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Witch, PL6 Villain


Angel

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Players Name: Angel

Power Level: 6 (90/93pp)

Trade-Offs: None

Unspent PP: 3

Characters Name: Blackbird Starblossom

Alternate Identity: Witch

Height: 5'1"

Weight: 110 lbs

Hair: blonde

Eyes: blue

Description: Short and lean. Long unkempt hair though not wild. The sorceress in her like to keep her clothes loose and free. Not that she minds, she likes the "gypsy style". The bond with the fae sorceress left her marked with thin silver lines that wrap around all of her body.

History: Blackbird didn't have what some would call a fantasy childhood. For one, she was named for the song she was conceived to, during the infamous Woodstock. She would never know her father, and her mother didn't exactly plan, nor want Blackbird. Blackbird's mother, throughout the child's formative years, was both mentally and physically abusive, blaming her for her ruined body, ruined future, and ruined life. Blackbird grew up under constant belittling, fear, and pain, which forced her to become independent, brash, angry, and willful.

She ran away from home at the mere age of 12. Like many her age, she fell in with a tough crowd. Living alone on the streets, stealing what you could eat to survive was not anyone's idea of a perfect life, so she turned to gangs. The Bayview Bengals, a local Freedom City gang, small and known for its exclusively female membership, became Blackbird's new family. It was no fairy tale of sisterly love and comraderie, she had to earn her keep, which meant she either sold herself on the streets, or she stole. Blackbird chose the latter.

She became fairly adept at picking pockets, and shared her earnings with her "sisters". One day, however, she picked the pocket of a Fae Prince in disguise. More annoyed then angry, the prince caught the girl and took back his wallet. Instead of being mousy and begging forgiveness, Blackbird spat at him, demanded her release, and threatened the prince. The prince smiled at this, he had never seen such courage and fire from one so small and young. He instantly liked her. However, since she had done him a disservice by trying to steal his wallet, the prince took her to the realm of the fae, where he infused her with the spirit of a long dead and powerful fae sorceress. This gave Blackbird great powers in magic, and she used them to escape the prince's clutches.

Little did she know that the prince allowed her to escape, letting her think she got away. The prince will always know where she is, for he can track the spirit of the sorceress he bound to her. For punishment for her transgressions, the prince sent her spiraling into the future, to the year 2009. On top of that he placed a bounty for her return to him throughout the fae community. After several attempts at being apprehended, Blackbird sought protection in a dark and seemingly abandoned mansion. The mansion was actually the home of the Headmistress of the Shadow Academy. Fearing for her life and her freedom, Blackbird begged for the mistress' protection, and so started her enrollment into Shadow Academy.

Personality & Motivation: She is a bad apple used to getting what she wants. When she doesn't get what she wants she'll take it stealthily. If not, then with her new found powers. She has the world at her finger tips. She may have missed 21 years, but that's not going to get her down. Nothing is.

Powers & Tactics: She holds within her the soul of an ancient fae sorceress. Her magic options are many, but she focuses on a few little tricks. If she has someone to protect her, she will stand beind them. If she has to fight alone she will not likely stay around for long and take the high road.

Stats: -2+6+0+0+6+6 = 16pp

Str: 8 (-1)

Dex: 16 (+3)

Con: 10 (+0)

Int: 10 (+0)

Wis: 16 (+3)

Cha: 16 (+3)

Combat: 12+4 = 16pp

Attack: +6

Grapple: +5

Defense: +6 (+1 flat-footed)

Knockback: -3

Initiative: +3

Saves: 0+7+7 = 14pp

Toughness: +6 (+0 Con, +6 Protection)

Fortitude: +0 (+0 Con, +0)

Reflex: +10 (+3 Dex, +7)

Will: +10 (+3 Wis, +7)

Skills: 60r = 15pp

Bluff 7 (+10)

Concentration 7 (+10)

Disguise 0 (+33 with morph)

Knowledge (arcane lore) 5 (+5)

Knowledge (streetwise) 5 (+5)

Language (English [base], Ancient Celtic)

Notice 7 (+10)

Perform (dance) 7(+10)

Sense Motive 7 (+10)

Sleight of Hand 7 (+10)

Stealth 7 (+10)

Feats: 11pp

Benefit (Perform [dance] for Acrobatics}

Dodge Focus 4

Equipment 2 (Heavy Pistol [Damage 4 [Extra])

Fascinate (Perform [dance])

Skill Mastery (Bluff, Sense Motive, Sleight of Hand, Stealth)

Taunt

Uncanny Dodge (auditory)

Powers: 1+5+17+1 = 24pp

Immunity 1 (aging) [1pp]

Protection 6 (Drawback: Noticable) [5pp]

Magic 6 (Power Feat: Alternate Power 8; Drawback: Power Loss [when unable to chant; -3]) [17pp]

Mind Control 6 (Flaw: Sense-Dependent [Hearing]; Power Feats: Subtle, Mind Blank) and Speed 4

