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Ex3lev3n - Razorwing - PL11 Hero


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Characters Name: Razorwing[floatr]nightwing113-2-1-1-1-1.jpg[/floatr]

Power Level: 12 (175/176pp)

Trade-Offs: None

Unspent PP: 1

Progress To Bronze: 26/30

In Brief: A ninja-commando trained for urban warfare.

Alternate Identity: Kristian Elliot Gerber

Identity: Secret

Birthplace: Freedom City, New Jersey

Occupation: none

Affiliations: Interceptors (reserve member)

Family: James Gerber (father, deceased), Cynthia Schwartz-Gerber (mother, deceased)

Age: 17 (born March 12, 1993)

Gender: Male

Ethnicity: Caucasian

Height: 5'9"

Weight: 160 lbs

Eyes: Blue

Hair: Black

Description: Kristian Gerber is in remarkable physical condition, his body honed by years of constant exercise, weightlifting, and acrobatics. He has a number of scars across his body, silent reminders of his time spent as Ronin's apprentice. His normal attire consists of BDU pants and combat boots accompanied by heavy metal t-shirts and a well-worn black military cap. As a note of interest, Kristian and the dimensionally-displaced teen hero known as Elite share a strikingly similar appearance, so much so that a casual observer could mistake them for twin brothers.

History: Some time during the 1970's, two extremely gifted teenagers thought to take up the war on crime. This dynamic duo, Cardinal (James Gerber) and Blackbird (Cynthia Schwartz), battled against the seedy underbelly of New York City for years at the side of the dark avenger Raven, eventually falling in love with one another. When the Moore Act was passed in the 1980's, James chose to leave New York to help the few remaining heroes of Freedom City battle against the scum and villainy that plagued the once proud city while Cynthia stayed in New York to finish college. Dropping his happy-go-lucky demeanor and his flamboyant costume, James crafted a new identity for himself; one more suited to the social, economic, and anti-heroic theme of the day. Based upon a myth from the fabled lands of Shangri-La, the vigilante Razorwing cut a swathe of justice through Freedom City. As an on-again, off-again member of the group FORCE Ops, James Gerber found himself falling deeply into the darkest places of his soul and questioning the terrible things he was doing in the name of justice. Unable to handle the pressure anymore, James hung up his costume and returned to New York City a broken man. If it weren't for the love and support of his former friend and confidant Cynthia, now a criminal psychologist, he would have remained a husk of the man he once was. After renewing their friendship the two became romantic once more, married, and moved out to Freedom City when Mayor Moore was exposed for the crook he really was. Soon Cynthia Schwartz-Gerber was with child, and she gave birth to her son during the "Storm of the Century" in 1993.

When the city was attacked by an unknown alien force, James did not hesitate to don the guise of Razorwing one last time to aid his fellow heroes in pushing back the extra-dimensional legions at Omega's command, and he gave his life so that so many others may live. In the aftermath of the Terminus Invasion, Cynthia became very sick. After years of battling a rare form of leukemia, she succumbed to her illness when her son was nearly six years old. Kristian became a dark and brooding introvert, bouncing from foster home to foster home and prone to violent outbursts.

On the evening before his tenth birthday he was startled out of bed by a powerful hand gripping his mouth and a cold, emotionless voice whispering from the darkness of the room, "I knew your old man, and his son deserves better than this." The next six and a half years of his life were filled with physical and mental conditioning, combat drills, obedience training, and survival tests all administered by a single figure clad in full body armor known to him only as "Ronin".

With his brutal yet thorough training nearly complete, Ronin gifted the young man with a suit of combat armor resembling his father's costume, a grapple gun, utility belt, a custom motorcycle, and an underground headquarters to aid him in his final test: infiltrate the Labyrinth and recover any data detailing the past of the mercenary group known as Nemesis. To this end, Ronin used his connections to have the boy placed in Ev Prep, the front for the nefarious training camp known as the Shadow Academy.

