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Creative Destruction (OOC)


Electra

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You guys... Erin's going twice before either of you! ;-) 1d20+13=28

Okay, Erin's going to use her move action to jump onto the thing's lowermost leg on the side closest to her, aiming to land up near the joint. She will do an all-out power attack to try and smash the joint between leg and body on the thing. This will drop her defense to +5, raise her damage to +17 with the bat, and keep her attack at +10.

Attack roll is an 18

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