that things were getting a little strange around her. Plants seemed to... respond to her in a way they hadn't before. Her African violets grew to twice their normal size in a week, and the rest of her houseplants quickly followed suit. After that, it was the potted plants in the shop. Soon, rosebuds were blooming at her touch. Something very strange had happened to her, and it all had something to do with that plant. She was afraid at first, but that passed quickly. All of her powers seemed good, seemed helpful, and they let her do what she loved better than she ever had before. She started small, learning to control the growth of plants around her, making sick ones healthier, growing seedlings into mature plants with a thought. It was cool.

As Stesha's control grew, so did her boldness in experimenting. She began to try more things, more heroic things, and found she could do a lot more than she'd thought. When she concentrated hard enough, she could sort of become one with the plants, seeing through their flowers and leaves, even traveling along their vines and coming out somewhere entirely different. (The first time she did that, she nearly wet her pants, but the fear soon passed.) She could even make first dirt, then ceramic pots full of dirt, in which to place her plants. One memorable day, she even managed to snake out a vine and trip a purse-snatcher in Grant Park, sending him flying and letting the victim reclaim her belongings. She was like a superhero! She found that she needed to eat and sleep less, and that just laying in the sun made her feel totally refreshed in ways it never had before.

It wasn't entirely without its drawbacks. One morning after an especially exciting evening of practice, Stesha woke up to find her hair had gone entirely green. Since that wasn't something she could hide, she decided to flaunt it, curling it up in a bun and sticking a wreath of flowers on it. Amy was a little skeptical, but the customers thought it was adorable, so she didn't give her any trouble. Stesha hadn't figured out a way to tell Amy about any of this. It just seemed so unbelievable. As she mastered her powers, though, the florist business began to seem very small. She still loved it, but she felt like she could do more. She wasn't up to the standards of, say, the Freedom League, but she could be a small superhero, she was certain.

Moving out of Chicago was a real leap of faith. Amy was sorry to lose her, but she gave her a great recommendation that landed her a job in downtown Freedom City at another exclusive boutique shop. Stesha took some time to settle in and get the hang of her job and her neighborhood before she tried anything else. After a few months, though, she knew she was ready. Stesha thought about donning a domino mask, but in a city full of costumes, it seemed like it might be asking for trouble. She came up with a name for herself, Fleur de Joie, after the plant that had made her and the idea she had in mind, and set out to make the world a more beautiful place.

Personality & Motivation: Happy and optimistic, Stesha firmly believes that beauty makes the world a better place, and there's no better way to express that than through green plants and flowers. She wants to spread happiness to people first and foremost, by brightening the world in which they live. She's getting gradually better at this heroing business, but even so, she's more likely to fight a bad guy because one of them was in the wrong place at the wrong time than because she's eager to mete out justice.

Powers & Tactics: Most nights, Stesha contents herself with scattering flowers in parks, healing peoples' sick windowboxes and gardens, and putting the occasional pot of flowers on someone's doorstep. If she gets in a fight, though, she can call the plants to her defense, using them to trip, snare, and incapacitate the bad guys, hopefully before they can hurt her. Her favorite technique is to hide behind something and attack from a long range, trying to immobilize the bad guy long enough to shove him into a plant and take him to the police station.


Complications:

Compassion: Stesha will safeguard all lives, even those of villains, whenever possible.

Day Job: Stesha works 9-5 and weekends as a florist's assistant at an exclusive boutique. They do not know about her extracurriculars, and would not be happy if they did. She cant' afford to lose her job.

Interfering Family: Stesha has a big extended family, mom, dad, four siblings, grandparents, and many, many aunts, uncles and cousins. They sometimes come visit this neck of the woods, and they do not know about Stesha's double life.

Love: There is not much she wouldn't do for her boyfriend Derrick, and few lengths she wouldn't go to to help or protect him.

Phobia: Jack Faretti. Whenever he's anywhere she is, she wants to leave immediately. This raises problems in "ally of my ally" situations.

Responsibility: Helping her new friends Divine, Ace Danger and Phantom if they ask, keeping her family safe.

Abilities: 2 + 0 + 14 + 2 + 2 + 6 = 26PP

Strength: 12 (+1)

Dexterity: 10 (+0)

Constitution: 24 (+7)

Intelligence: 12 (+1)

Wisdom: 12 (+1)

Charisma: 16 (+3)

Combat: 10 + 16 = 26PP

Initiative: +4

Attack: +5, +7 Ranged

Grapple: +6, +25 Move Object

Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Knockback: -7

Saving Throws: 5 + 10 + 9 = 24PP

Toughness: +14 (+7 Con, +7 Protection)

Fortitude: +12 (+7 Con, +5)

Reflex: +10 (+0 Dex, +10)

Will: +10 (+1 Wis, +9)

Skills: 84R = 21PP

Bluff 10 (+13, +17 Attractive)