Comprehend 4 (speak and understand all languages, speak and understand animals) and Concealment 2 (sight)

Dazzle 6 (visual senses)

Dimensional Pocket 6

Fatigue 6

Healing 6

Morph 6 (humanoids)

Snare 6

Paralyze 6

Super-Senses 1 (magical awareness) [1pp]

Drawbacks: 3+3 = 6pp

Vulnerability (cold iron; 100%; -3)

Weakness (cold iron; every 20 minutes -1 Con; -3)

DC Block:

Mind Control -- DC 16 Will

Dazzle -- DC 16 Reflex, DC 16 Fortitude

Dimensional Pocket -- DC 16 Reflex, DC 16 Will

Fatigue -- DC 16 Fortitude

Snare -- DC 16 Reflex

Paralyze -- DC 16 Will

Costs: Abilities (16) + Combat (16) + Saves (14) + Skills (15) + Feats (11) + Powers (24) - Drawbacks (6) = 90/93

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Everything looks good up until the powers

What makes your Protection noticeable? I think I missed that detail somewhere.

I'm curious as to why Mind Control and Speed share an array slot.

Also, if you could Bold and Underline the headings of each section (Abilities, Saves, Combat, etc.) that'd be great.

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Stats: -2+6+0+0+6+6 = 16pp

Str: 8 (-1)

Dex: 16 (+3)

Con: 10 (+0)

Int: 10 (+0)

Wis: 16 (+3)

Cha: 16 (+3)

Adds up.

Combat: 12+4 = 16pp

Attack: +6

Grapple: +5

Defense: +6 (+1 flat-footed)

Knockback: -3

Initiative: +3

Adds up.

Saves: 0+7+7 = 14pp

Toughness: +6 (+0 Con, +6 Protection)

Fortitude: +0 (+0 Con, +0)

Reflex: +10 (+3 Dex, +7)

Will: +10 (+3 Wis, +7)

Adds up. You really may want to get some Fort, +0 is very low, although your other saves are strong.

Skills: 60r = 15pp

Bluff 7 (+10)

Concentration 7 (+10)

Disguise 0 (+33 with morph)

Knowledge (arcane lore) 5 (+5)

Knowledge (streetwise) 5 (+5)

Language (English [base], Ancient Celtic)

Notice 7 (+10)

Perform (dance) 7(+10)

Sense Motive 7 (+10)

Sleight of Hand 7 (+10)

Stealth 7 (+10)

Doesn't add up, but good news! It doesn't add up in that you still need to spend 1 skill point! :D

Feats: 11pp

Benefit (Perform [dance] for Acrobatics}

Dodge Focus 4

Equipment 2 (Heavy Pistol [Damage 4 [Extra])

Fascinate (Perform [dance])

Skill Mastery (Bluff, Sense Motive, Sleight of Hand, Stealth)

Taunt

Uncanny Dodge (auditory)

Adds up.

Accurate is not a feat on Equipment. Masterwork is, which adds +1, not +2.

Powers: 1+5+17+1 = 24pp

Immunity 1 (aging) [1pp]

Protection 6 (Drawback: Noticable) [5pp]

Magic 6 (Power Feat: Alternate Power 8; Drawback: Power Loss [when unable to chant; -3]) [17pp]

Mind Control 6 (Flaw: Sense-Dependent [sight]; Power Feats: Subtle, Mind Blank) and Speed 4

Comprehend 4 (speak and understand all languages, speak and understand animals) and Concealment 2 (sight)

Dazzle 6 (visual senses)

Dimensional Pocket 6

Fatigue 6

Healing 6

Morph 6 (humanoids)

Snare 6

Paralyze 6

Super-Senses 1 (magical awareness) [1pp]

Adds up.

Drawbacks: 3+3 = 6pp

Vulnerability (cold iron; 100%; -3)

Weakness (cold iron; every 20 minutes -1 Con; -3)

Adds up.

All in all, apart from some very minor stuff... you're good to go.

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The Fortitude save is her weakness. Cant be good at everything. Especially with 90pps :P

I believe you're miscounting the skills. It might be the Language you're missing.

Accurate is not masterwork, it is a laser sight. Subtle is a noise/flash supressor.

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The Fortitude save is her weakness. Cant be good at everything. Especially with 90pps :P

I believe you're miscounting the skills. It might be the Language you're missing.

Accurate is not masterwork, it is a laser sight. Subtle is a noise/flash supressor.

Ah, the language explains it.

And, no, I'm still not allowing Accurate on equipment. A laser sight?

Laser Sight: A laser sight projects a non-damaging laser beam showing

where the weapon is aimed. This grants a +1 bonus on attack

rolls with that weapon.

So, if you want it to be that, call it Laser Sight. But Accurate gives +2 to attack rolls, Masterwork and Laser Sight give +1. I'll allow the latter two, not the former.

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