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Alternate Versions of Divine


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Fury, daughter of Ares

Power Level: PL 11 (165/165 pp)

Trade-Offs: -5 Attack for +5 Save Difficulty. -5 Defense for +5 Toughness.

Appearance: Her physical appearance has not changed, but her look is more disheveled and wild. No longer caring for what society thinks of her outward appearance. Clothes are gym-style track pants and a bikini top, but really anything to let her skin breathe. She'd wear less if she could get away with it.

Background/History: Moira Morley was brought up in a loving home the same way she was originally, but in this story Ares was more pro-active in her upbringing. He took great delight in knowing that he could mess with the mortal realm semi-personally. His first brush with her was in her first fight. She didn't start it, but she finished it. Brutally. The kid would never walk again. It was at that moment she enjoyed the fight a little too much. Ares came to her in a dream that night, explaining her feelings of bloodlust were natural and that he would back her up all the way. In fact the whole pantheon would. There was a catch though. They would need her body to venture out into the mortal realm. She happily agreed. The next fight she had was much different. They put her in a program with other super children. While the kid walked away, she had a few scrapes and bruises herself. This was the highlight of her childhood. She doesn't even remember the name of the kid or what he or she did. She just knew there was fun in a challenge. She would not suffer fools, but she definitely would try to find the biggest baddest person to throw down with. As she grew up, her mother (of who she got her looks from) taught her that there were other things to enjoy in life than fighting. Moira took to this like a fish to water. Her father taught her to use this as a weapon. In fact he taught her to use everything as a wepon. Even her own beauty. This really helped in negotiations with the pantheon. By the time she was set out into the world, on her 19th birthday, slipping through the cracks of the supers programs thanks to her extended family, she was ready to take on the world as Olympus's weapon.

Personality/Motivation: She's a hedonist to the Nth degree. In this version she doesn't care about other people, just as long as she's pleased. What really excites her is the thrill of a knockdown drag out fight. The bigger and more brutal, the better.

Quote: What? You want some of this? Come take it!

Powers/Tactics: She's strong and she knows it. She will pound on her target until it doesn't move anymore. She hasn't killed anyone yet, but that's due to being held back by certain authorities and sometimes peaceful deities.

Complication: Conduit for the Greek pantheon.

Abilities: [22+0+22+0+0+14 = 58pp]

Str: 32 (+11), 42 (+16) when raging

Dex: 10 (+0)

Con: 32 (+11)

Int: 10 (+0)

Wis: 10 (+0)

Cha: 24 (+7)

Combat: [12 on Attack, 12 on Defense = 24pp]

Attack: +6

Grapple: +17, +22 when raging

Defense: +6 (+3 flat-footed), +4 (+2 flat-footed) when raging

Knockback: -13

Initiative: +8

Saves: [0+10+11 = 21pp]

Toughness: +16 (+11 Con, +5 Protection; Impervious 11)

Fortitude: +11 (+11 Con, +0), +16 when raging

Reflex: +10 (+0 Dex, +10)

Will: +10 (+0 Wis, +11), +16 when raging

Skills: [16 ranks = 4pp]

Bluff 0 (+23)

Diplomacy 0 (+23)

Intimidate 16 (+23)

Feats: [21 feats]

All-Out Attack

Attractive 4

Challenge 2 (Fast Demoralize, Fast Feint)

Connected (Greek Pantheon)

Fearless

Improved Critical 2 (Unarmed)

Improved Initiative 2

Power Attack

Rage 6 (+10 Str, +5 Fort/Will, -2 Def for 15 rounds)

Startle

Powers: [4+16+11+5+1 = 37pp]

Flight 2 [4pp]

Immunity 14 (aging, life support, sleep, eat/drink, critical hits, sense motive) [16pp]

Impervious Toughness 11 [11pp]

Protection 5 [5pp]

Regeneration 1 (Resurrection 1/week; Extra: True Resurrection; Power Feat: Diehard) [1pp]

DC Block:

Unarmed -- DC 26/Toughness -- Damage

Unarmed, Raging -- DC 31/Toughness -- Damage

Costs: Abilities 58 + Combat 24 + Saves 21 + Skills 4 (16 ranks) + Feats 21 + Powers 37 = 165

:!: Update 12/29/2009: Took away Uncanny Dodge (mental) and Mass Intimidation feats. Fixed True Resurrection's cost due to the board house rules. Added Diehard due to the same ruling. Capped Will save. Added Immunity to sense motive.

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