Concentration 8 (+9)

Diplomacy 10 (+13, +17 Attractive)

Knowledge (Life Sciences) 8 (+9)

Medicine 8 (+9)

Notice 12 (+13)

Profession (Florist) 6 (+7)

Search 4 (+5)

Sense Motive 12 (+13)

Stealth 6 (+6)

Feats: 20PP

Accurate Attack

Attack Focus (Ranged) 2

Attractive (Cute)

Dodge Focus 4

Equipment 6(9) (45EP) (+3 Veteran Reward)

Improved Initiative

Luck 3

Skill Mastery 2 (Bluff, Diplomacy, Knowledge [Life Sciences], Medicine, Notice, Profession [Florist], Sense Motive, Stealth)

Headquarters

Powers: 2 + 56 + 5 + 2 + 0 + 7 + 6 + 17 = 95PP

Features 2 (Can instantly differentiate between types of seeds; Can instantly make flowerpots from nothing) [2PP]

Flower Power 22 (44PP Array, Feats: Alternate Power 12) [56PP]

Base Power: Snare 18 (Feats: Indirect 3, Obscures Senses 3 [Visual + Audio], Reversible, Subtle) (Entangling Vines) [44PP]

Alternate Power: Disintegration 13 (Extras: Range [Perception], Flaws: Limited 2 [Plants], Feats: Incurable, Precise, Reversible, Split Attack, Subtle) (Dissolve Plants) [44PP]

Drain Toughness 13 (Extras: Affects Objects, Linked [Damage], Range 2 [Perception], Flaws: Limited 2 [Plants]) [26PP]

Damage 13 (Extras: Linked [Drain], Range 2 [Perception], Flaws: Limited 2 [Plants]) [13PP]

26 + 13 + 5 feats = 44PP

Alternate Power: Dimensional Pocket 5 (Extras: Duration 3 [Continuous/Lasting], Range [Ranged], Feats: Indirect 3, Progression [Cargo] 10 [1,000 tons], Subtle) (Inside Magic Flower) [44PP]

Alternate Power: ESP 8 (Visual + Audio Senses, 2,000 miles ["Same Continent"], Extras: Duration [sustained], No Conduit, Simultaneous, Flaws: Action [standard], Feats: Dimensional 3 [Any Dimension], Subtle) (Looking/Listening Through Plants) [44PP]

Alternate Power: Healing 13 (Extras: Action [standard], Total, Flaws: Distracting, Feats: Persistent, Regrowth, Stabilize) (Medicinal Plants) [42PP]

Alternate Power: Healing 13 (Extras: Area [Targeted, Burst, 65ft radius], Range 2 [Perception], Total, Flaws: Distracting, Limited 2 [Plants], Feats: Persistent, Regrowth, Stabilize) (Fixing Up Plants) [42PP]

Alternate Power: Move Object 18 (STR 90 [Heavy Load: 3,200 tons], Feats: Improved Critical 2, Indirect 3, Power Attack, Precise, Subtle) (Moving With Vines) [44PP]

Alternate Power: Nullify 10 (All "Air" Powers, Extras: Area [General, Burst], Effortless, Selective, Flaws: Range [Touch], Feats: Progression [Area] 3 [500ft radius], Subtle) (Make Plants Produce Lots of O2) [44PP]

Alternate Power: Stun 18 (Extras: Range [Ranged], Flaws: Action [Full], Feats: Improved Critical 2, Indirect 3, Reversible, Sedation, Subtle) (Stun Flower) [44PP]

Alternate Power: Super-Movement 3 (Dimensional Movement 3 [Any Dimension], Extras: Duration 2 [Continuous], Portal 2, Feats: Change Direction, Change Velocity, Easy, Progression [Portal Size] 5 [250ft x 250ft], Turnabout, Subtle) (Stepping Through Plants) [28PP]

Alternate Power: Teleport 9 (900ft per Move Action, 20,000 miles per Full Action ["Anywhere On Earth"], Extras: Accurate, Affects Others, Flaws: Medium [Plants], Feats: Change Direction, Change Velocity, Easy, Progression [Cargo] 12 [500 tons], Turnabout, Subtle) (Stepping Through Plants) [44PP]

Alternate Power: Teleport 9 (900ft per Move Action, 20,000 miles per Full Action ["Anywhere On Earth"], Extras: Accurate, Linked [super-Movement], Flaws: Medium [Plants], Feats: Change Direction, Change Velocity, Easy, Progression [Cargo] 14 [2,500 tons], Progression [save DC] 5 [DC24]) [40PP] + Super-Movement 2 (Dimensional Movement 1 [To/From Earth-Fleur], Extras: Affects Others, Linked [Teleport], Flaws: Medium [Plants]) [4PP] (Stepping Through Plants) [44PP]

Alternate Power: Transform 10 (Alter Maturity/Size of Plants, 1,000 lbs., Extras: Duration [Continuous/Lasting], Feats: Innate, Subtle) (Growing Plants) [42PP]

Doctor Archeville has approved this construction. This is how it works: it lets Fleur de Joie grow plants out of seeds and saplings, using the seeds and saplings as the base weight for her Transform. She can grow them to any size, including sizes they could not naturally gain.