Shortly after his arrival Razorwing set forth to complete his mission under the cover of night. Finding an entrance to a high-tech laboratory deep beneath the grounds of Ev Prep, Razorwing successfully retrieved the data he was sent to obtain, though not without tripping an alarm. Narrowly avoiding an all-out confrontation with the students and faculty of the Shadow Academy, he delivered his package at the drop-off point, only to be ambushed by Ronin! The mercenary took the data disc and left the beaten and battered Razorwing with one final message before he departed: "Sorry kid, no loose ends." Cast out by his former mentor, he was all alone in a world he hardly understood.

Personality & Motivation: Many would describe Kristian Gerber as a violent sociopath. His life before Ronin's tutelage was lacking in the qualities that led to the healthy psychological development of a child, and his intense training at the hands of a merciless gun-for-hire did nothing to amend that. He had always thought of himself as a weapon forged to do battle at the whims of the highest bidder, but now he feels he has a new purpose. Razorwing has decided to use his skills and fighting abilities to combat the injustices of the world that he himself had once committed.

Powers & Tactics: Razorwing is a skilled acrobat, detective, martial artist, and technical prodigy. He uses his utility belt's array of weaponry and grapple gun to full advantage to even the playing field against his adversaries before going in close for the finish. His armored jumpsuit possesses a set of retractable glider wings that allow for aerial mobility and the mask houses a communication suite and night vision capabilities. The grapple gun is a prototype that was mothballed due to an unpractical cost and lack of demand, researched and developed by ASTRO Labs. His subterranean headquarters, a forgotten fallout shelter from the days of the Red Scare refitted to his personal taste and needs, is located a few miles southwest of the municipal landfill.

At the request of the Seven Shadows' Path ninja clan, whom Kristian studied under when Ronin taught him the secret arts of ninjutsu, he allowed himself to become host for a "spiritual egg" of the Tachisukumu no Kageryu, Kamisorihane (Shadow Dragon of Fear, Razorwing), after besting the mythological beast in spiritual combat. It is prophesied that a grand tournament will be held between champions of the Kageryu and other pseudo-deities for control of Shangri-La, and only those born of the material world who share a mystical bond with one of these powerful beings may compete.

Complications:

Enemies: Although Ronin is easily Razorwing's most powerful enemy, his rogue's gallery includes the Shadow Academy and a faction of the Seven Shadows' Path ninja clan that believe he is unworthy of the honor placed upon him.

Reputation: Razorwing's tactics and philosophy on fighting are simple: put them down, hard and fast. This, coupled with his penchant for violence, has earned him a reputation as a vigilante.

Secret: Although it isn't widely known, Razorwing was once the apprentice of one of the most feared assassins and mercenaries in the world, Ronin.

Temper: Razorwing's temper often gets the better of him, causing him to lose control when provoked or humiliated.

Abilities: 6 + 8 + 6 + 8 + 4 + 4 = 36pp

Str: 16 (+3)

Dex: 18 (+4)

Con: 16 (+3)

Int: 18 (+4)

Wis: 14 (+2)

Cha: 14 (+2)

Combat : 20 + 20 = 40pp

Initiative: +12

Attack: +10, +11 (melee, shuriken, smoke pellets, thrown knife), +12 (grapple gun, knife, nunchaku)

Grapple: +14

Defense: +10, +12 Dodge Focus (+5 flat-footed)

Knockback: -5 (-3 flat-footed)

Saves : 7 + 6 + 6 = 19pp

Toughness: +10 (+6 flat-footed; +3 Con, +3 Armored Jumpsuit, +4 Defensive Roll)

Fortitude: +10 (+3 Con, +7)

Reflex: +10 (+4 Dex, +6)

Will: +8 (+2 Wis, +6)

Skills : 136r = 34pp

Acrobatics 12 (+16)

Computers 8 (+12)

Craft (electronic) 8 (+12)

Disable Device 8 (+12)

Drive 8 (+12)

Escape Artist 8 (+12)

Gather Information 8 (+10)

