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Arcane Snowman

Arcane Snowman - Chimérique - PL6 Villian (NPC Tier 2)

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Mime_by_pulyx.jpg

[i DENY YOUR REALITY, AND SUBSTITUTE MY OWN.] ~ Invisible Sign

Players Name: Arcane Snowman

Power Level: 6 (90/91pp)

Trade-Offs: Attack +1, DC -1, Defense -2, Toughness +2

Unspent PP: 1pp

Characters Name: Chimérique

Alternate Identity: Franz Copeau

Height: 6’ 1â€Â

Weight: 160 lb

Hair: Red

Eyes: Green

Age: 17 years old.

Description: See picture.

History: Franz is the first born son of the illustrious Copeau family, owner of several large corporations, as well as one of the larger benefactors behind the Shadow Academy, according to family lore, the Copeau family were the first to harness the art of the mime as more than just a way of entertainment, starting with their ancestor Jacques Copeau. They learnt how to make things real, at least as real as you can make something that doesn’t exist to begin with, and once in a while, someone with the “gift†would be born. Franz proved to be such a child; uttering not a sound, even when he was pulled from his mother’s womb. Since before he could walk, he was taught how to master this powerful gift.

Personality & Motivation: A paragon of the French stereotype, Franz is both arrogant and condescending, sparing little time socialize, or indeed recognize anyone he perceives as inferior, the only thing that prevents him from leaving Freedom City and his family behind is the knowledge that once they’re gone, he will be the inheritor of the incredible power that they hold within their grasp, something he is all too eager to acquire.

Powers & Tactics: An adept in the usage of the family secret skill of mimeofacture, the art of creating real, and unseen, objects through sheer force of will and the theatrics of pantomiming, Franz is capable of overriding many of the fundamentals of this world.

Complications:

:arrow: Duty; Family: Franz is the successor of the Copeau family, putting a certain quantity of expectations on him to perform, not simply well, but extraordinarily during his time in the Shadow Academy.

:arrow: Prejudice; Family Members: There are few people in this world, or any other for that matter, that Franz detests more than his own family, and thwarting them and planning their untimely demise has become one of his favorite past times.

Stats: 16pp

STR: 14 (+2)

DEX: 12 (+1)

CON: 14 (+2)

INT: 14 (+2)

WIS: 10 (+0)

CHA: 12 (+1)

Combat: 20pp

Attack: +6, +7 Ranged

Grapple: +7

Defense: +4 (+2 flat-footed)

Knockback: -4/-3 flat-footed

Initiative: +6

Saves: 9pp

Toughness: +8/+6 flat-footed (+2 Con, +2 Defensive Roll, +4 other)

Fortitude: +5 (+2 Con, +3)

Reflex: +2 (+2 Dex)

Will: +6 (+0 Wis, +6)

Skills: 56r = 14pp

Acrobatics 6 (+7)

Bluff 7 (+8)

Concentration 8 (+8)

Escape Artist 6 (+7)

Gather Information 2 (+3)

Investigate 4 (+6)

Knowledge (Streetwise) 4 (+6)

Knowledge (Tactics) 2 (+4)

Language (English, Native: French)

Perform (Acting) 5 (+6)

Search 2 (+4)

Sense Motive 4 (+4)

Sleight of Hand 5 (+7)

Feats: 12pp

All-Out Attack

Ambidexterity

Attack Focus (Ranged)

Benefit 2 (Status [Deboir Family Member], Wealth)

Defensive Roll 2

Equipment 2

Handcuffs (1 EP)

Military Knife: Damage 2, Mighty (3 EP)

Linked: Built in Multitool Enhanced Feat: Improvised Tools (1 EP)

Linked: Compass Super Sense: Direction Sense (1 EP)

Tactical Vest: Protection 4 (4 EP)

Improved Initiative

Jack of All Trades

Power Attack

Powers: 23pp

Array 9 (Mimeofacture/Mystic; Flaws: Distracting); PFs: Affect Insubstantial 2, Subtle; DAPs: 5) [23]

Dynamic Main: Damage 5 (“J'ai une arme à feuâ€Â/â€ÂI have a gunâ€Â; Extra: Autofire 1, Range; PFs: Penetrating 2, Split Attack) {18 pp}

DAP: Super Movement 3 Wall Crawling (“Échelle Liberalâ€Â/â€ÂLiberal Ladderâ€Â) {6 pp}

DAP:

Super Movement 3 Permeate (“La porte universelsâ€Â/â€Âthe universal doorâ€Â; Extra: Affect Others, Linked (Immunity); PFs: Progression 2 [5 people])

Immunity 2 Suffocation (Extra: Affect Others, Duration (Sustained), Linked (Super Movement, Permeate); PFs: Progression 2 [5 people])

{17 pp}

DAP: Create Object 6 (“Fabriquerâ€Â/â€ÂFabricateâ€Â; PFs: Precise, Progression 4 [100-ft cube per rank], Subtle) {18 pp}

DAP: Communicate 3 Visual (“Mime écris â€Â/â€ÂMime talkâ€Â; Extra: Area [General, Burst]) {6 pp}

Drawbacks: 3pp

Mute (uncommon, moderate)

Sonic Vulnerability (uncommon, minor) +1 DC

Power Loss: Mimeofacture; When Unable to Gesture (Uncommon, Minor)

DC Block:

ATTACKS/SAVE DC/DAMAGE TYPE.

Military Knife; Melee/DC 19 Toughness/Physical

I have a gun; ranged/max DC 20 Tougness/Physical

Costs: Abilities (16) + Combat (20) + Saves (9) + Skills (14) + Feats (12) + Powers (23) - Drawbacks (4) = 90/91 Total Cost

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While we're waiting on that story...

Stats: adds up

Combat: 6 base attack and 4 base defense, tright? That equals 20, not 18. Grapple should be 8 (attack bonus + Strength Modifier). Please note your flat-footed knockback.

Saves: equals 10 not 13

Skills: that's 57 ranks.

Feats: Tactical Vest is +4 Protection. Explain Status.

Powers: I'm really leery about flaws on the array "power". You need Subtle 2 for them to not be seen at all. Also the Create Object power seems to be a cut and paste error from the Permeate power.

DC Block: take the example out and fill it in with your Damage power

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Well, I'm going on the fact that create object says subtle 2 means they cant be seen at all. The're still detectable, but unseen. What a mime wants.

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I endorse evil mimes.

Your character has no Dodge bonus while he's using his powers? That's going to make him atrocious in combat. Note that Create Object will not actually boost his Toughness. This character will basically fall over as soon as an NPC of much lower level so much as looks at him funny. :|

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Which is why he's got Defense of 4 and no other source of dodge bonus, he looses 2 Defense (which isn't horrible), but still often enough that the Flaw is still applicable, on top of that he's got an elevated Toughness, which should make up for it. Create Object doesn't give extra toughness no, but it can create stuff like walls and I've got Permeate to utilize movement as much as possible.

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Hmm. I guess you could make an immunity like that work dynamically. 8-)

OK, just add your tactical vest and such to your Toughness save (put in where you get the "other") and I think you're good to go. Last chance to find a flaw that won't make people beat on you all the time. :)

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