Immortality 1 (5PP Container) [5PP]

  • Immunity 3 (Aging, Disease, Poison) [3PP]

    Regeneration 2 (Resurrection 2 [48 hours], Extras: True) [2PP]

Immunity 2 (Critical Hits) [2PP]

Immunity 1 (Suffocation [CO2], Extras: Affects Others) [0PP]

Stesha takes in carbon dioxide and produces oxygen, like a plant. She will suffocate from lack of CO2 rather than lack of O2. As a side effect, her own respiration creates enough O2 to sustain one other person.

Protection 7 [7PP]

Regeneration 10 (Recovery +2 [+9], Recovery Rate: Bruised 3 [No Action], Staggered 1 [20 minutes], Injured 2 [5 minutes], Disabled 2 [1 hour], Flaws: Source [sunlight], Feats: Regrowth) [6PP]

Summon Plants 3 (45PP Minions, Extras: Duration [Continuous], Horde, Range [Ranged], Feats: Progression [Minions] 2 [5 Minions]) [17PP]

Drawbacks: (-1) + (-1) = -2PP

Power Loss (Hair, Frequency: Uncommon, Intensity: Minor) [-1PP]

Having her hair cut to a length of less than six average inches (shave head, chop off braid, stylish summer cut) will remove her ability to photosynthesize (immunity to starvation and thirst, immunity to sleep) and regenerate until it regrows. Regrowing to useful length takes 72 hours, including 24 total hours of sleep if hair is partially removed, or 168 hours with 56 hours of sleep if totally shaved. Without sufficient rest, growth will be delayed.

Weakness (Hair, Frequency: Uncommon, Intensity: Minor) [-1PP]

The last six inches of Stesha's hair are dead and inactive cells, like normal hair, and can be trimmed normally. The rest of her hair is much more alive than normal hair, and hurts if it is damaged. Cutting or burning her hair provokes toughness saves as though her body had been attacked.

DC Block:

ATTACK                   RANGE         SAVE                               EFFECT

Unarmed Touch DC16 Toughness (Staged) Damage

Dissolve Plants Perception DC23 Fortitude (Staged) Drain Toughness

Perception DC28 Toughness (Staged) Damage

Entangling Vines Ranged DC28 Reflex (Staged) Entangled/Bound

Grow Plants Ranged DC20 Fortitude Transform

Magic Flower Ranged DC20 Reflex Dimensional Pocket

O2 Burst Ranged/Area DC20 Reflex 1/2 Effect

Ranged/Area Contested vs Power Rank or Will Nullify

Step Through Plants Touch DC24 Reflex Teleport

Stun Flower Ranged DC28 Fortitude (Staged) Dazed/Stunned/Unconscious

Vines (Thrown Object) Ranged DC33 Toughness (Staged) Damage

Abilities (26) + Combat (26) + Saving Throws (24) + Skills (21) + Feats (20) + Powers (95) - Drawbacks (2) = 210/250 Power Points

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I've got a few minor comments/questions, and one semi-major question.

Super-Movement 5: I'm only seeing 4 ranks here.

How does making plants generate lots of Oxygen nullify air powers?

You've got 2pp worth of Drawbacks listed in the Totals section, but nothing mentioning what they are. Assuming they're still the same ones her lower-PL version, they should be copied/pasted.

What's the source of her powers? Was the change the flower made a purely biological/Scientific! one, or was there some magic in it? Is she like a Mutant, or mystically empowered? (Or something else?!)

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I've got a few minor comments/questions, and one semi-major question.

Super-Movement 5: I'm only seeing 4 ranks here.

Fixed

How does making plants generate lots of Oxygen nullify air powers?

It's not just generating oxygen, though that helps. She also makes the plants transpirate the bad air much faster than they normally would, and soak up the poisons, as well as encouraging larger plants and trees to move their branches and disperse the bad air. This power would not work in an area without sufficient plants, until she made some.

You've got 2pp worth of Drawbacks listed in the Totals section, but nothing mentioning what they are. Assuming they're still the same ones her lower-PL version, they should be copied/pasted.

Same drawbacks as from the old sheet, I forgot to copy-paste them. Fixed.

What's the source of her powers? Was the change the flower made a purely biological/Scientific! one, or was there some magic in it? Is she like a Mutant, or mystically empowered? (Or something else?!)

All Stesha's powers are of the magic descriptor. There are biological mutations in her body, but there is little that is scientific about it. A magic plant sneezed on her and gave her magical plant powers is pretty much her condensed origin story. =)

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