Intimidate 8 (+10)

Investigate 8 (+12)

Knowledge (streetwise) 8 (+12)

Knowledge (technology) 8 (+12)

Notice 8 (+10)

Profession (mercenary) 8 (+10)

Search 8 (+12)

Sleight of Hand 8 (+12)

Stealth 12 (+16)

Feats : 40pp

Acrobatic Bluff

Attack Focus (melee)

Beginner's Luck

Defensive Roll 2

Dodge Focus 2

Elusive Target

Equipment 12

Evasion

Fascinate (Intimidate)

Fearless

Hide In Plain Sight

Improved Grab

Improved Initiative 2

Jack-of-All-Trades

Luck

Move-By Action

Ninja Run

Precise Shot

Quick Draw

Sneak Attack 4

Takedown Attack

Uncanny Dodge (auditory)

Well-Informed

Armored Jumpsuit

Flight 2 (glider wings; Flaws: Gliding; Power Feats: Subtle; Drawbacks: Power Loss [if wings are immobilized, uncommon, minor]) [2ep]

Protection 3 (kevlar) [3ep]

Cowl

commlink (Power Feats: Subtle), flash goggles, nightvision goggles [3ep]

Headquarters

Size: Medium, Toughness: +15; Features: Communications, Computer, Concealed, Fire Prevention System, Garage, Gym, Infirmary, Isolated, Laboratory, Library, Living Space, Power, Power System, Security System, Workshop [18ep]

Powers: Impervious Toughness 15 [15] and Datalink 6 (radio) (Power Feats: Rapid 2, Subtle) [9]

Razorcycle

STR 20, SPD 5, DEF 10, TOU +10, SIZE: Medium; Features: Alarm, Caltrops, Jumping Jacks, Masterwork, Navigation System, Nitro Injectors, Subtle, Tire Inflater [20ep]

Utility Belt

binoculars, commlink, flashlight, handcuffs, masterwork electronic tool kit, masterwork first aid kit, masterwork forensics kit, masterwork lockpick set, multi-tool, PDA, rebreather [6ep]

Weapon Array

-BE: Blast 1 (shuriken; Extras: Autofire; Power Feats: Alternate Power 3, Masterwork, Subtle) [8ep]

-AP: Obscure 2 (visual) (smoke pellets; Extras: Independent; Power Feats: Masterwork) [5]

-AP: Strike 1 (knife; Power Feats: Improved Critical, Masterwork, Mighty, Thrown) [5]

-AP: Strike 2 (nunchaku; Power Feats: Masterwork, Mighty, Twin Strike) [5]

Powers: 6 + 1 + 1 +1 = 9pp

Device 2 (grapple gun, easy to lose) [6pp]

Snare 10 (Flaws: Limited [one target Snared at a time]; Power Feats: Accurate, Alternate Power, Improved Throw, Reversible, Tether; Drawbacks: Reduced Range 2, Vulnerable [slashing damage, very common, minor]) [10dp]

-AP: Speed 1 (Extras: Linked [+0]) [1] and Super-Movement 1 (swinging) (Extras: Linked [+0]) [2]

Leaping 1 (ninja training) [1pp]

Quickness 1 (ninja training) [1pp]

Speed 1 (ninja training) [1pp]

Drawbacks

Nightmares (very common, minor) [-3pp]

DC Block:

ATTACK       RANGE     SAVE                      EFFECT

grapple gun  Ranged    DC20 Reflex          Entangled (Staged)

knife        Ranged    DC17 Toughness       Damage (Staged)

knife        Touch     DC19 Toughness       Damage (Staged)

nunchaku     Touch     DC20 Toughness       Damage (Staged

shuriken     Ranged    DC16 Toughness       Damage (Staged)

unarmed      Touch     DC18 Toughness       Damage (Staged)

Costs: Abilities (36) + Combat (40) + Saves (19) + Skills (34) + Feats (40) + Powers (9) - Drawbacks (3) = 175/176 pp

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