Eviscerus Posted August 20, 2009 Share Posted August 20, 2009 Continuation thread for "Anteing UP" http://www.endlessflight.net/freedom/viewtopic.php?f=30&t=2405 Link to comment
quotemyname Posted August 21, 2009 Share Posted August 21, 2009 emotion control calm DC 15 will save on hit. (1d20+7=12) Link to comment
Eviscerus Posted August 22, 2009 Author Share Posted August 22, 2009 11 for the gangbangers Link to comment
quotemyname Posted August 25, 2009 Share Posted August 25, 2009 Emotion Control Calm on the main gangster (1d20+6=22) DC 16 Will or BE CALMED! :P Link to comment
Eviscerus Posted August 27, 2009 Author Share Posted August 27, 2009 Gang Leader saves http://invisiblecastle.com/roller/view/2229761/ 24 for will save. He is so not calmed! :lol: Link to comment
Eviscerus Posted August 27, 2009 Author Share Posted August 27, 2009 Initiative for Thugs: http://invisiblecastle.com/roller/view/2229785/ a measley 10. Do note that that three of them are normal minion thugs but the heavy bruiser and the gang leader are not. Initiative for River Rat: http://invisiblecastle.com/roller/view/2229788/ a 17. That'll do. Link to comment
quotemyname Posted August 27, 2009 Share Posted August 27, 2009 Init then: init (1d20+6=13) Link to comment
Eviscerus Posted August 31, 2009 Author Share Posted August 31, 2009 dropping an object (that being the ceiling) on the thugs. a dc 16 reflex save and dc 21 toughness for the three minion boys. http://invisiblecastle.com/roller/view/2233445/, a 15 and a 17, failed on both counts. Leaves only big bruiser and gang leader for Breakdown! River Rat moves to cover. Link to comment
Eviscerus Posted August 31, 2009 Author Share Posted August 31, 2009 ouchkabibbles quote, the bruiser critted off you, that makes the save dc 24 for the toughness save. Hope for a good roll buddy! Link to comment
quotemyname Posted September 1, 2009 Share Posted September 1, 2009 ...At least I think it's my turn... Anyways woot for rolling well! I am now going to return his favor! all out attack for five, power attack for five, just like the comments say. The "quick dance step" is a combat feint using Breakdown's dance skill instead of bluff. I will use skill mastery to take 10. Including the -5 for doing this as a move action, the result is a 19. He has to save vs. that or be flat footed, and knowing his low will save, I am pretty sure this attack is going to hit :) Link to comment
Eviscerus Posted September 1, 2009 Author Share Posted September 1, 2009 oh yeah, he fails badly. got an 11. His mother is also flat-footed. And the poor guy rolls a 1 for his durned toughness save.. He's out cold. Link to comment
quotemyname Posted September 1, 2009 Share Posted September 1, 2009 Awesome! TKO! You're up then, right? Link to comment
Eviscerus Posted September 1, 2009 Author Share Posted September 1, 2009 Yep, lemme figure out how I'm gonna do this. Link to comment
quotemyname Posted September 8, 2009 Share Posted September 8, 2009 Guess we can wrap this one up? Look for the triumphant return of our heroes in, "The Turn"! :D Link to comment
Eviscerus Posted September 9, 2009 Author Share Posted September 9, 2009 Yeah, closing this one down Link to comment
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